Wrote sse2 version of vp9_short_idct16x16 function. Compared to c
version, the sse2 version is over 2.5X faster.
Change-Id: I38536e2b846427a2cc5c5423aaf305fd0e605d61
Renaming Width to width, Height to height and Version to version in
several structs and function signatures.
Change-Id: I084c3f7e747cb2ce3345aff27a3dff9b13a87543
Wrote sse2 functions of vp9_short_idct8x8 and vp9_short_idct10_8x8.
Compared to c version, the sse2 version is 2X faster. The decoder
test didn't show noticeable gain since 8x8 idct doesn't take much
of decoding time (less than 1% in my test).
Change-Id: I56313e18cd481700b3b52c4eda5ca204ca6365f3
If the intended display size is different than the size the frame is
coded at, then send that size explicitly in the bitstream. Adds a new
bit to the frame header to indicate whether the extra size fields
are present.
Change-Id: I525c66f22d207efaf1e5f903c6a2a91b80245854
This fix resolves some of the mismatch issues being seen
recently. While this is the right thing to do when tiling
is used for this experiment, it is not the underlying cause
of the the mismatches.
Something else is causing writing outside of the allowable
frame area in the encoder leading to this mismatch.
Change-Id: If52c6f67555aa18ab8762865384e323b47237277
Updates the YV12_BUFFER_CONFIG structure to be crop-aware. The
exiting width/height parameters are left unchanged, storing the
width and height algined to a 16 byte boundary. The cropped
dimensions are added as new fields.
This fixes a nasty visual pulse when switching between scaled and
unscaled frame dimensions due to a mismatch between the scaling
ratio and the 16-byte aligned sizes.
Change-Id: Id4a3f6aea6b9b9ae38bdfa1b87b7eb2cfcdd57b6
This is like VP8_COPY_REFERENCE, but returns a pointer to the reference
frame rather than a copy of it. This is useful when the application
doesn't know what the size of the reference is, as is the case when
scaling is in effect.
Change-Id: I63667109f65510364d0e397ebe56217140772085
Enable entropy coding of motion vectors up to +/-2048. Also
extend the motion search range accordingly.
Change-Id: Iac2bb015e8934521cef83a19edbe967d9f097436
Removing redundant code, introducing new functions for better
decomposition, adding 'clamp' function to vp9_common.h.
Change-Id: Ic3b8ca13bbc38f60f0c9c43910b5802005e31aaf
Remove the temporary branch count arrays and build the adapted probabilities
while walking the tree. Gives an additional 1.5% or so on CIF.
Change-Id: I875d61e5e0ec778e5d2f7f9d0837b989a91cf3a3
The previous implementation visited each node in the tree multiple times
because it used each symbol's encoding to revisit the branches taken and
increment its count. Instead, we can traverse the tree depth first and
calculate the probabilities and branch counts as we walk back up. The
complexity goes from somewhere between O(nlogn) and O(n^2) (depending on
how balanced the tree is) to O(n).
Only tested one clip (256kbps, CIF), saw 13% decoding perf improvement.
Note that this optimization should port trivially to VP8 as well. In VP8,
the decoder doesn't use this function, but it does routinely show up
on the profile for realtime encoding.
Change-Id: I4f2848e4f41dc9a7694f73f3e75034bce08d1b12
Adds probability updates for extra bits for the nzcs, code for
getting nzc stats, plus some minor cleanups and fixes.
Change-Id: If2814e7f04fb52f5025ad9f400f3e6c50a00b543
Added SSE2 idct4_1d which is called by vp9_short_iht4x4. Also,
modified the parameter type passed to vp9_short_iht functions to
make it work with rtcd prototype.
Change-Id: I81ba7cb4db6738f1923383b52a06deb760923ffe
Increase the motion search range by 4x. Change MV_CLASS tree of the
entropy coding to allow two additional mv classes to cover the
extended motion vector limit. The codec determines the effective
motion search range conditioned on the actual frame dimension.
It provides coding gains:
stdhd 0.39%
yt 0.56%
hd 0.47%
Major coding performance gains are packed in several sequences with
intense motion activities, e.g., ped_1080p gains 7% at high bit-rates,
and on average 3%.
TODO: Need to further tune the rate control and motion search units.
Change-Id: Ib842540a6796fbee5a797809433ef6a477c6d78d
This also changes the RD search to take account of the correct block
index when searching (this is required for ADST positioning to work
correctly in combination with tx_select).
Change-Id: Ie50d05b3a024a64ecd0b376887aa38ac5f7b6af6
This patch revamps the entropy coding of coefficients to code first
a non-zero count per coded block and correspondingly remove the EOB
token from the token set.
STATUS:
Main encode/decode code achieving encode/decode sync - done.
Forward and backward probability updates to the nzcs - done.
Rd costing updates for nzcs - done.
Note: The dynamic progrmaming apporach used in trellis quantization
is not exactly compatible with nzcs. A suboptimal approach has been
used instead where branch costs are updated to account for changes
in the nzcs.
TODO:
Training the default probs/counts for nzcs
Change-Id: I951bc1e22f47885077a7453a09b0493daa77883d
Split macroblock and superblock tokenization and detokenization
functions and coefficient-related data structs so that the bitstream
layout and related code of superblock coefficients looks less like it's
a hack to fit macroblocks in superblocks.
In addition, unify chroma transform size selection from luma transform
size (i.e. always use the same size, as long as it fits the predictor);
in practice, this means 32x32 and 64x64 superblocks using the 16x16 luma
transform will now use the 16x16 (instead of the 8x8) chroma transform,
and 64x64 superblocks using the 32x32 luma transform will now use the
32x32 (instead of the 16x16) chroma transform.
Lastly, add a trellis optimize function for 32x32 transform blocks.
HD gains about 0.3%, STDHD about 0.15% and derf about 0.1%. There's
a few negative points here and there that I might want to analyze
a little closer.
Change-Id: Ibad7c3ddfe1acfc52771dfc27c03e9783e054430