vpx/vp8/common/arm/neon/iwalsh_neon.asm
John Koleszar 94c52e4da8 cosmetics: trim trailing whitespace
When the license headers were updated, they accidentally contained
trailing whitespace, so unfortunately we have to touch all the files
again.

Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
2010-06-18 13:06:11 -04:00

97 lines
2.4 KiB
NASM

;
; Copyright (c) 2010 The VP8 project authors. All Rights Reserved.
;
; Use of this source code is governed by a BSD-style license
; that can be found in the LICENSE file in the root of the source
; tree. An additional intellectual property rights grant can be found
; in the file PATENTS. All contributing project authors may
; be found in the AUTHORS file in the root of the source tree.
;
EXPORT |vp8_short_inv_walsh4x4_neon|
EXPORT |vp8_short_inv_walsh4x4_1_neon|
ARM
REQUIRE8
PRESERVE8
AREA |.text|, CODE, READONLY ; name this block of code
;short vp8_short_inv_walsh4x4_neon(short *input, short *output)
|vp8_short_inv_walsh4x4_neon| PROC
; read in all four lines of values: d0->d3
vldm.64 r0, {q0, q1}
; first for loop
vadd.s16 d4, d0, d3 ;a = [0] + [12]
vadd.s16 d5, d1, d2 ;b = [4] + [8]
vsub.s16 d6, d1, d2 ;c = [4] - [8]
vsub.s16 d7, d0, d3 ;d = [0] - [12]
vadd.s16 d0, d4, d5 ;a + b
vadd.s16 d1, d6, d7 ;c + d
vsub.s16 d2, d4, d5 ;a - b
vsub.s16 d3, d7, d6 ;d - c
vtrn.32 d0, d2 ;d0: 0 1 8 9
;d2: 2 3 10 11
vtrn.32 d1, d3 ;d1: 4 5 12 13
;d3: 6 7 14 15
vtrn.16 d0, d1 ;d0: 0 4 8 12
;d1: 1 5 9 13
vtrn.16 d2, d3 ;d2: 2 6 10 14
;d3: 3 7 11 15
; second for loop
vadd.s16 d4, d0, d3 ;a = [0] + [3]
vadd.s16 d5, d1, d2 ;b = [1] + [2]
vsub.s16 d6, d1, d2 ;c = [1] - [2]
vsub.s16 d7, d0, d3 ;d = [0] - [3]
vadd.s16 d0, d4, d5 ;e = a + b
vadd.s16 d1, d6, d7 ;f = c + d
vsub.s16 d2, d4, d5 ;g = a - b
vsub.s16 d3, d7, d6 ;h = d - c
vmov.i16 q2, #3
vadd.i16 q0, q0, q2 ;e/f += 3
vadd.i16 q1, q1, q2 ;g/h += 3
vshr.s16 q0, q0, #3 ;e/f >> 3
vshr.s16 q1, q1, #3 ;g/h >> 3
vtrn.32 d0, d2
vtrn.32 d1, d3
vtrn.16 d0, d1
vtrn.16 d2, d3
vstmia.16 r1!, {q0}
vstmia.16 r1!, {q1}
bx lr
ENDP ; |vp8_short_inv_walsh4x4_neon|
;short vp8_short_inv_walsh4x4_1_neon(short *input, short *output)
|vp8_short_inv_walsh4x4_1_neon| PROC
; load a full line into a neon register
vld1.16 {q0}, [r0]
; extract first element and replicate
vdup.16 q1, d0[0]
; add 3 to all values
vmov.i16 q2, #3
vadd.i16 q3, q1, q2
; right shift
vshr.s16 q3, q3, #3
; write it back
vstmia.16 r1!, {q3}
vstmia.16 r1!, {q3}
bx lr
ENDP ; |vp8_short_inv_walsh4x4_1_neon|
END