failed to find headers in the source directory
output to stdout instead of a hardcoded file
MinGW doesn't support _sopen_s
_fstat catches non-existant files
Change-Id: I24e0aacc6f6f26e6bcfc25f9ee7821aa3c8cc7e7
1. Process 16 pixels at one time instead of 8.
2. Add check for both xoffset =0 and yoffset=0, which happens
during motion search.
This change gave encoder 1%~3% performance gain.
Change-Id: Idaa39506b48f4f8b2fbbeb45aae8226fa32afb3e
GCC 4.5 and 4.6 both issue a warning about the multi-line format
string introduced in bc9c30a0, which also changed the whitespace
in the associated stt file by line-wrapping the long format string.
Instead, use multiple string constants, which the compiler will
concatenate. This maintains the original formatting, but remains
legible within the standard line length.
Change-Id: I27c9f92d46be82d408105a3a4091f145f677e00e
Disable zbin boost in SPLITMV mode as intended. Was incorrectly looking
at vp8_ref_frame_order instead of vp8_mode_order when comparing against
SPLITMV. This condition should have always been false, as SPLITMV is
not in the range of valid reference frames.
Change-Id: I0408cc7595eff68f00efef6d008e79f5b60d14bf
Cast size_t to (unsigned long) and print it with the %lu format
string, which is more portable than C99's explict %zu for size_t.
This truncates on Windows x64 but otherwise works on 32 and 64 bit
platforms. In practice the stats file is unlikely to be so large.
Change-Id: I0432b3acf85fc6ba4ad50640942e1ca4614b21cb
In some cases where clips have been encoded with
borders (eg. some wide-screen content where there is a
border top and bottom and slide shows containing portrait
format photographs (border left and right)) key frames were
not being correctly detected.
The new code looks to measure cases where a portion of
the image can be coded equally easily using intra or inter
modes and where the resulting error score is also very low.
These "neutral" areas are then discounted in the key frame
detection code.
Change-Id: I00c3e8230772b8213cdc08020e1990cf83b780d8
This code extends what was previously done for GFs, to pick
cases where insertion of a key frame after a fade (or other
transition or complex motion) followed by a still section, will
be beneficial and will reduce the number of forced key frames.
Change-Id: If8bca00457f0d5f83dc3318a587f61c17d90f135
Rename the common control id enum vp8_{dec,com}_control_id,
move VP8_DECODER_CTRL_ID_START to common, wrap long lines.
Change-Id: I659abc62f10aa389d496f7f43950775db0ef2f9f
When the modified_error_left accumulator exceeds INT_MAX, an incorrect
cast to int resulted in a negative value, causing the rate control to
allocate no bits to that keyframe group, leading to severe undershoot
and subsequent poor quality.
This error was exposed by the recent change to the rolling target and
actual spend accumulators in commit 305be4e4 which fixed them to
actually calculate the average value rather than be re-initialized
on every frame to the average per-frame bitrate. When this bug was
triggered, the target bitrate could be 0, so the rolling target
becomes small, which causes the undershoot. The code prior to 305be4e4
did not exhibit this behavior because the rolling target was always
set to a reasonable value and was independent of the actual target
bitrate. With this patch, the actual target bitrate is calculated
correctly, and the rate control tracks as expected.
This cast was likely added to silence a compiler warning on a comparison
between a double (modified_error_left) and an int (0). Instead, this
patch removes the cast and changes the comparison to be against 0.0,
which should prevent the warning from reoccuring.
This fixes issue #289. Special thanks to gnafu for his efforts in
reporting and debugging this fix.
Change-Id: Ie5cc1a7b516c578a76c3a50c892a6f04a11621fe
add visual studio 9 to --help
remove cpp, cxx, hpp, hxx files from filter
add the ability to target project names. this will be necessary to
enable obj_int_extract
Change-Id: I407583320d8b67a0df40c07221838c42678792f7
AMD64 only implies SSE2, not SSE3. There aren't any known cases where
icc was generating SSE3 instructions since all the vectorizable code
is already in handwritten asm, so this fix is included mostly for
correctness. Fixes issue #259.
Change-Id: I993335a4740b68b559035305fb52ca725a6beaff
MSVC can't pass the address of global variables in a DLL correctly
across DLL boundaries. This patch allows linking the examples to
a libvpx dll build. Fixes issue #268.
Change-Id: I1c52d076cfc68efb3efdfba019f12d53c5019f58