webrtc/talk/p2p/base/sessionmanager.h

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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_P2P_BASE_SESSIONMANAGER_H_
#define TALK_P2P_BASE_SESSIONMANAGER_H_
#include <map>
#include <string>
#include <utility>
#include <vector>
#include "talk/base/sigslot.h"
#include "talk/base/thread.h"
#include "talk/p2p/base/portallocator.h"
#include "talk/p2p/base/transportdescriptionfactory.h"
namespace buzz {
class QName;
class XmlElement;
}
namespace cricket {
class Session;
class BaseSession;
class SessionClient;
// SessionManager manages session instances.
class SessionManager : public sigslot::has_slots<> {
public:
SessionManager(PortAllocator *allocator,
talk_base::Thread *worker_thread = NULL);
virtual ~SessionManager();
PortAllocator *port_allocator() const { return allocator_; }
talk_base::Thread *worker_thread() const { return worker_thread_; }
talk_base::Thread *signaling_thread() const { return signaling_thread_; }
int session_timeout() const { return timeout_; }
void set_session_timeout(int timeout) { timeout_ = timeout; }
// Set what transport protocol we want to default to.
void set_transport_protocol(TransportProtocol proto) {
transport_desc_factory_.set_protocol(proto);
}
// Control use of DTLS. An identity must be supplied if DTLS is enabled.
void set_secure(SecurePolicy policy) {
transport_desc_factory_.set_secure(policy);
}
void set_identity(talk_base::SSLIdentity* identity) {
transport_desc_factory_.set_identity(identity);
}
const TransportDescriptionFactory* transport_desc_factory() const {
return &transport_desc_factory_;
}
// Registers support for the given client. If we receive an initiate
// describing a session of the given type, we will automatically create a
// Session object and notify this client. The client may then accept or
// reject the session.
void AddClient(const std::string& content_type, SessionClient* client);
void RemoveClient(const std::string& content_type);
SessionClient* GetClient(const std::string& content_type);
// Creates a new session. The given name is the JID of the client on whose
// behalf we initiate the session.
Session *CreateSession(const std::string& local_name,
const std::string& content_type);
// Destroys the given session.
void DestroySession(Session *session);
// Returns the session with the given ID or NULL if none exists.
Session *GetSession(const std::string& sid);
// Terminates all of the sessions created by this manager.
void TerminateAll();
// These are signaled whenever the set of existing sessions changes.
sigslot::signal2<Session *, bool> SignalSessionCreate;
sigslot::signal1<Session *> SignalSessionDestroy;
// Determines whether the given stanza is intended for some session.
bool IsSessionMessage(const buzz::XmlElement* stanza);
// Given a sid, initiator, and remote_name, this finds the matching Session
Session* FindSession(const std::string& sid,
const std::string& remote_name);
// Called when we receive a stanza for which IsSessionMessage is true.
void OnIncomingMessage(const buzz::XmlElement* stanza);
// Called when we get a response to a message that we sent.
void OnIncomingResponse(const buzz::XmlElement* orig_stanza,
const buzz::XmlElement* response_stanza);
// Called if an attempted to send times out or an error is returned. In the
// timeout case error_stanza will be NULL
void OnFailedSend(const buzz::XmlElement* orig_stanza,
const buzz::XmlElement* error_stanza);
// Signalled each time a session generates a signaling message to send.
// Also signalled on errors, but with a NULL session.
sigslot::signal2<SessionManager*,
const buzz::XmlElement*> SignalOutgoingMessage;
// Signaled before sessions try to send certain signaling messages. The
// client should call OnSignalingReady once it is safe to send them. These
// steps are taken so that we don't send signaling messages trying to
// re-establish the connectivity of a session when the client cannot send
// the messages (and would probably just drop them on the floor).
//
// Note: you can connect this directly to OnSignalingReady(), if a signalling
// check is not supported.
sigslot::signal0<> SignalRequestSignaling;
void OnSignalingReady();
// Signaled when this SessionManager is deleted.
sigslot::signal0<> SignalDestroyed;
private:
typedef std::map<std::string, Session*> SessionMap;
typedef std::map<std::string, SessionClient*> ClientMap;
// Helper function for CreateSession. This is also invoked when we receive
// a message attempting to initiate a session with this client.
Session *CreateSession(const std::string& local_name,
const std::string& initiator,
const std::string& sid,
const std::string& content_type,
bool received_initiate);
// Attempts to find a registered session type whose description appears as
// a child of the session element. Such a child should be present indicating
// the application they hope to initiate.
std::string FindClient(const buzz::XmlElement* session);
// Sends a message back to the other client indicating that we found an error
// in the stanza they sent. name identifies the error, type is one of the
// standard XMPP types (cancel, continue, modify, auth, wait), and text is a
// description for debugging purposes.
void SendErrorMessage(const buzz::XmlElement* stanza,
const buzz::QName& name,
const std::string& type,
const std::string& text,
const buzz::XmlElement* extra_info);
// Creates and returns an error message from the given components. The
// caller is responsible for deleting this.
buzz::XmlElement* CreateErrorMessage(
const buzz::XmlElement* stanza,
const buzz::QName& name,
const std::string& type,
const std::string& text,
const buzz::XmlElement* extra_info);
// Called each time a session requests signaling.
void OnRequestSignaling(Session* session);
// Called each time a session has an outgoing message.
void OnOutgoingMessage(Session* session, const buzz::XmlElement* stanza);
// Called each time a session has an error to send.
void OnErrorMessage(BaseSession* session,
const buzz::XmlElement* stanza,
const buzz::QName& name,
const std::string& type,
const std::string& text,
const buzz::XmlElement* extra_info);
PortAllocator *allocator_;
talk_base::Thread *signaling_thread_;
talk_base::Thread *worker_thread_;
int timeout_;
TransportDescriptionFactory transport_desc_factory_;
SessionMap session_map_;
ClientMap client_map_;
};
} // namespace cricket
#endif // TALK_P2P_BASE_SESSIONMANAGER_H_