Adjust the motion decay component to account for image size.
This has very little impact for smaller image sizes.
Average bdrate results for our HD test sets:-
Hdres set: opsnr +0,92%, Fast SSIM +1.6%
Netflix hd set: opsnr + 1.5%, Fast SSIM +3.1%
There are a couple of notable -ve clips such as cyclist and sunflower
which seem to be better with a shorter interval but also a few very big
wins such as Jets >12% psnr 22% Fast SSIM and from the Netflix
Netflix set PierSeaside 9.7% psnr and 18.2% Fast SSIM.
Change-Id: Ie43aaedaa74331ed83d624a13548094ac64fed9e
Change only affects 1 pass vbr mode, speed >=5.
Increase min_thresh, decrease boost, and set a min/max
value for gf_interval.
Change-Id: I9c1e1a1ab0c5780064eb62714ee39a72ea4d2107
Trap the case where we end up with a very short arf group just before
a key frame. Such a group often has poor quality and may cause pulsing.
For example if the KF is 17 frames away we are better doing two mid-size
groups of 9 and 8 than a group of 15 followed by a group of 2.
This becomes more and more important when coding with a short forced
kf interval though it may not impact our standard tests much.
Change-Id: I29d83d6637b203eac69be320dd35a7401a4678c1
Avoid copy-block when denoising is at LowLow level (i.e., no denoising is done).
Instead, don't enter denoiser at all, and when level goes back up over kLowLow
do a reset in denoiser.
Change-Id: I0544adf58f4dd51ecc4a4607fcb0353bfbbb7a59
This make it more likely clean/low-noise content will
be set as LowLow, and hence no denoising will be done.
Also set early exit on denoising for small blocks.
Change-Id: I4a72bba3e6c5e2d523d304c39deacc9c39bf216c
Some cleanup and bugfix: pass mi_row/mi_col (not mv_col/mv_row)
to build_inter_predictors. This only affects case where
the frame is resized, but since denoising is not done on resized
frames, the fix has not effect currently.
Change-Id: I36617a7f0b43b6f49976745f15d400977e6ffa46
Change only affects 1 pass, vbr, speed = 5 (real-time mode).
Some improvement for high motion content.
AvgPSNR/SSIM metrics for ytlive set all up, on average ~2%,
some clips (high motion ones) up 4/5%.
Encoder speed down: on mynintendo_x1.1280_720.y4m: 47fps -> 44fps.
Change-Id: I9e3eaa6392dcb6b5b44ee6f43004f97ba859bc11
The mv is clamped in dec_find_mv_refs() to a smaller region
than the clamp in dec_find_best_ref_mvs(). See clamp_mv_ref
and clamp_mv2.
Change-Id: I47dd5f7fa8b42f2cc593559b4d7c782fe7bcb1db
In multi-thread case, the encoder may crash if using encoder option
tile-rows > 0. To prevent that, force tile-rows=0 in this situation.
This is a workaround for WebM issue 1095:
https://bugs.chromium.org/p/webm/issues/detail?id=1095
The further fix can be done by adding synchronizations after a tile
row is encoded. But this will hurt multi-threaded encoder performance.
So, it is recommended to use tile-rows=0 while encoding with threads
> 1.
Change-Id: I656cbcc200f8d0410d09530e7981ad8f32fe7bc9
Allow the encode loop to select from a wider range of Q values
when encoding normal (non arf or kf) frames.
This change is targeted at improving psycho-visual quality in some
easy sections that are currently not getting enough bits.
This is likely to be a little worse from a metrics perspective and may also
have a small impact on encode speed in cases where extra recode
iterations are triggered.
Change-Id: I667eebf33c753bcbcf8b93596467369e5708b889
Adds a second threshold for recodes even on frames where
recode is normally disabled if there is a big rate miss.
Change-Id: Ifd4a34707da55ec15eb7cfb87de4644b8d76deb2
Fix the threshold for forcing refresh of golden frame based
on high motion. The current comparison was incorrect and
prevented this (force update of gf on high motion) from being used.
For now keep this logic under a flag (and off for now) so as to
not change behavior, until further testing.
Change-Id: Ib5f0082159a428b0603b9534e4bcb6f83e4ccb25