This patch puts in an adjustment to the maximum gf/arf
interval based on the active q range. It sets a fixed
baseline maximum of 16 but can drop this down to 12 at
lower q. This required some re-ordering in the first pass
code to insure we have a Q range estimate before defining
the first gf sequence.
The main gains seed are int he STD hd set on 50fps clips
where previously the interval could rise as high as 25.
On the std hd clip the gains are around 2.8% with limit set
to 300 frames.
When combined with the one shot rate control flags we get
combined of:
derf 1.55% (limit300), yt 7.25%, hd 5.17% std-hd 5.84% (limit300)
Change-Id: Ib380d51354511f2ff0f171a8df4e74291c0421f9
Adds probability updates for extra bits for the nzcs, code for
getting nzc stats, plus some minor cleanups and fixes.
Change-Id: If2814e7f04fb52f5025ad9f400f3e6c50a00b543
This patch revamps the entropy coding of coefficients to code first
a non-zero count per coded block and correspondingly remove the EOB
token from the token set.
STATUS:
Main encode/decode code achieving encode/decode sync - done.
Forward and backward probability updates to the nzcs - done.
Rd costing updates for nzcs - done.
Note: The dynamic progrmaming apporach used in trellis quantization
is not exactly compatible with nzcs. A suboptimal approach has been
used instead where branch costs are updated to account for changes
in the nzcs.
TODO:
Training the default probs/counts for nzcs
Change-Id: I951bc1e22f47885077a7453a09b0493daa77883d
Added a variant of the one shot maxQ flag
for two pass that forces a fixed Q for the
normal inter frames. Disabled by default.
Also small adjustment to the Bits per MB
estimation.
Change-Id: I87efdfb2d094fe1340ca9ddae37470d7b278c8b8
A 'superframe' is a group of frames that share the same PTS, but have a
defined decoding order. This commit adds the ability to append an index
to such a group of frames, allowing for random access to the constituent
frames. This could be useful for frame-level parallelism or partial
decoding in a multilayer scenario.
Decoding the stream serially without such an index should work as a
fallback, and VP9/TestSuperframeIndexIsOptional verifies that.
Change-Id: Idff83b7560e1a7077d8fb067bfbc45b567e78b1c
Fixed a couple of variable/function definitions, as well as header
handling to support 16K sequence coding at high bit-rates.
The width and height are each specified by two bytes in the header.
Use an extra byte to explicitly indicate the scaling factors in
both directions, each ranging from 0 to 15.
Tested coding up to 16400x16400 dimension.
Change-Id: Ibc2225c6036620270f2c0cf5172d1760aaec10ec
The width and height stored in the reference frames are padded out to
a multiple of 16. The Width and Height variables in common are the
displayed size, which may be smaller. The incorrect comparison was
causing scaling related code to be called when it shouldn't have
been. A notable case where this happens is 1080p, since 1088 != 1080.
Change-Id: I55f743eeeeaefbf2e777e193bc9a77ff726e16b5
This function was part of an optimization used in VP8 that required
caching two macroblocks. This is unused in VP9, and might not
survive refactoring to support superblocks, so removing it for now.
Change-Id: I744e585206ccc1ef9a402665c33863fc9fb46f0d
This patch makes the encoder's use of ref_frame_map and active_ref_idx
consistent with the decoder. ref_frame_map[] maps a reference buffer
index to its actual location in the yv12_fb array, since many
references may share an underlying buffer. active_ref_idx[] mirrors
cpi->{lst,gld,alt}_fb_idx, holding the active references in each
slot.
This also fixes a bug in setup_buffer_inter() where the incorrect
reference was used to populate the scaling factors.
Change-Id: Id3728f6d77cffcd27c248903bf51f9c3e594287e
Fixes a bug in vp9_set_internal_size() that prevented returning to
the unscaled state. Updated the ResizeInternalTest to scale both
down and up. Added a check that all frames are within 2.5% of the
quality of the initial keyframe.
Change-Id: I3b7ef17cdac144ed05b9148dce6badfa75cff5c8
This patch extends the previous support for using references of a
different resolution in ZEROMV mode to all inter prediction modes.
Subpixel based best-mv scoring is disabled when the reference frame
differs in resolution from the current frame.
Change-Id: Id4dc3e5e6692de98d9857fd56bfad3ac57e944ac
This patch allows coding frames using references of different
resolution, in ZEROMV mode. For compound prediction, either
reference may be scaled.
To test, I use the resize_test and enable WRITE_RECON_BUFFER
in vp9_onyxd_if.c. It's also useful to apply this patch to
test/i420_video_source.h:
--- a/test/i420_video_source.h
+++ b/test/i420_video_source.h
@@ -93,6 +93,7 @@ class I420VideoSource : public VideoSource {
virtual void FillFrame() {
// Read a frame from input_file.
+ if (frame_ != 3)
if (fread(img_->img_data, raw_sz_, 1, input_file_) == 0) {
limit_ = frame_;
}
This forces the frame that the resolution changes on to be coded
with no motion, only scaling, and improves the quality of the
result.
Change-Id: I1ee75d19a437ff801192f767fd02a36bcbd1d496
Some minor refactoring code relating to estimates of
bits per MB at a given Q and estimating the allowed Q range.
Most of the changes here were included in a previous commit.
This commit seeks to separate out the refactoring from more
the material changes.
Two #define control flags have been added for experimentation.
ONE_SHOT_Q_ESTIMATE force the two pass encoder to
use its initial Q range estimate for the whole clip even if this results
in a miss on the target data rate. In effect this tightens the Q range
seen at the expense of rate control accuracy.
DISABLE_RC_LONG_TERM_MEM is a related flag that disables the
long term memory in the rate control. Local adjustments are still
made to try and better hit the rate target on a per frame basis but
the impact of rate control misses is not propagated to the remainder
of the clip. This means that for example an overshoot early on will not
cause frames later in the clip to be starved of bits. Again the result
of this relaxation amy be less rate control accuracy especially on short
clips.
The flags are disabled by default for now.
Change-Id: I7482f980146d8ea033b5d50cc689f772e4bd119e
The over quant code was added in VP8 post
bitstream freeze to allow compression to lower
data rates
In VP9 the real qualtizer range has been greatly
extended anyway.
Change-Id: I5d384fa5e9a83ef75a3df34ee30627bd21901526
The issue that potentially broke the encoding process was due to the fact
that the length of token link is calculated from the total number of tokens
coded, while it is possible, in high bit-rate setting, this length is
greater than the buffer length initially assigned to the cpi->tok.
This patch increases the initially allocated buffer length assigned to
cpi->tok from
(mb_rows * mb_cols * 24 * 16) to (mb_rows * mb_cols * (1 + 24 * 16)).
It resolves the buffer overflow problem.
Change-Id: I8661a8d39ea0a3c24303e3f71a170787a1d5b1df
The commit changes the coding mode to lossless whenever the lowest
quantizer is choosen.
As expected, test results showed no difference for cif and std-hd
set where Q0 is rarely used. For yt and yt-hd set, Q0 is used for
a number of clips, where this commit helped a lot in the high end.
Average over all clips in the sets:
yt: 2.391% 1.017% 1.066%
hd: 1.937% .764% .787%
Change-Id: I9fa9df8646fd70cb09ffe9e4202b86b67da16765
These allow sending partial bitstream packets over the network before
encoding a complete frame is completed, thus lowering end-to-end
latency. The tile-rows are not independent.
Change-Id: I99986595cbcbff9153e2a14f49b4aa7dee4768e2
1. Added a bit in frame header to to indicate if a frame is encoded
in lossless mode, so decoder does not make the decision based on Q0
2. Minor changes to make sure that lossy coding works same as when
the lossless experiment is not enabled.
3. Renamed function pointers for transforms to be consistent, using
prefix fwd_txm and inv_txm for forward and inverse respectively
To encode in lossless mode, using "--lossless=1 --min-q=0 --max-q=0"
with vpxenc.
Change-Id: Ifae53b26d2ffbe378d707e29d96817b8a5e6c068
This is after discussion with the hardware team. Update the unit test
to take these sizes into account. Split out some duplicate code into
a separate file so it can be shared.
Change-Id: I8311d11b0191d8bb37e8eb4ac962beb217e1bff5
Experimental tweaks to various thresholds to measure
quality / speed trade off.
Add flag that allows static segmentation to be turned off
and disables it unless in the second pass of a two pass
encode.
Change-Id: I219702ffe858412a83db801cbbbd869924b8c61b
* changes:
Initial support for resolution changes on P-frames
Avoid allocating memory when resizing frames
Adds a test for the VP8E_SET_SCALEMODE control
Allows inter-frames to change resolution. Currently these are
almost equivalent to keyframes, as only intra prediction modes
are allowed, but without the other context resets that occur on
keyframes.
Change-Id: Icd1a2a5af0d9462cc792588427b0a1f5b12e40d3
As long as the new frame is smaller than the size that was originally
allocated, we don't need to free and reallocate the memory allocated.
Instead, do the allocation on the size of the first frame. We could
make this passed in from the application instead, if we wanted to
support external upscaling.
Change-Id: I204d17a130728bbd91155bb4bd863a99bb99b038
Tests that the external interface to set the internal codec scaling
works as expected. Also updates the test to pull the height from
the decoded frame size rather than parsing the keyframe header,
in anticipation of allowing resolution changes on non-keyframes.
Change-Id: I3ed92117d8e5288fbbd1e7b618f2f233d0fe2c17
Added switches and code to skip/breakout from
doing SB32 and SB64 tests based on whether
the 16x16 MB tests used split modes. Also to
optionally skip 64x64 if 16x16 was chosen over
32x32.
Impact varies depending on clip from a few %
up to almost 50% on encode speed. Only the
split mode breakout is currently enabled.
Change-Id: Ib5836140b064b350ffa3057778ed2cadcc495cf8
This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.
There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log
Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.
The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.
Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.
TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
should not cross tile edges, or we should emulate such borders as
if they were off-frame, to limit error propagation to within one
tile only. This doesn't have to be the default behaviour but could
be an optional bitstream flag.
Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
Update the code to call the new convolution functions to do subpixel
prediction rather than the existing functions. Remove the old C and
assembly code, since it is unused. This causes a 50% performance
reduction on the decoder, but that will be resolved when the asm for
the new functions is available.
There is no consensus for whether 6-tap or 2-tap predictors will be
supported in the final codec, so these filters are implemented in
terms of the 8-tap code, so that quality testing of these modes
can continue. Implementing the lower complexity algorithms is a
simple exercise, should it be necessary.
This code produces slightly better results in the EIGHTTAP_SMOOTH
case, since the filter is now applied in only one direction when
the subpel motion is only in one direction. Like the previous code,
the filtering is skipped entirely on full-pel MVs. This combination
seems to give the best quality gains, but this may be indicative of a
bug in the encoder's filter selection, since the encoder could
achieve the result of skipping the filtering on full-pel by selecting
one of the other filters. This should be revisited.
Quality gains on derf positive on almost all clips. The only clip
that seemed to be hurt at all datarates was football
(-0.115% PSNR average, -0.587% min). Overall averages 0.375% PSNR,
0.347% SSIM.
Change-Id: I7d469716091b1d89b4b08adde5863999319d69ff
Separate out code to set the main encode speed
related rd thresholds. Some values changed from
the initial defaults for various new modes.
Quality test results pending but even the addition
of some further non-zero defaults helps encode speed
somewhat in limited testing on derf clips.
Adjustment of thresholds for quality / speed tradeoff
to follow.
Change-Id: I117ee473157e151a1b93193d5f393449328de20d
First step in simplifying the segment mode and
segment EOB flags into a simpler segment skip
flag that implies 0,0 mv and EOB at position 0.
Change-Id: Ib750cac31a7a02dc21082580498efd9f7d8d72a5
Adds a flag to disable features that would inhibit frame parallel
decoding. This includes backward adaptation and MV sorting based
on search in ref frame buffer.
Also includes some minor clean-ups.
Change-Id: I434846717a47b7bcb244b37ea670c5cdf776f14d
Adds an error-resilient mode where frames can be continued
to be decoded even when there are errors (due to network losses)
on a prior frame. Specifically, backward updates are turned off
and probabilities of various symbols are reset to defaults at
the beginning of each frame. Further, the last frame's mvs are
not used for the mv reference list, and the sorting of the
initial list based on search on previous frames is turned off
as well.
Also adds a test where an arbitrary set of frames are skipped
from decoding to simulate errors. The test verifies (1) that if
the error frames are droppable - i.e. frame buffer updates have
been turned off - there are no mismatch errors for the remaining
frames after the error frames; and (2) if the error-frames are non
droppable, there are not only no decoding errors but the mismatch
PSNR between the decoder's version of the post-error frames and the
encoder's version is at least 20 dB.
Change-Id: Ie6e2bcd436b1e8643270356d3a930e8989ff52a5
This commit restores the quality lost when the buffer-to-buffer copy
logic was removed. Note that this is specific to the current use of
golden frames and will need rework when RTC functionality is added.
Change-Id: I7324a75acd96eafd9e0f9b8633d782e390d5dc21
Previously there were two frame coding contexts tracked, one for normal
frames and one for alt-ref frames. Generalize this by signalling the
context to use in the bitstream, rather than tieing it to the alt ref
refresh bit. Also increase the number of contexts available to 4, which
may be useful for temporal scalability.
Change-Id: I7b66daaddd55c535c20cd16713541fab182b1662
Remove lst_fb_idx, gld_fb_idx, alt_fb_idx, refresh_last_frame,
refresh_golden_frame, refresh_alt_ref_frame from common. Gold/Alt are
encode side conventions. From the decoder's perspective, we want to be
dealing with numbered references.
Updates to active_ref 2 signal mode context switches, vestigial from
refresh_alt_ref_frame. This needs some clean up to make sense with
increased numbers of reference frames, as well as reimplementing the
swapping of alt/golden which was previously done using the
buffer-to-buffer copy mechanism removed in an earlier commit.
Change-Id: I7334445158b7666f9295d2a2dd22aa03f4485f58
Do reference counting the same way on the encoder as the decoder does,
rather than maintaining the 'flags' member of YV12_BUFFER_CONFIG.
Change-Id: I91dc210ffca081acaf9d5c09a06e7461b3c3139c
This is the first in a series of commits to add additional reference
frames to the codec. Each frame will be able to update any of the
available references, but copying between references is not
supported.
Change-Id: I5945b5ce6cc3582c495102b4e7eed4f08c44d5a1
These variables have the type int64_t, not long long. long long could
be a larger type than 64 bits. Emulate INT64_MAX for older versions of
MSVC, and remove the unreferenced vpx_ports/vpxtypes.h
Change-Id: Ideaca71838fcd3849d816d5ab17aa347c97d03b0
This patch removes the old pred-filter experiment and replaces it
with one that is implemented using the switchable filter framework.
If the pred-filter experiment is enabled, three interopolation
filters are tested during mode selection; the standard 8-tap
interpolation filter, a sharp 8-tap filter and a (new) 8-tap
smoothing filter.
The 6-tap filter code has been preserved for now and if the
enable-6tap experiment is enabled (in addition to the pred-filter
experiment) the original 6-tap filter replaces the new 8-tap smooth
filter in the switchable mode.
The new experiment applies the prediction filter in cases of a
fractional-pel motion vector. Future patches will apply the filter
where the mv is pel-aligned and also to intra predicted blocks.
Change-Id: I08e8cba978f2bbf3019f8413f376b8e2cd85eba4
This commit did a couple of minor cleanup/refactoring to prepare for
futher loop filter experiments. It merged y_only version of loop filter
function into the regular one, which makes sure that same logic is used
for functions for picking level and for actual loop filtering.
Change-Id: Id10c94dccd45f58e5310bacfdf6ee63cbb60b86f
Old Scheme:
When SWITCHABLE filter selection is enabled the encoder
evaluates the use of each interpolation filter type and
selects the best one to use at the MB level. A frame-
level flag can be set to force the use of a particular
filter type for all MBs in a frame if it is more efficient
to encode that way. The logic here involved a Q dependent
threshold that assumed that the second 8-tap filter was
a high-pass filter. However, this requires a trip around
the recode loop. If the frame-level flag indicates use
of a particular filter, the other filters are not
evaluated in the pick_mode loop.
New Scheme:
Each filter type is evaluated at the MB level and a record
of the best filter is kept, irrespective of what filter
is signaled at the frame-level. Once all MBs have been
encoded, a decision is made as to what frame-level mode
to set for the *next* frame. If one filter is used by 80%
or more of the MBs, then this filter is forced since it
is assumed that this will be more efficient if the
next frame has similar characteristics. i.e. there is a
one-frame lag between measuring the filter selection and
setting the frame-level mode to use.
Change-Id: I6a7e7ced8f27e120fafb99db2dc9c6293f8d20f7
Various fixups to resolve issues when building vp9-preview under the more stringent
checks placed on the experimental branch.
Change-Id: I21749de83552e1e75c799003f849e6a0f1a35b07
For coefficients, use int16_t (instead of short); for pixel values in
16-bit intermediates, use uint16_t (instead of unsigned short); for all
others, use uint8_t (instead of unsigned char).
Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da
Add a function clip_pixel() to clip a pixel value to the [0,255] range
of allowed values, and use this where-ever appropriate (e.g. prediction,
reconstruction). Likewise, consistently use the recently added function
clip_prob(), which calculates a binary probability in the [1,255] range.
If possible, try to use get_prob() or its sister get_binary_prob() to
calculate binary probabilities, for consistency.
Since in some places, this means that binary probability calculations
are changed (we use {255,256}*count0/(total) in a range of places,
and all of these are now changed to use 256*count0+(total>>1)/total),
this changes the encoding result, so this patch warrants some extensive
testing.
Change-Id: Ibeeff8d886496839b8e0c0ace9ccc552351f7628
Some further changes and refactoring of mv
reference code and selection of center point for
searches. Mainly relates to not passing so many
different local copies of things around.
Some place holder comments.
Change-Id: I309f10ffe9a9cde7663e7eae19eb594371c8d055
Use these, instead of the 4/5-dimensional arrays, to hold statistics,
counts, accumulations and probabilities for coefficient tokens. This
commit also re-allows ENTROPY_STATS to compile.
Change-Id: If441ffac936f52a3af91d8f2922ea8a0ceabdaa5
This adds Debargha's DCT/DWT hybrid and a regular 32x32 DCT, and adds
code all over the place to wrap that in the bitstream/encoder/decoder/RD.
Some implementation notes (these probably need careful review):
- token range is extended by 1 bit, since the value range out of this
transform is [-16384,16383].
- the coefficients coming out of the FDCT are manually scaled back by
1 bit, or else they won't fit in int16_t (they are 17 bits). Because
of this, the RD error scoring does not right-shift the MSE score by
two (unlike for 4x4/8x8/16x16).
- to compensate for this loss in precision, the quantizer is halved
also. This is currently a little hacky.
- FDCT and IDCT is double-only right now. Needs a fixed-point impl.
- There are no default probabilities for the 32x32 transform yet; I'm
simply using the 16x16 luma ones. A future commit will add newly
generated probabilities for all transforms.
- No ADST version. I don't think we'll add one for this level; if an
ADST is desired, transform-size selection can scale back to 16x16
or lower, and use an ADST at that level.
Additional notes specific to Debargha's DWT/DCT hybrid:
- coefficient scale is different for the top/left 16x16 (DCT-over-DWT)
block than for the rest (DWT pixel differences) of the block. Therefore,
RD error scoring isn't easily scalable between coefficient and pixel
domain. Thus, unfortunately, we need to compute the RD distortion in
the pixel domain until we figure out how to scale these appropriately.
Change-Id: I00386f20f35d7fabb19aba94c8162f8aee64ef2b
Only declare the functions in vpx_scale RTCD and include the relevant
header.
Remove unused files and functions in vpx_scale to avoid wasting time
renaming. vpx_scale/win32/scaleopt.c contains functions which have not
been called in a long time but are potentially optimized.
The 'vp8' functions have not been renamed yet. That is for after the
cleanup.
Change-Id: I2c325a101d60fa9d27e7dfcd5b52a864b4a1e09c
This patch reduces the cpu cost of the MV ref
search by only allowing insert for candidates
that would be in the current top 4.
This could alter the outcome and slightly favors
near candidates which are tested first but also
limits the worst case loop count to 4 and means in
many cases it will drop out and not happen.
Change-Id: Idd795a825f9fd681f30f4fcd550c34c38939e113
Only declare the functions in vpx_scale RTCD and include the relevant
header.
Remove unused files and functions in vpx_scale to avoid wasting time
renaming. vpx_scale/win32/scaleopt.c contains functions which have not
been called in a long time but are potentially optimized.
The 'vp8' functions have not been renamed yet. That is for after the
cleanup.
Change-Id: I2c325a101d60fa9d27e7dfcd5b52a864b4a1e09c
This commit removed a couple of redundant data structures in frame
coding contextsm, mode_context and mode_context_a, and changed to
use vp9_mode_contexts only. The switch of the context for different
frame type now relies on the switch of frame coding context between
lfc and lfc_a. This commit also removed a number of memcpy among
these redundant data structure.
Change-Id: I42e8174bd60f466b0860afc44c1263896471b0f3
Support for gyp which doesn't support multiple objects in the same
static library having the same basename.
Change-Id: Ib947eefbaf68f8b177a796d23f875ccdfa6bc9dc