When temporal layers is used (i.e., number_of_layers > 1),
we don't use the frame rate boost for setting the key
frame target size. The factor was forcing the target size to be
always at its minimum (2* per_frame_bandwidth) for low frame rates
(i.e., base layer frame rate).
Generally we should modify or remove this frame rate factor;
for now we turn if off for number_of_layers > 1.
Change-Id: Ia5acf406c9b2f634d30ac2473adc7b9bf2e7e6c6
Reworked the code to use vp8_build_intra_predictors_mbuv_s
instead. This is WIP with the goal of eliminating all
functions in reconintra_mt.h
Change-Id: I61c4a132684544b24a38c4a90044597c6ec0dd52
When compiling with -ggdb3 the output includes an extraneous EQU from
vpx_ports/asm_offsets.h
https://trac.macports.org/ticket/33285
Change-Id: Iba93ddafec414c152b87001a7542e7a894781231
In vp8_rd_pick_inter_mode(), if total of eobs is zero, rate needs
to be adjusted since there are no non-zero coefficients for
transmission. The uv intra eobs calculated in
rd_pick_intra_mbuv_mode() need to be saved before they are
overwritten by inter-mode eobs.
Change-Id: I41dd04fba912e8122ef95793d4d98a251bc60e58
mode_info_context->mbmi.mb_skip_coeff has to always reflect the
existence or not of coeffs for a certain MB. The loopfilter needs this
info.
mb_skip_coeff is either set by the vp8_tokenize_mb or has to be set to
1 when the MB is skipped by mode selection. This has to be done
regardless of the mb_no_coeff_skip value.
prob_skip_false is needed just when mb_no_coeff_skip is 1. No need to
keep count of both skip_false and skip_true as they are complementary
(skip_true+skip_false = total_mbs)
Change-Id: I3c74c9a0ee37bec10de7bb796e408f3e77006813
Depending on implementation the optimized SAD functions may return early
when the calculated SAD exceeds max_sad.
Change-Id: I05ce5b2d34e6d45fb3ec2a450aa99c4f3343bf3a
Built in echo in 'sh' on OS X does not support -n (exclude trailing
newline). It's not necessary so just leave it off. Fixes issue 390.
Build include guard using 'symbol' so that it is more likely to be
unique.
Change-Id: I4bc6aa1fc5e02228f71c200214b5ee4a16d56b83
Add the ability to specify multiple output streams on the command line.
Streams are delimited by --, and most parameters inherit from previous
streams.
In this implementation, resizing streams is still not supported. It
does not make use of the new multistream support in the encoder either.
Two pass support runs all streams independently, though it's
theoretically possible that we could combine firstpass runs in the
future. The logic required for this is too tricky to do as part of this
initial implementation. This is mostly an effort to get the parameter
passing and independent streams working from the application's
perspective, and a later commit will add the rescaling and
multiresolution support.
Change-Id: Ibf18c2355f54189fc91952c734c899e5c072b3e0
Refactoring some of the mode decoding logic introduced a bug where
the segmentation maps would not be properly reset on keyframes.
http://code.google.com/p/webm/issues/detail?id=378
The text of the bug is somewhat misleading as I initially read it to
imply the bug was present in v0.9.7-p1 (Cayuga), but note the text
"master", which indicates this was something subsequent. This issue
bisects back to v0.9.7-p1-84-ga99c20c, so unfortunately it was broken
during the Duclair release.
Thanks to Alexei Leonenko for investigating the root cause.
Change-Id: I9713c9f070eb37b31b3b029d9ef96be9b6ea2def
On Android NDK, rand() is inlined function. But, on our SSE optimization,
we need symbol for rand()
Change-Id: I42ab00e3255208ba95d7f9b9a8a3605ff58da8e1
Replace inner loops of pack_mb_row_tokens_c and
pack_tokens_into_partitions_c with a call to pack_tokens_c.
Change-Id: I0341554fb154a14a5dadb63f8fc78010724c2c33
Second shot at this...
Sync with loopfilter thread as late as possible, usually just at the
beginning of next frame encoding. This returns control to application
faster and allows a better multicore scaling.
When PSNR packets are generated the final filtered frame is needed
imediatly so we cannot delay the sync. Same has to be done when
internal frame is previewed.
Change-Id: I64e110c8b224dd967faefffd9c93dd8dbad4a5b5
As an optimization some architectures use the max_sad argument to break
out early from the SAD. Pass in INT_MAX instead of 0 to prevent this.
Change-Id: I653c476834b97771578d63f231233d445388629d
In the variance calculations the difference is summed and later squared.
When the sum exceeds sqrt(2^31) the value is treated as a negative when
it is shifted which gives incorrect results.
To fix this we cast the result of the multiplication as unsigned.
The alternative fix is to shift sum down by 4 before multiplying.
However that will reduce precision.
For 16x16 blocks the maximum sum is 65280 and sqrt(2^31) is 46340 (and
change).
PPC change is untested.
Change-Id: I1bad27ea0720067def6d71a6da5f789508cec265
Allow the application to change the frame size during encoding. This
is only supported when not using lagged compress.
Change-Id: I89b585d703d5fd728a9e3dedf997f1b595d0db0f
MFQE postproc crashed with stream dimensions not a multiple of 16.
The buffer was memset unconditionally, so if the buffer allocation
fails we end up trying to write to NULL.
This patch traps an allocation failure with vpx_internal_error(),
and aligns the buffer dimensions to what vp8_yv12_alloc_frame_buffer()
expects.
Change-Id: I3915d597cd66886a24f4ef39752751ebe6425066
The 5-layer encode must have a keyframe every 16 frames.
The KF flag was being reset after the encode of the first
frame, which it should not do for the 5-layer case
(mode=6).
Change-Id: I207d6e689d347fe3fd1075b97a817e82f7ad53b9
Sometimes, a user doesn't have enough bandwidth to send high-resolution
(i.e. HD) video even though the camera catches HD video. This change
allowed users to skip highest-resolution encoding by setting that level's
target bit rate to 0.
To test it, modify the following line in vp8_multi_resolution_encoder.c.
unsigned int target_bitrate[NUM_ENCODERS]={1400, 500, 100};
To skip the highest-resolution level, change it to
unsigned int target_bitrate[NUM_ENCODERS]={0, 500, 100};
To skip the first and second highest resolution levels, change it to
unsigned int target_bitrate[NUM_ENCODERS]={0, 0, 100};
This change also fixed a small problem in mapping, which slightly helped
quality and performance.
Change-Id: I977bae9a9fbfba85c8be4bd5af01539f2b84bc81