This commit enables a chessboard pattern for partition search. All
the black blocks run regular partition search ranging from 8x8 to
32x32. The rest white blocks take the nearby blocks' information
to adaptively decide the effective search range.
The compression performance for rtc set at speed -5 is down by 1.5%.
For pedestrian 1080p at speed -5, the runtime goes from 41594 ms to
39697 ms, i.e., about 5% faster.
Change-Id: Ia4b96e237abfaada487c743bca08fe1afd298685
Fixes the idecoder in the case where:
cm->error_resilient_mode == 0, and
cm->frame_parallel_decoding_mode == 0, but
new_fb->corrupted == 1.
The assert in debug_check_frame_counts fails to
take into account the case of a corrupt frame.
Change-Id: Idf318a68458cc88d65d6f3f408a10d8ffe87e43f
* changes:
Turn on unit tests for SSSE3 8x8 forward and inverse 2D-DCT
Change eob threshold for partial inverse 8x8 2D-DCT to 12
SSSE3 8x8 inverse 2D-DCT with first 10 coeffs non-zero
tx_mode supercedes whatever mechanism is used to push for 16x16
allowing for the use of the 4x4 transform.
Change-Id: I6c3f05ab9fe52050e40cc6303de9334653763289
We only used two members from that struct: max_threads and inv_tile_order.
Moving them directly to VP9Decoder struct.
Change-Id: If696a4e5b5b41868a55f3cc971e1d7c1dd9d5f69
The scanning order has the first 12 coefficients of the 8x8 2D-DCT
sitting in the top left 4x4 block. Hence the partial inverse 8x8
2D-DCT allows to handle cases with eob below 12.
The overall runtime of the inverse 8x8 2D-DCT unit is reduced from
166 cycles (using SSE2) to 150 cycles (using SSSE3).
Change-Id: I4514f9748042809ac84df4c14382c00f313f1cd2
vp9_is_upper_layer_key_frame() definition does not match declaration--
it was missing the second const.
Change-Id: I71312579eb443be1924b8b06d8b3177c3dcb40f3
This commit enables ssse3 assembly implementation of the 8x8
inverse 2D-DCT with only first 10 coefficients non-zero. The
average runtime for this unit goes down from 198 cycles to 129
cycles (34.8% faster).
Change-Id: Ie7fa4386f6d3a2fe0d47a2eb26fc2a6bbc592ac7
Merged minq tables for arf and gf cases.
These tables were almost the same and for
VBR the arf table was not used at all.
Change-Id: Ie3c87e91dab613cf06f6945ac1ace0e0e4213d34
Small adjustment to the active Q range calculations.
These changes should slightly extend the available Q range
for KF/GF/ARF and narrow it for other frames.
The results for this change in isolation are broadly positive
for SSIM and average PSNR and slightly up but mixed for opsnr.
derf +0.293% opsnr, +1.286% SSIM
std-hd + 0.528% opsnr, + 1.746% SSIM
yt +0.056% opsnr, +0.457% SSIM
yt-hd -0.147% opsnr, + 0.226% SSIM
Change-Id: If065280342027ecc5d44b49fc1d440dfef041002
Includes changes that are not compatible with VS windows builds.
Amongst other things stdint.h is not supported in VS.
This reverts commit 89fbf3de501b5d7fd90047192521eae3198705cd.
Change-Id: Ifa86d7df250578d1ada9b539c9ff12ed0c523cdd
When the variance is far less than sse, the block is considered to
be under light change. All the energy is compacted into DC coeff
and can be coded at low cost. In such situation, switch the rate-
distortion modeling from sse+var based back to variance based.
Note that this is a temporary solution to handle the rare situations
where the scene light changes.
Change-Id: I1ee0fe2b9eda6b5fac40152e1841bf23f4d229fd
The rounding of the ARNR filter output prior to
normalization by the filter strength was incorrect
when strength = 0.
In this case 1 << (strength - 1) would not create the
required rounding of 0, rather it would outrange. This
patch fixes this issue.
Change-Id: I771809ba34d6052b17d34c870ea11ff67b418dab
This commit enables SSSE3 version full inverse 8x8 2D-DCT and
reconstruction. It makes the runtime of vp9_idct8x8_64_add down
from 256 cycles (SSE2) to 246 cycles.
Change-Id: I0600feac894d6a443a3c9d18daf34156d4e225c3