The commit changed to not to use wider lpf within a superblock when
32x32 transform is used for the block.
The commit also changed to use the shorter version of loop filtering:
for UV planes.
Change-Id: I344c1fb9a3be9d1200782a788bcb0b001fedcff8
This patch removes the old pred-filter experiment and replaces it
with one that is implemented using the switchable filter framework.
If the pred-filter experiment is enabled, three interopolation
filters are tested during mode selection; the standard 8-tap
interpolation filter, a sharp 8-tap filter and a (new) 8-tap
smoothing filter.
The 6-tap filter code has been preserved for now and if the
enable-6tap experiment is enabled (in addition to the pred-filter
experiment) the original 6-tap filter replaces the new 8-tap smooth
filter in the switchable mode.
The new experiment applies the prediction filter in cases of a
fractional-pel motion vector. Future patches will apply the filter
where the mv is pel-aligned and also to intra predicted blocks.
Change-Id: I08e8cba978f2bbf3019f8413f376b8e2cd85eba4
This is to add to the 64x64 transform experiment as an alternative to
a 64x64 DCT.
Two levels of wavelet decomposition is used on a 64x64 block, followed
by 16x16 DCT on the four lowest subbands. The highest three subbands
are left untransformed after the first level DWT.
Change-Id: I3d48d5800468d655191933894df6b46e15adca56
This commit did a couple of minor cleanup/refactoring to prepare for
futher loop filter experiments. It merged y_only version of loop filter
function into the regular one, which makes sure that same logic is used
for functions for picking level and for actual loop filtering.
Change-Id: Id10c94dccd45f58e5310bacfdf6ee63cbb60b86f
This experimental change reorders the search so
that all possible references that match the target
reference frame are tested first and these in order
of distance from the current block. These will usually
be the highest scoring candidates.
If we do not find enough good candidates this way
we try non matching cases. These will usually be lower
scoring candidates.
The change in order together with breakouts when
we have found enough candidates should reduce
the computational cost and especially reduce the number
of sort operations.
Quality Results:
Std Hd +0.228%, Hd +0.074%, YT +0.046%, derf +0.137%
This effect is probably due to the fact that more distant
weak candidates are now less likely to get "promoted" over
near candidates even if they are repeated.
Change-Id: Iec37e77d88a48ad0ee1f315b14327a95d63f81f6
The 2-D inverse transform X = M1*Z*Transposed_M2 was calculated
in 2 steps from left to right:
1. Vertical transform: Y = M1*Z
2. Horizontal transform: X= Y*Transposed_M2
In SIMD, a transpose is needed in vertical transform.
Here, switched the calculation order to do it from right to left.
In this way, we could eliminate that transpose by writing the
intermediate results out to their transposed positions.
Change-Id: I34dfe5eb01292f6e363712420d99475e2e81e12c
Various fixups to resolve issues when building vp9-preview under the more stringent
checks placed on the experimental branch.
Change-Id: I21749de83552e1e75c799003f849e6a0f1a35b07
Adds an experiment to derive the previous context of a coefficient
not just from the previous coefficient in the scan order but from a
combination of several neighboring coefficients previously encountered
in scan order. A precomputed table of neighbors for each location
for each scan type and block size is used. Currently 5 neighbors are
used.
Results are about 0.2% positive using a strategy where the max coef
magnitude from the 5 neigbors is used to derive the context.
Change-Id: Ie708b54d8e1898af742846ce2d1e2b0d89fd4ad5
For coefficients, use int16_t (instead of short); for pixel values in
16-bit intermediates, use uint16_t (instead of unsigned short); for all
others, use uint8_t (instead of unsigned char).
Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da
MSVC 2012 (_MSC_VER=1600) introduced the definition, this commit
prevents the redefinition of the macro
Change-Id: I7de92e7e9e865a342f2bcc4b071f8d3c9b2a508c
Modifies the scanning pattern and uses a floating point 16x16
dct implementation for now to handle scaling better.
Also experiments are in progress with 2/6 and 9/7 wavelets.
Results have improved to within ~0.25% of 32x32 dct for std-hd
and about 0.03% for derf. This difference can probably be bridged by
re-optimizing the entropy stats for these transforms. Currently
the stats used are common between 32x32 dct and dwt/dct.
Experiments are in progress with various scan pattern - wavelet
combinations.
Ideally the subbands should be tokenized separately, and an
experiment will be condcuted next on that.
Change-Id: Ia9cbfc2d63cb7a47e562b2cd9341caf962bcc110
Gives 0.5-0.6% improvement on derf and stdhd, and 1.1% on hd. The
old tables basically derive from times that we had only 4x4 or
only 4x4 and 8x8 DCTs.
Note that some values are filled with 128, because e.g. ADST ever
only occurs as Y-with-DC, as does 32x32; 16x16 ever only occurs
as Y-with-DC or as UV (as complement of 32x32 Y); and 8x8 Y2 ever
only has 4 coefficients max. If preferred, I can add values of
other tables in their place (e.g. use 4x4 2nd order high-frequency
probabilities for 8x8 2nd order), so that they make at least some
sense if we ever implement a larger 2nd order transform for the
8x8 DCT (etc.), please let me know
Change-Id: I917db356f2aff8865f528eb873c56ef43aa5ce22
As suggested by Yaowu, we can use eob to reduce the complexity
of the vp9_ihtllm_c function. For the 1080p test clip used, the decoder
performance improved by 17%.
Change-Id: I32486f2f06f9b8f60467d2a574209aa3a3daa435
Add a function clip_pixel() to clip a pixel value to the [0,255] range
of allowed values, and use this where-ever appropriate (e.g. prediction,
reconstruction). Likewise, consistently use the recently added function
clip_prob(), which calculates a binary probability in the [1,255] range.
If possible, try to use get_prob() or its sister get_binary_prob() to
calculate binary probabilities, for consistency.
Since in some places, this means that binary probability calculations
are changed (we use {255,256}*count0/(total) in a range of places,
and all of these are now changed to use 256*count0+(total>>1)/total),
this changes the encoding result, so this patch warrants some extensive
testing.
Change-Id: Ibeeff8d886496839b8e0c0ace9ccc552351f7628