While CONFIG_INTERNAL_STATS=1, PSNR is calculated while encoding.
The aligned width/height were used mistakenly in the calculation.
This patch fixed it, and used the orignal image width/height.
Change-Id: Iad5334f8693af761b71ebb78f2587db8a3404ecf
By using 0xff for a short it was not setting the high bits. When
comparing the output with vtst to find non-zero elements it was skipping
vaules which had no low bits set such as -512 / 0xFE00.
Using -8191 as the first element of coeff will generate this condition.
BUG=883
Change-Id: Ia1e10fb809d1e7866f28c56769fe703e6231a657
The obj_int_extract code is no longer worth maintaining. It creates
significant issues when adapting for different build systems and no
longer offers as significant of a performance benefit due to
improvements in intrinsics.
Source files will remain until the various third-party builds are updated.
The neon fast quantizer has been moved to intrinsics. The armv6 version
has been removed because so few remaining targets require it.
Compilers and processors have improved significantly since the
pack_tokens code was written. The assembly is no longer faster than the
C code.
pack_tokens were the only optimizations for the armv5te targets so the targets
will be removed after the test infrastructure has been updated.
BUG=710
Change-Id: Ic785b167cd9f95eeff31c7c76b7b736c07fb30eb
Check that the numerator is not zero. If it is, guess 30fps.
Fixes a clang IOC error in the quantize test. It's very unlikely for
this to occur in the wild because the setup in the quantize test is very
nonstandard.
Change-Id: Icdab7b81d4e168d3423e14db20787f960052e0c3
Use intrinsics for neon quantization. Slight loss (<5%) of performance
compared to the assembly. Roughly 10x faster on arm64 because that was
running C code before.
Change-Id: I7cf5242d8f29b7eab5bca6a1c20c89c9fc9ca66d
-Use full bandwidth (when temporal layers is on) for checking switching.
-Normalize metric wrt num_blocks.
-Rounding fix to update of average noise level metric.
-Make default internal denoiser mode == kDenoiserOnYUV (in denoiser set_parameters()).
-Adjust some thresholds.
Change-Id: Ib827512b25a7bf1f66c76d3045f3a68ce56b1cd2
If the GOLDEN or ALTREF frame was last updated > x frames in the past,
don't use them for denoising (only consider LAST). Using an old reference
frame for denoising, e.g., if it is a long-term reference or the last key frame,
can cause some visible artifacts, in particular in the aggressive denoising mode.
Change-Id: I239c9fbb092c36cba7e95328f1fa67a58d6a7ed9
The version of gcc4.6 included with the Android NDK through r10b
fails to compile this function. Replace it with C code.
BUG=860
Change-Id: Ifcc0476664071aec46a171cdd5ad17305930986a
A left shift of negative value causes IOC runtime warnings, this
commit converts two such left shifts to multiply to avoid IOCs.
Change-Id: I8811428768d7135e6e16af4b3094d0341589a995
Allow for option to apply spatial blur for temporal
denoising, under the aggressive denoising mode.
Change-Id: I41c5fdc0b6cf32d8f8d1d4236b25fa5aa406e89e
This issue is found when the denoising mode is set to kDenoiserOnYUVAggressive.
Updated the C code to make it the same with SSE version.
I also changed several lines in VP9 denoiser for the code style.
Change-Id: I640d48cf946fe8c6a400e6e252107501d1e226d3
Scale min_consec_zero_last wrt to #temporal layers,
and use full framerate as factor in noise metric.
Change-Id: Id0842b90164ce468d1236173c51965e7620c0e12
On key frame, will always start with normal denoising mode,
but based on a computed noise metric (normalized mse on source diff)
may switch to aggressive mode (and back down again).
Change-Id: I20330b2dcf3056287be37223302b2cab5fc103eb
Modify zero_mv bias condition to include check that "closest" reference is last_frame.
This is needed for temporal layers, where the last_frame is not always the closest reference.
Also, constain zeromv_count to be for last_frame reference.
Change-Id: I7af54a809ebf01ef43b9933c9d4095b6cb189390
This is needed to update the width/height and stride parameters
for the reference buffers that the denoiser uses.
Change-Id: Id51b3bdcb56bbbc8187865544ccd3d872a0d51fe
Since the UV decision to denoise is based on Y, we need to set
the default/initial denoiser decision_u/v to COPY_BLOCK,
to make sure if no uv_denoiser is applied we still update
(uv)running_avg with source.
Change-Id: I5af1c2afbd40c498cd3de208bea88c837099b24d
On a key frame, the denoised-running_avg for all references
frames should be updated with the source.
The altref denoised-running_avg was not being updated on key frame,
this fixes that.
Change-Id: Ie02cd0ba5383e013af59240e6df7e185d11703f6
For gcc, when libvpx config option debug is disabled, added the
flag -DNDEBUG to disable the assertions in libvpx for some speedup.
Change-Id: Ifcb7b9e8ef5cbe5d07a24407b53b9a2923f596ee
vp8/encoder/x86/denoising_sse2.c:35:10: error: taking the absolute value
of unsigned type 'unsigned int' has no effect [-Werror,-Wabsolute-value]
Change-Id: I749ba8e6f55dbd9b822bfd4260a8397554f5e524
C version and sse2 version, and off by default.
For the test clip used, the sse2 performance improved by ~5.6%
Change-Id: Ic2d815968849db51b9d62085d7a490d0e01574f6
Allow for an option to selectively apply the deblocking loop filter to the denoised
raw block, based on the denoised state (no-filter, filter with zero motion, or filter with non-zero motion)
of the current block and its upper and left denoised block.
This helps to reduce some blocking artifacts from the motion-compensated denoising.
Change-Id: I0ac4e70076df69a98c5391979e739a2681e24ae6
When this compiler flag is enabled, the encoder will write a denoised,
uncompressed, version of the input to denoised.yuv.
Change-Id: Ie0247f76b23219d95fe97dd70f23e097d742c249
By enabling the OUTPUT_YUV_SRC compiler flag, the encoder will write the raw
input to bd.yuv.
The functionality was mostly implemented, but in its previous state did not
compile.
Change-Id: Ia331ad0f4c6e6f9f51e8d42cd33ba8cc146b3dbf
Now match the "C" version of "Fix to reduce block
artifacts from vp8 temporal denoiser."
(see change id Id9b56e59e33f3c22e79d2f89f763bdde246fdf3f)
Change-Id: I99e569bb6af4ae3532621127e12bf917a48ba08e
In the current logic, if the sse for zero motion is smaller
than the sse for new_mv (i.e., best_sse), we may still end up
using the non-zero mv for denoising (if the magnitude of new_mv is above threshold).
This can happen for very noisy content, and can lead to artifacts.
This change ensures that we always use zero_mv (over new_mv) for
denoisng if sse_zero_mv <= best_sse.
Change-Id: I8ef9294d837b077013b77a46c9a71d17c648b48a
If the denoiser filter causes too big a change in the absolute pixel difference
(between source and denoised signal), the block is not denoised, which can cause
visual block artifacts. This change applies a second adjustment to the temporal filter
to effectively allow for a (weaker) denoising for such blocks (which can keep
the absolute differnence within the tolerance range in most cases).
This helps to reduce some of the block artifacts from the denoising.
The additional cost of re-applying the filter to this set of blocks is low,
as the percentage of blocks per frame (with too big a change in absolute pixel difference)
is typically small, 2-5%.
Change-Id: Id9b56e59e33f3c22e79d2f89f763bdde246fdf3f
Renames all x86_64 specific assembly files to consistently
end in _x86_64.asm. This will be useful for build systems to
handle these files differently.
All new 64-bit specific assembly files should use the new
naming convention.
Change-Id: I36c89584967c82ffc4088b1b5044ac15d2bb7536