Inline loopfilter has been already handled in vp9_decode_frame().
Collecting all similar code in one place now.
Change-Id: I358a0280fc7c2b27cca520bc1e8c16c4eb6491dd
We only used two members from that struct: max_threads and inv_tile_order.
Moving them directly to VP9Decoder struct.
Change-Id: If696a4e5b5b41868a55f3cc971e1d7c1dd9d5f69
There was a bug with the decoder that if you started the decoder
with more threads than the first frame had tile columns. Afterwards
tried to decode a frame with more tile columns than the first frame,
the decoder would hang. E.g. run vpxdec --threads=4. The first frame
had two tile columns, then the next key frame had 4 tile columns, the
decoder would hang. If you started with 4 tiles and switched to 2
tiles the decoder would be fine. The issue is that the worker the thread
loop is using is stale.
I added a test vector "vp90-2-14-resize-848x480-1280x720.webm" that
exhibited the bug.
Change-Id: I7bdd47241a52ac0fe1c693a609bc779257e94229
this ensures both are properly initialized when calling _dealloc().
+ check the arrays before access
Change-Id: I789af39b41c271b5cb3c029526581b4d9903b895
As pointed out by Dmitry and James, "partial" is a Microsoft-
specific c++ keyword, and it is renamed.
Change-Id: Ia0fc11ceb89e54b3195287f89f7e26edbbe9beb8
Implemented parallel loopfiltering, which uses existing tile-
decoding threads. Each thread works on one row, and when that row
is loopfiltered, it moves to next unattended row. To ensure the
correct filtering order, threads are synchronized and one
superblock is filtered only if the superblocks it depends on are
filtered already.
To reduce synchronization overhead and speed up the decoder, we use
nsync > 1 for high resolution.
Performance tests:
1. on desktop:
8-tile 4k video using 8 threads, speedup: 70% - 80%
4-tile HD video using 4 threads, speedup: ~35%
2. on mobile device(Nexus 7):
4-tile 1080p video using 4 threads, speedup: 18% - 25%
4-tile 1080p video using 2 threads, speedup: 10% - 15%
Change-Id: If54b4a11960dd706c22d5ad145ad94156031f36a