add WebPBlendAlpha() function to blend colors against background
new option: -blend_alpha 0xrrggbb also: don't force picture.use_argb value for lossless. Instead, delay the YUVA<->ARGB conversion till WebPEncode() is called. This make the blending more accurate when source is ARGB and lossy compression is used (YUVA). This has an effect on cropping/rescaling. E.g. for PNG, these are now done in ARGB colorspace instead of YUV when lossy compression is used. Change-Id: I18571f1b1179881737a8dbd23ad0aa8cddae3c6b
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4
README
4
README
@ -170,6 +170,10 @@ options:
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-alpha_filter <string> . predictive filtering for alpha plane.
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One of: none, fast (default) or best.
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-alpha_cleanup ......... Clean RGB values in transparent area.
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-blend_alpha <hex> ..... Blend colors against background color
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expressed as RGB values written in
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hexadecimal, e.g. 0xc0e0d0 for red=0xc0
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green=0xe0 and blue=0xd0.
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-noalpha ............... discard any transparency information.
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-lossless .............. Encode image losslessly.
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-hint <string> ......... Specify image characteristics hint.
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@ -594,6 +594,10 @@ static void HelpLong(void) {
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printf(" -alpha_filter <string> . predictive filtering for alpha plane.\n");
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printf(" One of: none, fast (default) or best.\n");
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printf(" -alpha_cleanup ......... Clean RGB values in transparent area.\n");
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printf(" -blend_alpha <hex> ..... Blend colors against background color\n"
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" expressed as RGB values written in\n"
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" hexadecimal, e.g. 0xc0e0d0 for red=0xc0\n"
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" green=0xe0 and blue=0xd0.\n");
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printf(" -noalpha ............... discard any transparency information.\n");
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printf(" -lossless .............. Encode image losslessly.\n");
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printf(" -hint <string> ......... Specify image characteristics hint.\n");
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@ -656,6 +660,8 @@ int main(int argc, const char *argv[]) {
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int short_output = 0;
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int quiet = 0;
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int keep_alpha = 1;
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int blend_alpha = 0;
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uint32_t background_color = 0xffffffu;
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int crop = 0, crop_x = 0, crop_y = 0, crop_w = 0, crop_h = 0;
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int resize_w = 0, resize_h = 0;
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int show_progress = 0;
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@ -720,6 +726,10 @@ int main(int argc, const char *argv[]) {
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config.alpha_compression = strtol(argv[++c], NULL, 0);
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} else if (!strcmp(argv[c], "-alpha_cleanup")) {
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keep_alpha = keep_alpha ? 2 : 0;
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} else if (!strcmp(argv[c], "-blend_alpha") && c < argc - 1) {
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blend_alpha = 1;
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background_color = strtol(argv[++c], NULL, 16); // <- parses '0x' prefix
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background_color = background_color & 0x00ffffffu;
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} else if (!strcmp(argv[c], "-alpha_filter") && c < argc - 1) {
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++c;
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if (!strcmp(argv[c], "none")) {
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@ -736,7 +746,6 @@ int main(int argc, const char *argv[]) {
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keep_alpha = 0;
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} else if (!strcmp(argv[c], "-lossless")) {
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config.lossless = 1;
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picture.use_argb = 1;
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} else if (!strcmp(argv[c], "-hint") && c < argc - 1) {
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++c;
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if (!strcmp(argv[c], "photo")) {
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@ -924,6 +933,11 @@ int main(int argc, const char *argv[]) {
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goto Error;
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}
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picture.progress_hook = (show_progress && !quiet) ? ProgressReport : NULL;
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if (blend_alpha) {
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WebPBlendAlpha(&picture, background_color);
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}
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if (keep_alpha == 2) {
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WebPCleanupTransparentArea(&picture);
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}
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@ -267,6 +267,7 @@ int ReadPNG(FILE* in_file, WebPPicture* const pic, int keep_alpha,
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pic->width = width;
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pic->height = height;
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pic->use_argb = 1;
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ok = has_alpha ? WebPPictureImportRGBA(pic, rgb, stride)
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: WebPPictureImportRGB(pic, rgb, stride);
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free(rgb);
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@ -98,6 +98,7 @@ int ReadTIFF(const char* const filename,
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#ifdef __BIG_ENDIAN__
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TIFFSwabArrayOfLong(raster, width * height);
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#endif
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pic->use_argb = 1;
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ok = keep_alpha
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? WebPPictureImportRGBA(pic, (const uint8_t*)raster, stride)
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: WebPPictureImportRGBX(pic, (const uint8_t*)raster, stride);
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@ -306,6 +306,7 @@ int ReadPictureWithWIC(const char* const filename,
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int ok;
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pic->width = width;
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pic->height = height;
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pic->use_argb = 1;
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ok = importer->import(pic, rgb, stride);
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if (!ok) hr = E_FAIL;
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}
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@ -1,5 +1,5 @@
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.\" Hey, EMACS: -*- nroff -*-
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.TH CWEBP 1 "March 13, 2013"
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.TH CWEBP 1 "March 28, 2013"
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.SH NAME
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cwebp \- compress an image file to a WebP file
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.SH SYNOPSIS
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@ -187,6 +187,11 @@ no compression, 1 uses WebP lossless format for compression. The default is 1.
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Modify unseen RGB values under fully transparent area, to help compressibility.
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The default is off.
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.TP
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.BI \-blend_alpha " int
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This option blends the alpha channel (if present) with the source using the
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background color specified in hexadecimal as 0xrrggbb. The alpha channel is
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afterward reset to the opaque value 255.
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.TP
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.B \-noalpha
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Using this option will discard the alpha channel.
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.TP
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@ -32,6 +32,10 @@ static const union {
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} test_endian = { 0xff000000u };
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#define ALPHA_IS_LAST (test_endian.bytes[3] == 0xff)
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static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
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return (0xff000000u | (r << 16) | (g << 8) | b);
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}
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//------------------------------------------------------------------------------
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// WebPPicture
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//------------------------------------------------------------------------------
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@ -696,10 +700,7 @@ static int Import(WebPPicture* const picture,
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for (x = 0; x < width; ++x) {
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const int offset = step * x + y * rgb_stride;
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const uint32_t argb =
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0xff000000u |
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(r_ptr[offset] << 16) |
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(g_ptr[offset] << 8) |
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(b_ptr[offset]);
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MakeARGB32(r_ptr[offset], g_ptr[offset], b_ptr[offset]);
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picture->argb[x + y * picture->argb_stride] = argb;
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}
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}
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@ -910,6 +911,89 @@ void WebPCleanupTransparentArea(WebPPicture* pic) {
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#undef SIZE
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#undef SIZE2
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//------------------------------------------------------------------------------
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// Blend color and remove transparency info
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#define BLEND(V0, V1, ALPHA) \
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((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 16)
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#define BLEND_10BIT(V0, V1, ALPHA) \
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((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 18)
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void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
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const int red = (background_rgb >> 16) & 0xff;
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const int green = (background_rgb >> 8) & 0xff;
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const int blue = (background_rgb >> 0) & 0xff;
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int x, y;
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if (pic == NULL) return;
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if (!pic->use_argb) {
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const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop
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const int Y0 = VP8RGBToY(red, green, blue);
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// VP8RGBToU/V expects the u/v values summed over four pixels
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const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue);
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const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue);
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const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
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if (!has_alpha || pic->a == NULL) return; // nothing to do
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for (y = 0; y < pic->height; ++y) {
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// Luma blending
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uint8_t* const y_ptr = pic->y + y * pic->y_stride;
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uint8_t* const a_ptr = pic->a + y * pic->a_stride;
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for (x = 0; x < pic->width; ++x) {
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const int alpha = a_ptr[x];
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if (alpha < 0xff) {
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y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]);
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}
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}
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// Chroma blending every even line
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if ((y & 1) == 0) {
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uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride;
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uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride;
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uint8_t* const a_ptr2 =
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(y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
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for (x = 0; x < uv_width; ++x) {
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// Average four alpha values into a single blending weight.
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// TODO(skal): might lead to visible contouring. Can we do better?
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const int alpha =
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a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
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a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
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u[x] = BLEND_10BIT(U0, u[x], alpha);
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v[x] = BLEND_10BIT(V0, v[x], alpha);
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}
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if (pic->width & 1) { // rightmost pixel
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const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
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u[x] = BLEND_10BIT(U0, u[x], alpha);
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v[x] = BLEND_10BIT(V0, v[x], alpha);
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}
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}
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memset(a_ptr, 0xff, pic->width);
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}
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} else {
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uint32_t* argb = pic->argb;
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const uint32_t background = MakeARGB32(red, green, blue);
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for (y = 0; y < pic->height; ++y) {
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for (x = 0; x < pic->width; ++x) {
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const int alpha = (argb[x] >> 24) & 0xff;
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if (alpha != 0xff) {
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if (alpha > 0) {
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int r = (argb[x] >> 16) & 0xff;
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int g = (argb[x] >> 8) & 0xff;
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int b = (argb[x] >> 0) & 0xff;
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r = BLEND(red, r, alpha);
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g = BLEND(green, g, alpha);
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b = BLEND(blue, b, alpha);
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argb[x] = MakeARGB32(r, g, b);
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} else {
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argb[x] = background;
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}
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}
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}
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argb += pic->argb_stride;
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}
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}
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}
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#undef BLEND
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#undef BLEND_10BIT
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//------------------------------------------------------------------------------
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// local-min distortion
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//
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// alpha plane can be ignored altogether e.g.).
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WEBP_EXTERN(int) WebPPictureHasTransparency(const WebPPicture* picture);
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// Remove the transparency information (if present) by blending the color with
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// the background color 'background_rgb' (specified as 24bit RGB triplet).
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// After this call, all alpha values are reset to 0xff.
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WEBP_EXTERN(void) WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb);
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//------------------------------------------------------------------------------
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// Main call
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