For speed 5, 1 pass CBR: Don't use the nonrd_pick_partition
on the segment, rather use choose_partitioning followed by
nonrd_select_partition (as is done on base segment).
Little/no quality loss on RTC and RTC_derf (< 0.3%),
speedup of at least 5%.
Change-Id: I5273d5f950e60adf5e437b4ca8c4f63964641e83
Temporal denoiser runs in non-rd pickmode, so it is only used
for speed >= 5. Regression exists for speed 5, due to use of
reference_partition (which use non-rd pickmode for partitioning).
Avoid denoising for now at speed 5.
Change-Id: I74a74d2e1404d7cfd33dcf4ec06dd2e503256cf0
The row mt sync read uses sync_range = 1, and wouldn't work if we want
to use a sync_range that is greater than 1. To make it work, this sync
read code is modified. Pass in col instead of col - 1 to make it
consistent with other row mt code in VP9, and then add 1 in "while"
codition.
Change-Id: I4a0e487190ac5d47b8216368da12d80fec779c1a
For non-rd variance partition, avoid the chrome check
unless y_sad is below some threshold.
Small decrease in avgPSNR (~0.3) on RTC set.
Small/negligible decrease on RTC_derf.
Change-Id: I7af44235af514058ccf9a4f10bb737da9d720866
Refactor to split the 1 passs source sad computation into scene
detection (currently used for VBR and screen-content mode), and
superblock based source sad computation (used in non-rd CBR mode).
This allows the source sad computation for CBR mode to be
multi-threaded.
No change in compression.
Change-Id: I112f2918613ccbd37c1771d852606d3af18c1388
Make the source_sad feature work properly for cases of VBR or
screen_content with SVC.
Added unittest for SVC with screen-content on.
Change-Id: Iba5254fd8833fb11da521e00cc1317ec81d3f89b
Since y_sad is not computed yet (on the early exit due to source_sad),
no need to check for setting color_sensitiviy.
Only affects speed >=8. No change in behavior.
Change-Id: I3a6f2d20fed38d8b8ec51b75bcacf9a21f2db916
Change it to row based array to avoid the slow down cause by sync.
row-mt on, speed 8, 2 threads: ~4% speedup for VGA on ARM benefited
from adaptive_rd_threshold.
Change-Id: I887e65a53af20a6c4f48d293daaee09dab3512cf
Add additional condition to split to 16x16, for resolutions <= 360p,
reduces dragging artifact near moving boundary.
Small/no change on RTC metrics.
Change-Id: I314694f2166435d918f74e7ab42f002b07f40dae
For each superblock, keep track of how far from current frame
was the last significant content change, and use that (along
with GF distance), to turnoff GF search in non-rd pickmode.
Only enabled for speed >= 8.
avgPNSR on RTC/RTC_derf down by ~0.9/1.2.
Speedup on mac: ~3-5%.
Speedup on arm: 3.6% for VGA and 4.4% for HD.
Change-Id: Ic3f3d6a2af650aca6ba0064d2b1db8d48c035ac7
The sum of tx bloxk eobs is needed in the machine learning based partition
early termination. The eobs are first accumulated during tx search, and
then the value associated with the best tx_size is copied to ctx for later
use.
After the sum of eobs are calculated correctly, re-enabled
ml_partition_search_early_termination speed feature.
Re-did the quality/speed test to check the impact of the fix.
1. Borg test BDRATE result:
4k set: PSNR: +0.183%; SSIM: +0.100%;
hdres set: PSNR: +0.168%; SSIM: +0.256%;
midres set: PSNR: +0.186%; SSIM: +0.326%;
2.Average speed gain result:
4k clips: 21%;
hd clips: 26%;
midres clips: 15%.
The result is in line with the original result.
Change-Id: I4209a95c89be03b4cbfb6a95b16885f89feddbda
This patch was based on Yang Xian's intern project code. Further modifications
were done.
1. Moved machine-learning related parameters into the context structure.
2. Corrected the calculation of sum_eobs.
3. Removed unused parameters and calculations.
4. Made it work with multiple tiles.
5. Added a speed feature for the machine-learning based partition search
early termination.
6. Re-organized the code.
The patch was rebased to the top-of-tree.
Borg test BDRATE result:
4k set: PSNR: +0.144%; SSIM: +0.043%;
hdres set: PSNR: +0.149%; SSIM: +0.269%;
midres set: PSNR: +0.127%; SSIM: +0.257%;
Average speed gain result:
4k clips: 22%;
hd clips: 23%;
midres clips: 15%.
Change-Id: I0220e93a8277e6a7ea4b2c34b605966e3b1584ac
The 2 thresholds(i.e. partition_search_breakout_dist_thr and
partition_search_breakout_rate_thr) are used as the partition search
early termination speed feature. This refactoring patch made this
feature to be frame size dependent consistently throughout the code.
Change-Id: Idaa0bd8400badaa0f8e2091e3f41ed2544e71be9
From commit:
https://chromium-review.googlesource.com/c/441393/
On non-segment the set_vbp_thresholds() should be called
again to adjust thresholds based on content_state of superblock.
This was the intended behavior from 441393.
Small change in RTC metrics and speed.
Change-Id: I45e5fbdc4af74db76b3cb4f13074fcae0eb2219e
new_mt is a very generic name that will get obsolete soon enough.
Since this is exposed as a codec control, renaming it to row_mt to
signify row level paralellism. Also renaming the ETHREAD_BIT_MATCH
codec control to ROW_MT_BIT_EXACT.
Change-Id: Ic7872d78bb3b12fb4cf92ba028ec8e08eb3a9558
Increase the variance partition thresholds for superblocks that
have low sum-diff (from source analysis prior to encoding frame).
Use it for now only for speed >= 7 or for denoising on.
Small change on metrics for rtc set: less than ~0.1 avgPNSR decrease
on RTC set, for both speed 7 and 8.
Change-Id: I38325046ebd5f371f51d6e91233d68ff73561af1
(Yunqing Wang)
This patch implements the row-based multi-threading within tiles in
the encoding pass, and substantially speeds up the multi-threaded
encoder in VP9.
Speed tests at speed 1 on STDHD(using 4 tiles) set show that the
average speedups of the encoding pass(second pass in the 2-pass
encoding) is 7% while using 2 threads, 16% while using 4 threads,
85% while using 8 threads, and 116% while using 16 threads.
Change-Id: I12e41dbc171951958af9e6d098efd6e2c82827de
Add factor to increase varianace partition and ac skip thresholds,
under certain conditions (noise level and sum_diff), to increase
denoiser speed.
Change-Id: I7671140ef3598bf5f114a72623d68792bcd7b77b
Threshold for partitioning only affects VGA and lower res.
0.07% quality regression is observed in borg tests on rtc_derf
and 0.2% regression on rtc.
5.6% speed up for low res and 6.8% for VGA on Nexus 6.
Change-Id: If85a2919b48c991de66059c90f32ed06980452be
Modified the encoding stage to have row level entry points with relevant
initializations and to access the token information at row level
Change-Id: Ife10e55a7c1a420ee906d711caf75002688d9e39
Affecting only speed 8.
Speed tests on Nexus 6 show 4% faster for QVGA and 2.4% faster for VGA.
Little/negligible quality regression observed on both rtc and rtc_derf sets.
Change-Id: I337f301a2db49a568d18ba7623160f7678399ae1
Only for speed >= 7, and affects skipping of intra modes.
Threshold is set low for now, needs to be tuned.
Small/no difference in metrics on rtc clips.
Change-Id: If9bdbd43f08d1f80407cdd2e9e5e96780dcd2424
For short_circuit set to level 1, skip newmv for 64x64 blocks if the
low temporal variance flag is set. Also modify threshold for 64x64 split
in variance partitioning.
Overall speed-up on noisy clips of 2-4%.
Only affect speed >= 7.
Change-Id: I384b3772007e84de6f8707e480d2ddf1fe1f907d
Avoid quality loss when copying partition of superblock with large motions.
Maximum consecutively copied frames can be set (currently 5).
Change-Id: I11c30575514f02194c0f001444cf4021609e5049
Also set the flag to 1 when exit early choosing 64x64 block
such that skipping new mv for golden works in these scenerios.
Change the size of prev_segment_id to the number of superblocks
to save memory.
Borg test shows quality regression of 0.012% on average PSNR
and 0.035% on SSIM.
Change-Id: I5014224c8617d439d35c66ece3fed9ae30b31d23
Avoid many visual artifacts. Compression quality is improved by more
than 1%. Encode speed is about 4% for QVGA and 6% for VGA faster on
android.
Change-Id: I4dd0a81429ddf7efdef1e80a191da5fb8de8e8af
For speed 8, it speeds up the encoding on android by 6% for QVGA and
7.4% for VGA with the new threshold. Overall PSNR is improved by 0.667
for rtc.
Change-Id: I4a644560b32c0b5b4e9f49ffb953d000413a3732
vp9: Set short circuit to level 3 for VGA for speed 8. Also change the
threshold_32x32 to 5/8*thresholds[1] to improve quality regression
caused to VGA clips.
Change-Id: Ia1590e91e7cb22be78d5b85013387bb1be4272e3
Add feature to copy partition from the last frame.
The copy is only done under certain conditions that SAD is below threshold.
Feature is currently disabled, until threshold is tuned.
Feature will be initially used for Speed 8 (ARM).
Under extreme case of always copying partition for speed 8:
Encode time is reduced by 5.4% on rtc_derf and 7.8% on rtc.
Overall PSNR reduced by 2.1 on rtc_derf and 0.968 on rtc.
Change-Id: I1bcab515af3088e4d60675758f72613c2d3dc7a5
Use the same feature as https://chromium-review.googlesource.com/#/c/411327/,
but allow it to be used for speed = 6 and 7, where
short_circuit_low_temp_var = 1.
Speed up of ~2-3% for speed 7, with little/no loss in compression.
Change-Id: I263a0f261ad9929034392d68f0153dc6376fdb5f
Add a new, more aggresive short circuit: short_circuit_low_temp_var = 3 to skip
golden of any mode when variance is lower than threshold for low res.
This change only affects speed = 8, low resolution.
Metrics for avgPSNR/SSIM on rtc_derf (low resolution) show loss of
0.27/0.31%.
On Nexus 6, the encoding time is reduced by ~2.3% on average across all
low-res clips.
Visually little change on rtc_derf clips.
Change-Id: Ia8f7366fc2d49181a96733a380b4dbd7390246ec
Changes only affects speed = 8 for low resolutions.
Metrics for avgPSNR/SSIM on rtc_derf (low resolutions) show loss of
0.5/0.6%.
On Nexus 6, the encoding time is reduced by ~5.9% on average across all
low-res clips.
Visually little/no change on rtc_derf clips.
Change-Id: I68dd50e558d72dcc1af8317d224bfae5e3bd872d
This patch modified the motion search counts used in:
https://chromium-review.googlesource.com/#/c/305640/
These 2 counts were originally added as thread data, and used to
make decisions in motion search. The tile encoding order can be
inconsistent while using different number of threads, which can
cause bitstream mismatch. Here moved them to tile data to solve
the issue.
BUG=webm:1322
Change-Id: Iedc4477aef1746aa0a4f84d88a1156296fd3ba87
In variance partition low resolutions may use varianace based on
4x4 average for better partitioning.
Increase the threshold for doing this at speed = 8.
Improves speed by ~5%, with little loss, < 1%, on RTC_derf set.
Change-Id: Ib5ec420832ccff887a06cb5e1d2c73199b093941
Add stronger condition for splitting 64x64, for low noise content.
This reduces dragging artifact near moving head.
Little/no change in metrics on RTC set.
Change-Id: I39b38cfd20f2ece53ff49c2aaf76ba9f82761be1