So it can be used even with aq-mode=3 not enabled.
Also cleans up some code in the places where its used.
No change in behavior.
Change-Id: Ib6b265308dbd483f691200da9a0be4da4b380dbc
This commit back ports the fix from
https://chromium-review.googlesource.com/#/c/326940
It corrects the block partition context fetching in rate-distortion
optimization. It improves the average coding performance of speed 0:
derf 0.098%
hevcmr 0.102%
stdhd 0.282%
Change-Id: I8bcc6fe40ba5c6b50a6136daac116dcc738937ec
The double pointer in xd->mi handles this for us.
Cuts encode_suberblock()'s self time in half at rt speed 8.
Change-Id: I820dae24efdbf9a140bbeae82e4e2a5850317766
Reset the scale factors before build_inter_predictors.
Add datarate tests for 3 spatial layers, which exposed this issue.
Change-Id: I7f81efbe44345ecea9fdd5f639a4cca76aed3874
This commit fixes issue 1141. The issue was triggered in multi-tile
encoding. The change properly saves and restores the block context
information in the real-time mode selection process. It removes
several redundant memcpy operations in sub8x8 intra block mode search.
Change-Id: I35c9ad197f4bd500ec39b5fc833f052f19eee010
If a superblock contains alot of "skin" then force split
of 64x64 partition, and make some adjustments in mode selection.
This helps to reduce artifacts on moving face/skin areas at low bitrates.
Little/no change in metrics: avgPSNR/SSIM down by ~0.12%.
Small encoding time increase < 1%.
Change-Id: Ic57f52148c3716f391419fab0530d916e4c1d186
Changes to mode selection for 1 pass SVC mode:
use base layer motion vector, changes to intra-prediction.
Change-Id: I3e883aa04db521cfa026a0b12c9478ea35a344c9
Different quality levels are used for different regions in
the frame depending on how far they are vertically from the
center. Specifically, three segments are used based on the
mi_row index with respect number to the number of mi_rows in
the frame.
Change-Id: Ifc8b777bc58ea8521dffc4640360c67d99f8d381
For coding block sizes <=16X16, if the block is determined to be skin,
then always allow for that block to be candidate for refresh. So if that
block happens to be on the boost segment(s), segment won't get reset to 0
and delta-q will be applied.
PSNR/SSIM metrics neutral (little/no change) on RTC clips.
Speed increase small/negligible (< 1%).
Some visual improvement on faces in a few RTC clips.
Change-Id: I6bf0fce6f39d820b491ce05d7c017ad168fce7d6
Lower the threshold for splitting 32x32->16x16 based on average variance,
and add lower bound condition for this split to occur. This prevents
unneccassry splitting for areas with very low variance.
Change-Id: Ibeb33b3d993632c2019f296eb87ef3b7e3568189
For non-rd variannce partition, speed >= 5:
Adjustments to reduce dragging artifcat of background area near
slow moving boundary.
-Decrease base threshold under low source noise conditions.
-Add condition to split 64x64/32x32 based on average variances
of lower level blocks.
PSNR/SSIM metrics go down ~0.7/0.9% on average on RTC set.
Visually helps to reduce dragging artifact on some rtc clips.
Change-Id: If1f0a1aef1ddacd67464520ca070e167abf82fac
For non-rd variance partition: Adjust variance threhsold based
on noise level estimate. This change allows the adjustment to be
updated more frequently.
Change-Id: Ie2abf63bf3f1ee54d0bc4ff497298801fdb92b0d
For low resolutions, whem 4x4downsample is used for variance,
use the same force split (that is used for 8x8downsample) for 16x16 blocks.
No change in metrics. Small improvement visually.
Change-Id: I915b9895902d0b9a41e75d37fee1bf3714d2366d
For non-rd variance partition: only allow minmax computation
(which currently has no arm-neon optimization) for speeds < 8.
Performance loss is small: On RTC set with speed 8, few clips lose ~2/3%,
average loss is < 1%.
Change-Id: Ia9414f4d0b77dc83c3e73ca8de5d903f64b425ce
For denoising, and for noise level above threshold, re-evaluate
ZEROMV for mode selection after denoising.
Current change only does this check if selected best mode (before denoising)
was intra.
Change-Id: I4b1435b68d26c78f7597b995ee7bff0ddd5f9511
This change alters the nature and use of exhaustive motion search.
Firstly any exhaustive search is preceded by a normal step search.
The exhaustive search is only carried out if the distortion resulting
from the step search is above a threshold value.
Secondly the simple +/- 64 exhaustive search is replaced by a
multi stage mesh based search where each stage has a range
and step/interval size. Subsequent stages use the best position from
the previous stage as the center of the search but use a reduced range
and interval size.
For example:
stage 1: Range +/- 64 interval 4
stage 2: Range +/- 32 interval 2
stage 3: Range +/- 15 interval 1
This process, especially when it follows on from a normal step
search, has shown itself to be almost as effective as a full range
exhaustive search with step 1 but greatly lowers the computational
complexity such that it can be used in some cases for speeds 0-2.
This patch also removes a double exhaustive search for sub 8x8 blocks
which also contained a bug (the two searches used different distortion
metrics).
For best quality in my test animation sequence this patch has almost
no impact on quality but improves encode speed by more than 5X.
Restricted use in good quality speeds 0-2 yields significant quality gains
on the animation test of 0.2 - 0.5 db with only a small impact on encode
speed. On most clips though the quality gain and speed impact are small.
Change-Id: Id22967a840e996e1db273f6ac4ff03f4f52d49aa
Source noise level estimate is also useful for
setting variance encoder parameters (variance thresholds,
qp-delta, mode selection, etc), so allow it to be used also
if denoising is not on.
Change-Id: I4fe23d47607b4e17a35287057f489c29114beed1
Adjust variance threshold, delta-qp, and intra penalty cost,
based on estimated noise level in source.
Replace denoising_on with a level value=L/M/H.
Change-Id: I0c017dae75a5d897367d2c42dec26f2f37e447c1
Changes to the breakout behavior for partition selection.
The biggest impact is on speed 0 where encode speed in
some cases more than doubles with typically less than 1%
impact on quality.
Speed 0 encode speed impact examples
Animation test clip: +128%
Park Joy: +59%
Old town Cross: + 109%
Change-Id: I222720657e56cede1b2a5539096f788ffb2df3a1