The nominal tx_type for a given mode is used as a context
to encode the actual tx_type for intra.
Results:
derflr: -0.241% BDRATE
hevcmr: -0.366% BDRATE
Change-Id: Icfe7b0a58d79bc6497a06e3441779afec6e01e21
The old workaround "p = 0 ? 0 : p -1" is misleading.
?: happens before =
assigning back to p truncates to one byte.
Therefore it is equivalent to (p - 1) & 0xFF, but the check just exists
to work around a first pass bug, so let's make the work around more
clear.
https://bugs.chromium.org/p/webm/issues/detail?id=1089
Change-Id: I587c44dd61c1f3767543c0126376f881889935af
This reverts commit 7f56cb29787b187c8cb1b778918ca3b80184c804.
It causes uninitialized reads in the first pass setting up later cost tables.
Change-Id: I2df498df3f5c03eff359f79edf045aed0c618dc9
The old workaround "p = 0 ? 0 : p -1" is misleading.
?: happens before =
assigning back to p truncates to one byte.
Therefore it is equivalent to (p - 1) & 0xFF, but the check just exists
to work around a first pass bug, so let's make the work around more
clear.
https://code.google.com/p/webm/issues/detail?id=1089
Change-Id: Ia6dcc8922e1acbac0eeca23a4d564a355c489572
Add the row and column index to the argument list of unit functions
called by foreach_transformed_block wrapper. This avoids the
repeated internal parsing according to the block index.
Change-Id: Ie7508acdac0b498487564639bc5cc6378a8a0df7
This causes the output of find_ref_mvs() to always be unique or zero.
A nice side-effect of this is that it also causes the output of
find_ref_mvs_sub8x8() to be unique-or-zero, and it will not ignore
available candidate MVs under certain conditions.
See issue 1012.
Change-Id: If4792789cb7885dbc9db420001d95f9b91b63bfa
Some more testing of this patch would probably be useful, but I
think the basics of it should work fine now.
See issue 1035.
Change-Id: I4a36d58f671c5391cb09d564581784a00ed26245
This experiment allows using full above/right edges for all transform
sizes whenever available (for d45/d63), and adds bottom/left edges for
d207.
See issue 1043.
Change-Id: I5cf7f345e783e8539bb6b6d2c9972fb1d6d0a78b
In VP9, the ref MV had to point to a block that itself fully resided
within the visible image, i.e. all borders of the image had to be
within the visible borders of the coded frame. This is somewhat
illogical, and had obscure side effects, e.g. clamping of fairly
reasonable motion vectors such as 0,0 were clipped to negative values
if the block was overhanging on frame edges (such as the last rows
on 1080p content), which makes no sense whatsoever.
Instead, relax clamping constraints such that the ref MVs are allowed
to point to blocks exactly outside the visible edges in both Y as well
as UV planes, including the 8tap filter edges (that's why the offset is
8 pixels + block size).
See issue 1037.
Change-Id: I2683eb2a18b24955e4dcce36c2940aa2ba3a1061
This has various benefits:
- simplify implementations because we don't have to switch between
multiple probability tables depending on frametype
- allows fw subexp and bw adaptivity for partitions/uvmode in keyframes
See issue 1040 point 5.
Change-Id: Ia566aa2863252d130cee9deedcf123bb2a0d3765
Locate them (code-wise) in frame_context, and have them be updated
as any other probability using the subexp forward and adaptive bw
updates.
See issue 1040 point 1.
TODOs:
- real-world default probabilities
- why is counts sometimes NULL in the decoder? Does that mean bw
adaptivity updates only work on some frames? (I haven't looked
very closely yet, maybe this is a red herring.)
Change-Id: I23b57b4e5e7574b75f16eb64823b29c22fbab42e
Account for rounding in distortion calculation in k-means;
carry out rounding before duplicates removal of base colors;
replace numbers with macros;
use prefix increment.
Slight coding gain (<0.1%) on screen_content testset.
Change-Id: Ie8bd241266da6b82c7b2874befc3a0c72b4fcd8c
This change (in a new config experiment: universal_hp) removes the
bitstream parsing dependency of the HP MV bit on the ref MV to be
coded. It also cleans up clearing of the HP bit in near/nearestMV,
since HP is always on if it's set in the frame header.
This admittedly doesn't clean up the crap that could be cleaned up,
but that's mostly because I think this needs some careful review;
not so much for coding style, but more from hardware people and from
the codec team on what we/you want. It would also be nice to get some
actual numbers on the real quality impact of this change. If, for
example, hardware people come up and tell us they don't actually care
anymore, we should probably just this code as-is and do nothing (i.e.
discard this patch).
See issue 1036.
Change-Id: Ic9b106f34422aa0f79de0c28125b72d566bd511a
This actually has no effect whatsoever, since the input MVs themselves
are clamped by clamp_mv_ref() already, which is significantly more
restrictive in its bounds.
Change-Id: I4a3a7b2b121ee422c56428c2a12d930c3813c06e
Add palette mode for keyframe luma channel. Palette mode is enabled
when using "--tune-content=screen" in encoding config parameters.
on screen_content testset: +6.89%
on derlr : +0.00%
Design doc (WIP):
https://goo.gl/lD4yJw
Change-Id: Ib368b216bfd3ea21c6c27436934ad87afdaa6f88
This is more a proof of concept than anything else. The problem here
isn't so much how to code it, but rather where to place the resulting
code. All intrapred DSP code lives in vpx_dsp, so do we want the vp10
specific intra pred functions to live there, or in vp10/?
See issue 1015.
Change-Id: I675f7badcc8e18fd99a9553910ecf3ddf81f0a05
The name "display_*" (or "d_*") is used for non-compatible information
(that is, the cropped frame dimensions in pixels, as opposed to the
intended screen rendering surface size). Therefore, continuing to use
display_* would be confusing to end users. Instead, rename the field
to render_*, so that struct vpx_image can include it.
Change-Id: Iab8d2eae96492b71c4ea60c4bce8121cb2a1fe2d
In practice, this fixes the issue that if you have an odd number of
mi_cols, on the full right of the image, the UV int4x4 loopfilter
will be skipped over odd cols as well as odd rows (because it holds a
single variable for both edges).
See issue 1016.
Change-Id: Id53b501cbff9323a8239ed4775ae01fe91874b7e
This means that we don't reconstruct in 4x4 dimensions, but in
blocksize dimensions, e.g. 4x8 or 8x4. This may in some cases lead
to performance improvements. Also, if we decide to re-introduce
scalable coding support, this would fix the fact that you need to
re-scale the MV halfway the block in sub8x8 non-4x4 blocks.
See issue 1013.
Change-Id: If39c890cad20dff96635720d8c75b910cafac495
In vp9, the bottom MV would be the average of the topright and
bottomleft luma MV (instead of the bottomleft/bottomright luma MV).
See issue 993.
Change-Id: Ic91c0b195950e7b32fc26c84c04788a09321e391