Removes this speed feature since it is very slow and unlikely
to be used in practice. This cleanup removes a bunch of unnecessary
complications in the outer encode loop.
Change-Id: I3c66ef1ca924fbfad7dadff297c9e7f652d308a1
Reformatted version of a patch submitted by Erik/Tamar
from Intel. For the test clips used, the decoder
performance improved by ~2%.
Change-Id: Ifbc37ac6311bca9ff1cfefe3f2e9b7f13a4a511b
Propose some changes to the speed 2 settings to improve quality.
In particular, turns off the adjust_thresholds_by_speed feature
which improves results by 6%. Also removes the code for
adjust_thresholds_by_speed since it conflicts with the adaptive
rd thresh feature.
Overall, with this change speed 2 is -15.2% from speed 0 settings,
on derf, which is significantly better than -21.6% down before.
Change-Id: I6e90a563470979eb0c258ec32d6183ed7ce9a505
mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of pointers to MODE_INFO structs. The
MODE_INFO structs are now stored as a stream (decoder only),
eliminating unnecessary copies and is a little more cache
friendly.
Change-Id: I031d376284c6eb98a38ad5595b797f048a6cfc0d
The c code implementation of 32x32 quantization does the zbin check
of all coefficients prior to the quant/dequant loop, hence removing
the redundant zbin check inside the loop. This only affects the
c code version. SSSE3 version does not separate the zbin check out.
Change-Id: Ic197a7d61d0b25fcac3cc092987651378cb56e4e
If the current obtained distortion is very small, which happens
for static image case, we pick the current partition type without
further split checking.
This won't affect regular videos. For static videos, we got 10%~12%
encoding speed gain. PSNR was better for some clips, and worse for
others. Overall it was even.
Change-Id: If787a57bedf46fc595ca4f5ded2b0c0a69e9fdef
Thank Paul for the suggestions. While turning on static-thresh
for static-image videos, a big jump on bitrate was seen. In this
patch, we detected static frames in the video using first-pass
stats. For different cases, disable encode breakout or reduce
encode breakout threshold to limit the skipping.
More modification need be done to break incorrect partition
picking pattern for static frames while skipping happens.
Change-Id: Ia25f47041af0f04e229c70a0185e12b0ffa6047f
A previous speed feature skipped modes not used in earlier
partitions but this not longer worked as intended following
changes to the partition coding order and in conjunction
with some other speed features (Especially speed 2 and above).
This modified mode skip feature sets a mask after the first X
modes have been tested in each partition depending on the
reference frame of the current best case.
This patch also makes some changes to the order modes are
tested to fit better with this skip functionality.
Initial testing suggests speed and rd hit count improvements
of up to 20% at speed 1. Quality results. (derf -1.9%, std hd +0.23%).
Change-Id: Idd8efa656cbc0c28f06d09690984c1f18b1115e1
Sample app: vp9_spatial_scalable_encoder
vpx_codec_control extensions:
VP9E_SET_SVC
VP9E_SET_WIDTH, VP9E_SET_HEIGHT, VP9E_SET_LAYER
VP9E_SET_MIN_Q, VP9E_SET_MAX_Q
expanded buffer size for vp9_convolve
modified setting of initial width in vp9_onyx_if.c so that layer size
can be set prior to initial encode
Default number of layers set to 3 (VPX_SS_DEFAULT_LAYERS)
Number of layers set explicitly in vpx_codec_enc_cfg.ss_number_layers
Change-Id: I2c7a6fe6d665113671337032f7ad032430ac4197
The commit changes the border pixel extension from 160 pixel each side
to what is necessary in arnr filter or motion estimation portion, i.e.
16 pixel on top and left side. For right or bottom side, the extension
is changed to either round up image size to multiple of 64 or at least
16 pixels.
Change-Id: Ic05e19b94368c1ab4df568723aae5734e6c3d2c5
The 16x16 transform unit test suggested that the peak coefficient
value can reach 32639. This could cause potential overflow issue
in the SSSE3 implmentation of 16x16 block quantization. This commit
fixes this issue by replacing addition with saturated addition.
Change-Id: I6d5bb7c5faad4a927be53292324bd2728690717e
Adds a new end-usage option for constant quality encoding in vpx. This
first version implemented for VP9, encodes all regular inter frames
using the quality specified in the --cq-level= option, while encoding
all key frames and golden/altref frames at a quality better than that.
The current performance on derfraw300 is +0.910% up from bitrate control,
but achieved without multiple recode loops per frame.
The decision for qp for each altref/golden/key frame will be improved
in subsequent patches based on better use of stats from the first pass.
Further, the qp for regular inter frames may also be varied around the
provided cq-level.
Change-Id: I6c4a2a68563679d60e0616ebcb11698578615fb3
mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of a pointer to a MODE_INFO struct and
a "in the image" flag. The MODE_INFO structs are now stored
as a stream, eliminating unnecessary copies and is a little
more cache friendly.
For the test clips used, the decoder performance improved
by ~4.3% (1080p) and ~9.7% (720p).
Patch Set 2: Re-encoded clips with latest. Now ~1.7% (1080p)
and 5.9% (720p).
Change-Id: I846f29e88610fce2523ca697a9a9ef2a182e9256
The 32x32 forward transform can potentially reach peak coefficient
value close to 32700, while the rounding factor can go upto 610.
This could cause overflow issue in the SSSE3 implementation of 32x32
quantization process.
This commit resolves this issue by replacing the addition operations
with saturated addition operations in 32x32 block quantization.
Change-Id: Id6b98996458e16c5b6241338ca113c332bef6e70
The segment feature SEG_LVL_SKIP requires the prediction unit size
to be at least BLOCK_8X8. This commit makes the requirement to be
explicit. This is to prevent future encoder implementations from
making wrong choices.
Change-Id: I0127f0bd4c66e130b81f0cb0a8d3dbfe3b2da5c2
Moves counting of mv branches to where we have a new mv, instead of after
the whole frame is summed.
Change-Id: I945d9f6d9199ba2443fe816c92d5849340d17bbd
Speed 4 fixed partition size. Use fixed size unless it does not
fit inside image, in which case use the largest size that does.
Change-Id: I250f7a80506750dd82ab355721624a1344247223
This commit fixed the potential overflow issue in the SSE2
implementation of 32x32 forward DCT. It resolved the corrupted
coded frames in the border of scenes.
Change-Id: If87eef2d46209269f74ef27e7295b6707fbf56f9
While static-thresh is on, we only need to transmit skip
flag if skip = 1. The cost of skip bit is added to the
total rate cost.
Change-Id: I64e73e482bc297eba22907026298a15fa8cc3920
- Intermediate height was not correct i.e. when block size is 4 and
y_step_q4 is 6. In this case intermediate height was
(4*6) >> 4 = 1 and vertical interpolation needs two source pixels
plus 7 extra pixels for taps.
- Also if the current output block is 16x16 and we are using 4x upscaling
we need only 12 rows after horizontal filtering instead of 16.
Patch Set 2: Intermediate_height updated after CL 66723
"Fix bug in convolution functions (filter selection)"
Change-Id: I5a1a1bc2ac9d5edb3a6e0818de618bf318fdd589
Added some code to output normalized rd hit count stats.
In effect this approximates to the average number of rd
operations/tests per pixel for the sequence.
The results are not quite accurate and I have not bothered
to account for partial SB64s at frame edges and for key frames
However they do give some idea of the number of modes /
prediction methods being tested for each pixel across the
different partition sizes. This indicates how much scope their
is for further gains either by reducing the number of partitions
examined or the modes per partition through heuristics.
Patch 3 moved place where count incremented so partial rd
tests that are aborted with INT_MAX return are also counted.
Example numbers for first 50 frames of Akiyo.
Speed 0 ~84.4 rd operations / pixel
Speed 1 ~28.8
Speed 2 ~11.9
Change-Id: Ib956e787e12f7fa8b12d3a1a2f6cda19a65a6cb8
The 32x32 quantization process can potentially have the intermediate
stacks over 16-bit range, thereby causing enc/dec mismatch. This commit
fixes this overflow issue in the SSSE3 implementation, as well as the
prototype, of 32x32 quantization.
This fixes issue 607 from webm@googlecode.
Change-Id: I85635e6ca236b90c3dcfc40d449215c7b9caa806
The two arrays are typically initialized to INT64_MAX, if they are not
filled with valid values before the addition, the values can overflow
and lead to wrong results.
Change-Id: I515de22cf3e8f55af4b74bdb2c8eb821a02d3059
This patch is a reformatted version of optimizations done by
engineers at Intel (Erik/Tamar) who have been providing
performance feedback for VP9. For the test clips used (720p, 1080p),
up to 1.2% performance improvement was seen.
Change-Id: Ic1a7149098740079d5453b564da6fbfdd0b2f3d2
Switching from mi_{width, height}_log2 and b_{width, height}_log2 to
num_8x8_blocks_{wide, high} and num_4x4_blocks_{wide, high}. Removing
redundant code, adding const.
Change-Id: Iaab2207590fd24d0b76999071778d1395dc5cd5d
Incorporates a speed feature for fast forward updates of
coefficients. This feature takes 3 values:
0 - use standard 2-loop version
1 - use a 1-loop version
2 - use a 1-loop version with reduced updates
Results: derfraw300 +0.007% (on speed 0) at feature value = 1
-0.160% (on speed 0) at feature value = 2
There is substantial speed up at speeds 2 and above for low
resolution sequences where the entropy updates are a big part
of the overall computations.
Change-Id: Ie96fc50777088a5bd441288bca6111e43d03bcae
This commit resolved a mis-alignment issue in compound inter-inter
prediction of sub8x8. This patch follows solution from dkovalev@.
Change-Id: I3cc0cf7e55b84110e0c42ef4b2e6ca7ac3f8f932
In subpel_avg_variance functions, code similar to the following
punpkldq m2, [addr]
actually reads 8 bytes. For functions that are supposed to work on
buffers only have less 8 bytes a line, this caused valgrind error
of reading uninitialized memory.
Change-Id: I2a4c079dbdbc747829bd9e2ed85f0018ad2a3a34
vp9_setup_interp_filters before each inter block decoding, it is not
necessary to call it just before the whole frame decoding.
Change-Id: Id1b0ee62f987474e27eafba0013a4896b492c400
Removing references to plane_block_width and plane_block_height (we are
going to delete the latter ones).
Change-Id: I7982da4d373aebb54d2209dc8886f6192df4d287
Make the current head working properly, while working on fixing an
issue in the SSSE3 implementation of 32x32 quantization.
Change-Id: Ic029da3fd7f1f5e58bc641341cbd226ec49a16bc
Previous change c4048dbd limits the mv search range assuming max block
size of 64x64, this commit change the search range using actual block
size instead.
Change-Id: Ibe07ab02b62bf64bd9f8675d2b997af20a2c7e11
We could avoid calling clamp_mv2 because it has been already called
inside vp9_find_best_ref_mvs function.
Change-Id: I08edeaf3e11e98c19e67b9711b2523ca5fb1416e
Fix of https://code.google.com/p/webm/issues/detail?id=608. We could have
used invalid display size equal to the previous frame size (not to the
current frame size).
Change-Id: I91b576be5032e47084214052a1990dc51213e2f0
Making code more compact, adding consts, removing redundant arguments,
adding do/while(0) for macros.
Change-Id: Ic9ec0bc58cee0910a5450b7fb8cfbf35fa9d0d16
To the source buffer to be encoded as an alt ref frame. This is to fix
the problem of using uninitialized memory in encoder.
See https://code.google.com/p/webm/issues/detail?id=605
Change-Id: I97618a2fc207e08abcf5301b734aa9e3ad695e2c
(In response to Issue 604:
https://code.google.com/p/webm/issues/detail?id=604)
There were bugs in the convolution code for two cases:
1. Where the filter table was assumed to be aligned to a
256 byte boundary. The offset of the pixel in the
source buffer was computed incorrectly.
2. Where no such alignment assumption was made. An
incorrect address for the filter table base was used.
To fix both problems, I now assume that the filter table is
256-byte aligned and modify the pixel offset calculation to
match.
A later patch should remove the restriction that the filter
table is aligned to a 256-byte boundary.
There was also a bug in the ConvolveTest unit test
(convolve_test.cc).
(Bug & initial fix suggestion submitted by Tero Rintaluoma
and Sami Pietilä).
Change-Id: I71985551e62846e55e40de9e7e3959d4805baa82
Values now carried over frame to frame.
Change to algorithm for decreasing threshold after
a hit and to max threshold (now based on speed)
Removed some old commented out code relating to
VP8 adaptive thresholds.
The impact of these changes tested on Akiyo (50 frames)
and measured in terms of unit rd hits is as follows:
Speed 0 84.36 -> 84.67
Speed 1 29.48 -> 22.22
Speed 2 11.76 -> 8.21
Speed 3 12.32 -> 7.21
Encode speed impact is broadly in line with these.
Change-Id: I5b886efee3077a11553fa950d796fd6d00c8cb19
Most of the focus so far has been on inter frames.
At high speed settings the key frame is now taking a high %
of the cycles.
This patch puts in some masking to reduce the number
of INTRA modes searched during key frame coding (as already
happens for inter frames) at higher speed settings
TODO: Develop this further with either adaptive rd thresholds
when choosing which intra modes to consider or some other
heuristic.
Impact.
At high speed settings on some clips the key frame was starting
to dominate. In a coding of the first 50 frames of AKIYO at speed
2 limiting the key frame intra modes to DC or TM_PRED resulted in
~30% overall speedup. For Bus the number was lower at ~4-5%.
Change-Id: I7bde68aee04995f9d9beb13a1902143112e341e2
Put rectangular partition check flag change according to the rd
costs of NONE and SPLIT partition types under the speed feature.
Change-Id: If681e1e078a8d43d86961ea4b748da5cd1b6c331