The commit changed to avoid using pixels from extended border in
in evaluating and select best reference motion vector.
Change-Id: I39b758889373e42ed2889d59744388e5b9c1a20a
It is essentially a duplicate of mode for RD-only purposes. Removing it
saves us 4 bytes per B_MODE_INFO, or ~0.5MB for a 1080p video encode.
Change-Id: I0a54db5f51658b3946d7efb1ca6e8cfbda0cdf88
The variable is essentially a duplicate of mode for RD-only purposes.
Removing it gives identical results, and saves 4 bytes per macroblock
(i.e. 32.5kB for a 1080p HD video encode).
Change-Id: I22d5058fdb80ab0b69862caee825e9d86bb148b3
This way a caller doesn't need to implement the logic for which (and how
many) tokens to write out to stuff one macroblock worth of EOBs. Make
the actual function implementations static, since they are now only used
in tokenize.c; also do some minor stylistic changes so it follows the
style guide a little more closely; use PLANE_TYPE where appropriate,
remove old (stale) frame_type function arguments; hardcode plane type
where only a single one is possible (2nd order DC or U/V EOB stuffing);
support stuffing 8x8/4x4 transform EOBs with no 2nd order DC.
Change-Id: Ia448e251d19a4e3182eddeb9edd034bd7dc16fa3
Change the macros PLANE_TYPE_{Y_NO_DC,Y2,UV,Y_WITH_DC} to a typed enum,
and use this typed enum consistently across all places where relevant.
In places where the type is implied (e.g. in functions that only handle
second order planes or chroma planes), remove it as a function argument
and instead hardcode the proper enum in the code directly.
Change-Id: I93652b4a36aa43163d49c732b0bf5c4442738c47
Also merge the three occurrences of 4x4 chroma block writing into a
single function, and call that function instead of duplicating the
4x4 chroma tokenization code in 3 places.
Change-Id: I7913538d1029f709b0e3ae49fff1148d3be9eeb9
Merge code blocks for different transform sizes; use MACROBLOCKD as a
temp variable where that leads to smaller overall source code; remove
duplicate code under #if CONFIG_HYBRIDTRANSFORM/#else blocks. Some style
changes to make it follow the style guide a little better.
Change-Id: I1870a06dae298243db46e14c6729c96c66196525
Also make some minor stylistic changes to bring the code closer to
the style guide. Remove distinction between inter and intra transform
functions, since both do exactly the same thing except for the check
against SPLITMV for the second-order transform. Remove some commented
out debug code. Remove 8x8/16x16 transform code in encode_inter16x16y(),
since the first-pass only uses 4x4 anyway.
Change-Id: Ife54816ff759825b9141f95dc2ba43c253c14dba
Also make some minor stylistic changes to bring the code closer to
the style guide. Remove checks against i8x8/bpred in the mb-codepath,
since these do individual block reconstruction and thus don't go through
this codepath.
Change-Id: I4dfcf8f78746f4647a206475acf731837aa4fd47
This includes trellis optimization, forward/inverse transform,
quantization, tokenization and stuffing functions.
Change-Id: Ibd34132e1bf0cd667671a57b3f25b3d361b9bf8a
Entropy coding takes care of this anyway, and this causes changes to
the txfm size assigned to skip blocks, which can affect the loopfilter
output, thus causing encoder/decoding mismatches.
Change-Id: I591a8d8a4758a507986b751a9f83e6d76e406998
Use the common update_skip_probs() function rather than duplicating its
logic in write_kf_modes().
Change-Id: I2890a28f6907cb79ffe0fb21d20f0ef98b85cdd9
Results: derf (vanilla or +hybridtx) +0.2% and (+hybrid16x16
or +tx16x16) +0.7%-0.8%; HD (vanilla or +hybridtx) +0.1-0.2%
and (+hybrid16x16 or +tx16x16) +1.4%, STD/HD (vanilla or +hybridtx)
about even, and (+hybrid16x16 or +tx16x16) +0.8-1.0%.
Change-Id: I03899e2f7a64e725a863f32e55366035ba77aa62
This commit fixes unsafe simd / floating point interactions arising
from the current hybrid and 16x16 transform implementation.
These led to a raft of bugs and issues when the project was
built using VS2008 for Win32 though they did not show up with
the unix builds.
Gerrit makes a meal out of presenting the fix but all I have actually
done is indent the body of each function that uses floating point by
one level and bracket with emms instructions using the function
vp8_clear_system_state(). See below.
function () {
vp8_clear_system_state();
{
... function body
}
vp8_clear_system_state();
}
This is almost certainly over the top in terms of number of emms
instructions but is a temporary measure pending implementation of
integer variants of each function to replace the floating point.
Limited testing suggests that this fixes the problems that arose for
Win32 VS2008 when the hybrid or 16x16 transforms were enabled.
Change-Id: I7c9a72bd79315246ed880578dec51e2b7c178442