This code is unused in vp9. Only vp8 still contains references to
vpx_sad_NxMx[3|8] and only for sizes 16x16, 16x8, 8x16, 8x8 and 4x4.
Remove the remaining sizes and all the highbitdepth versions.
BUG=webm:1425
Change-Id: If6a253977c8e0c04599e25cbeb45f71a94f563e8
This function only exists as a shortcut to subpixel variance with
predefined offsets. xoffset = 4 for horizontal, yoffset = 4 for vertical
and both for "hv"
Removing this allows the existing optimizations for the variance
functions to be called. Instead of having only sse2 optimizations, this
gives sse2, ssse3, msa and neon.
BUG=webm:1273
Change-Id: Ieb407b423b91b87d33c4263c6a1ad5e673b0efd6
development has moved to the nextgenv2 branch and a snapshot from here
was used to seed aomedia
BUG=b/29457125
Change-Id: Iedaca11ec7870fb3a4e50b2c9ea0c2b056a0d3c0
This reverts commit ea48370a50, reversing
changes made to 15939cb2d7.
The commit was insufficiently tested and causes failures.
Change-Id: I623d6fc2cd3ae6fd42d0abab1f8eada465ae57a7
Always round sum error and sum square error toward zero in variance
calculations. This prevents variance from becoming negative.
Avoiding rounding variance at all might be better but would be far
more invasive.
Change-Id: Icf24e0e75ff94952fc026ba6a4d26adf8d373f1c