Avoid doing the mcomp in denoiser if we don't denoise the
block (because of motion/SSE/skin threshold, etc).
This can reduce encoding time (with denoiser enabled) by ~1.5-2%.
Change-Id: Ia699b68dfd37b89cdf3a82b8aa40e8c8f98a3d4f
Switch to use new skin model.
And fix condition for denoising skin block.
Previous condition did not denoise skin blocks if the selected
mode was non-zero motion in current frame. Modify condition to
also force no denoising if that mode was not selected as zero motion
now and for at least "x" past frames in a row (x = 2).
Change-Id: I00753e3fe45b9a308a7ef43c58f11868e3bfc6b0
Make it consistent with the comment/intended behavior,
that is, only denoise if current block is zero_mv.
Change-Id: I3909761e802e80089752a493ab3646dc32698ded
-Use full bandwidth (when temporal layers is on) for checking switching.
-Normalize metric wrt num_blocks.
-Rounding fix to update of average noise level metric.
-Make default internal denoiser mode == kDenoiserOnYUV (in denoiser set_parameters()).
-Adjust some thresholds.
Change-Id: Ib827512b25a7bf1f66c76d3045f3a68ce56b1cd2
Allow for option to apply spatial blur for temporal
denoising, under the aggressive denoising mode.
Change-Id: I41c5fdc0b6cf32d8f8d1d4236b25fa5aa406e89e
This issue is found when the denoising mode is set to kDenoiserOnYUVAggressive.
Updated the C code to make it the same with SSE version.
I also changed several lines in VP9 denoiser for the code style.
Change-Id: I640d48cf946fe8c6a400e6e252107501d1e226d3
On key frame, will always start with normal denoising mode,
but based on a computed noise metric (normalized mse on source diff)
may switch to aggressive mode (and back down again).
Change-Id: I20330b2dcf3056287be37223302b2cab5fc103eb
Since the UV decision to denoise is based on Y, we need to set
the default/initial denoiser decision_u/v to COPY_BLOCK,
to make sure if no uv_denoiser is applied we still update
(uv)running_avg with source.
Change-Id: I5af1c2afbd40c498cd3de208bea88c837099b24d
C version and sse2 version, and off by default.
For the test clip used, the sse2 performance improved by ~5.6%
Change-Id: Ic2d815968849db51b9d62085d7a490d0e01574f6
Allow for an option to selectively apply the deblocking loop filter to the denoised
raw block, based on the denoised state (no-filter, filter with zero motion, or filter with non-zero motion)
of the current block and its upper and left denoised block.
This helps to reduce some blocking artifacts from the motion-compensated denoising.
Change-Id: I0ac4e70076df69a98c5391979e739a2681e24ae6
In the current logic, if the sse for zero motion is smaller
than the sse for new_mv (i.e., best_sse), we may still end up
using the non-zero mv for denoising (if the magnitude of new_mv is above threshold).
This can happen for very noisy content, and can lead to artifacts.
This change ensures that we always use zero_mv (over new_mv) for
denoisng if sse_zero_mv <= best_sse.
Change-Id: I8ef9294d837b077013b77a46c9a71d17c648b48a
If the denoiser filter causes too big a change in the absolute pixel difference
(between source and denoised signal), the block is not denoised, which can cause
visual block artifacts. This change applies a second adjustment to the temporal filter
to effectively allow for a (weaker) denoising for such blocks (which can keep
the absolute differnence within the tolerance range in most cases).
This helps to reduce some of the block artifacts from the denoising.
The additional cost of re-applying the filter to this set of blocks is low,
as the percentage of blocks per frame (with too big a change in absolute pixel difference)
is typically small, 2-5%.
Change-Id: Id9b56e59e33f3c22e79d2f89f763bdde246fdf3f
and denoising.c
Adding -Wshadow to CFLAGS generated a bunch of warnings. This patch
removes these warnings.
Change-Id: I434a9f4bfac9ad4ab7d2a67a35ef21e6636280da
The denoiser was writing to LAST_FRAME buffer. If LAST_FRAME isn't being
updated, the reference frame buffers were out of sync between the encoder and the
denoised raw buffers. This patch resolves the discrepancy by always writing to a work
buffer (INTRA_FRAME) and then copying from that buffer to any buffers that needs to
be updated.
Change-Id: I6dd855b9749978b542bc3d515914d5f16faf25df
The denoiser function was modified to reduce the computational
complexity.
1. The denoiser c function modification:
The original implementation calculated pixel's filter_coefficient
based on the pixel value difference between current raw frame and last
denoised raw frame, and stored them in lookup tables. For each pixel c,
find its coefficient using
filter_coefficient[c] = LUT[abs_diff[c]];
and then apply filtering operation for the pixel.
The denoising filter costed about 12% of encoding time when it was
turned on, and half of the time was spent on finding coefficients in
lookup tables. In order to simplify the process, a short cut was taken.
The pixel adjustments vs. pixel diff value were calculated ahead of time.
adjustment = filtered_value - current_raw
= (filter_coefficient * diff + 128) >> 8
The adjustment vs. diff curve becomes flat very quick when diff increases.
This allowed us to use only several levels to get a close approximation
of the curve. Following the denoiser algorithm, the adjustments are
further modified according to how big the motion magnitude is.
2. The sse2 function was rewritten.
This change made denoiser filter function 3x faster, and improved the
encoder performance by 7% ~ 10% with the denoiser on.
Change-Id: I93a4308963b8e80c7307f96ffa8b8c667425bf50
Allows building the library with the gcc -pedantic option, for improved
portabilty. In particular, this commit removes usage of C99/C++ style
single-line comments and dynamic struct initializers. This is a
continuation of the work done in commit 97b766a46, which removed most
of these warnings for decode only builds.
Change-Id: Id453d9c1d9f44cc0381b10c3869fabb0184d5966
Compares the sum of differences between the input block and the averaged
block. If they differ too much the block will not be filtered. Negligible
perfomance hit.
Change-Id: Ib1c31a265efd4d100b3abc4a1ea6675038c8ddde
This extends the denoiser to work for temporally scalable
coding.
I believe this also fixes a very rare but really bad bug in the original
implementation.
Change-Id: I8b3593a8c54b86eb76f785af1970935f7d56262a
Make functions only referenced from one translation unit static. Other
symbols with extern linkage get a vp8/vpx prefix.
Change-Id: I928c7e0d0d36e89ac78cb54ff8bb28748727834f