this prevents returning an address smaller than the natural heap
alignment from vpx_malloc on e.g., x86_64
Change-Id: I283e858664a8529f28b22060c3815116a7798c0d
Adds a new end-usage option for constant quality encoding in vpx. This
first version implemented for VP9, encodes all regular inter frames
using the quality specified in the --cq-level= option, while encoding
all key frames and golden/altref frames at a quality better than that.
The current performance on derfraw300 is +0.910% up from bitrate control,
but achieved without multiple recode loops per frame.
The decision for qp for each altref/golden/key frame will be improved
in subsequent patches based on better use of stats from the first pass.
Further, the qp for regular inter frames may also be varied around the
provided cq-level.
Change-Id: I6c4a2a68563679d60e0616ebcb11698578615fb3
mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of a pointer to a MODE_INFO struct and
a "in the image" flag. The MODE_INFO structs are now stored
as a stream, eliminating unnecessary copies and is a little
more cache friendly.
For the test clips used, the decoder performance improved
by ~4.3% (1080p) and ~9.7% (720p).
Patch Set 2: Re-encoded clips with latest. Now ~1.7% (1080p)
and 5.9% (720p).
Change-Id: I846f29e88610fce2523ca697a9a9ef2a182e9256
This commit enabled a full functional test on 32x32 forward/inverse
transform, including round-trip error and memory overflow check. It
tests the prototype functions in C and all other implementations if
applicable.
Change-Id: I9cc50b05abdb4863e7abbcb29209a19b1fe90da7
The 32x32 forward transform can potentially reach peak coefficient
value close to 32700, while the rounding factor can go upto 610.
This could cause overflow issue in the SSSE3 implementation of 32x32
quantization process.
This commit resolves this issue by replacing the addition operations
with saturated addition operations in 32x32 block quantization.
Change-Id: Id6b98996458e16c5b6241338ca113c332bef6e70
The segment feature SEG_LVL_SKIP requires the prediction unit size
to be at least BLOCK_8X8. This commit makes the requirement to be
explicit. This is to prevent future encoder implementations from
making wrong choices.
Change-Id: I0127f0bd4c66e130b81f0cb0a8d3dbfe3b2da5c2
There is another unit test that has been failing randomly on win32
build. Investigation has shown that the failure was caused by simd
register state is not reset appropriately in the fdct8x8 test. This
commit added ClearSystemState() in the teardown of this test, tests
showed it resolved the random failure issue for win32 build.
Related issue: https://code.google.com/p/webm/issues/detail?id=614
Change-Id: I9381d0c1a6f4b855ccaeef1aca8c417ac8c71ee2
Moves counting of mv branches to where we have a new mv, instead of after
the whole frame is summed.
Change-Id: I945d9f6d9199ba2443fe816c92d5849340d17bbd
Speed 4 fixed partition size. Use fixed size unless it does not
fit inside image, in which case use the largest size that does.
Change-Id: I250f7a80506750dd82ab355721624a1344247223
This commit fixed the potential overflow issue in the SSE2
implementation of 32x32 forward DCT. It resolved the corrupted
coded frames in the border of scenes.
Change-Id: If87eef2d46209269f74ef27e7295b6707fbf56f9
While static-thresh is on, we only need to transmit skip
flag if skip = 1. The cost of skip bit is added to the
total rate cost.
Change-Id: I64e73e482bc297eba22907026298a15fa8cc3920
- Intermediate height was not correct i.e. when block size is 4 and
y_step_q4 is 6. In this case intermediate height was
(4*6) >> 4 = 1 and vertical interpolation needs two source pixels
plus 7 extra pixels for taps.
- Also if the current output block is 16x16 and we are using 4x upscaling
we need only 12 rows after horizontal filtering instead of 16.
Patch Set 2: Intermediate_height updated after CL 66723
"Fix bug in convolution functions (filter selection)"
Change-Id: I5a1a1bc2ac9d5edb3a6e0818de618bf318fdd589
Added some code to output normalized rd hit count stats.
In effect this approximates to the average number of rd
operations/tests per pixel for the sequence.
The results are not quite accurate and I have not bothered
to account for partial SB64s at frame edges and for key frames
However they do give some idea of the number of modes /
prediction methods being tested for each pixel across the
different partition sizes. This indicates how much scope their
is for further gains either by reducing the number of partitions
examined or the modes per partition through heuristics.
Patch 3 moved place where count incremented so partial rd
tests that are aborted with INT_MAX return are also counted.
Example numbers for first 50 frames of Akiyo.
Speed 0 ~84.4 rd operations / pixel
Speed 1 ~28.8
Speed 2 ~11.9
Change-Id: Ib956e787e12f7fa8b12d3a1a2f6cda19a65a6cb8