fix an assumption about uv_stride

Use the uv_stride from the framebuffer rather than deriving it from the
y_stride.

Change-Id: I94581cb741539d094ff062b3d008235556903b8c
This commit is contained in:
John Koleszar 2013-03-12 08:44:53 -07:00
parent ff553ba113
commit 045c53f51e

View File

@ -533,8 +533,8 @@ void vp9_build_inter16x16_predictors_mbuv(MACROBLOCKD *xd,
which_mv ? xd->mode_info_context->mbmi.need_to_clamp_secondmv
: xd->mode_info_context->mbmi.need_to_clamp_mvs;
uint8_t *uptr, *vptr;
int pre_stride = which_mv ? xd->second_pre.y_stride
: xd->pre.y_stride;
int pre_stride = which_mv ? xd->second_pre.uv_stride
: xd->pre.uv_stride;
int_mv _o16x16mv;
int_mv _16x16mv;
@ -561,7 +561,6 @@ void vp9_build_inter16x16_predictors_mbuv(MACROBLOCKD *xd,
_16x16mv.as_mv.row &= xd->fullpixel_mask;
_16x16mv.as_mv.col &= xd->fullpixel_mask;
pre_stride >>= 1;
uptr = (which_mv ? xd->second_pre.u_buffer : xd->pre.u_buffer);
vptr = (which_mv ? xd->second_pre.v_buffer : xd->pre.v_buffer);