If show_existing_frame indicates that the decoder should
display an existing (previously decoded) frame, add a
check to make sure that the signaled buffer does contain
a valid decoded frame.
Change-Id: Iac8c686b321827414d69a3f2d0467566911bcba2
Prior to this commit, both encoder and decoder reset mode/mv info from
previous frame in error resilient mode to ensure bitstreams are able to
decode when there is loss of frame in decoder side. However, this is
not necessary. This commit changed to remove the reset, so encoder can
continue to use mode/mv/partition information from previously encoded
frame without affecting decodeablilty under loss of frame.
Change-Id: I0279f862900dc647fb471ae3389770bb1b9f454f
This CL changes libvpx to call a function when a frame buffer
is needed for decode. Libvpx will call a release callback when
no other frames reference the frame buffer. This CL adds a
default implementation of the frame buffer callbacks. Currently
only VP9 is supported. A future CL will add support for
applications to supply their own frame buffer callbacks.
Change-Id: I1405a320118f1cdd95f80c670d52b085a62cb10d
this ensures both are properly initialized when calling _dealloc().
+ check the arrays before access
Change-Id: I789af39b41c271b5cb3c029526581b4d9903b895
This avoids calls to get_unsigned_bits() with constants and
replaces hard to trace loops with simpler structures.
Change-Id: Ic1afc5a17d7df5bcfc85b76efda316b0bf118467
As pointed out by Dmitry and James, "partial" is a Microsoft-
specific c++ keyword, and it is renamed.
Change-Id: Ia0fc11ceb89e54b3195287f89f7e26edbbe9beb8
Implemented parallel loopfiltering, which uses existing tile-
decoding threads. Each thread works on one row, and when that row
is loopfiltered, it moves to next unattended row. To ensure the
correct filtering order, threads are synchronized and one
superblock is filtered only if the superblocks it depends on are
filtered already.
To reduce synchronization overhead and speed up the decoder, we use
nsync > 1 for high resolution.
Performance tests:
1. on desktop:
8-tile 4k video using 8 threads, speedup: 70% - 80%
4-tile HD video using 4 threads, speedup: ~35%
2. on mobile device(Nexus 7):
4-tile 1080p video using 4 threads, speedup: 18% - 25%
4-tile 1080p video using 2 threads, speedup: 10% - 15%
Change-Id: If54b4a11960dd706c22d5ad145ad94156031f36a
When showing a previously decoded frame, i.e. when
show_existing_frame=1, the update of the
last_show_frame flag must be disabled.
This is to ensure that the last_show_frame flag
reflects the state of the flag for the immediately
previously decoded frame rather then the value that
was forced to ensure that a previously decoded frame
would be displayed.
This patch also adds a test vector to verify that the
display_existing_frame flag works as expected. Code
for generating the test vector can be found in this
patch:
https://gerrit.chromium.org/gerrit/#/c/68581/
(Bug originally reported by Alexander Voronov
<ru.xalba@gmail.com>).
Change-Id: I731d288fba02088959f7fcc87707137fffc6acf5
Encoder's boarder is still 160, while decoder's boarder will be 32.
With on demand and separate boarder buffer for boarder extension.
The decoder's boarder does not need to to 160 anymore.
Change-Id: I93d5aaff15a33a2213e9761eaa37c5f2870747db
When showing a previously decoded frame, we need to
explicitly set the show_frame flag.
For the current frame being decoded this flag is
explicitly set in the frame header.
This should fix WebM Issue 696:
http://code.google.com/p/webm/issues/detail?id=696
Change-Id: I5751a809813f88d2ca6f62c47c3878475ff9ba8d
This commit removes the use of best_mv in the decoding process. This
variable can be replaced with nearest_mv. It saves a few cycles on
assigning the values for best_mv.
Change-Id: Ic183f9c1fb615c54efd7e6ccfedcf09d493435e4
Adding RefBuffer to simplify reference buffer management. The struct has a
pointer to image data and scale factors relative to the current frame.
Change-Id: If38eb1491ff687cc11428aee339f3e052e2c5d9e
Moving back to scale_factors struct. We don't need anymore x_offset_q4 and
y_offset_q4 because both values are calculated locally inside vp9_scale_mv
function.
Change-Id: I78a2122ba253c428a14558bda0e78ece738d2b5b
Guard against incorrect size values moving *data past data_end.
Check read length against the difference of the buffers.
Change-Id: Ie0b54e2db517fd41a0f3ceb23402ee44839a4739
reorder the tiles based on size and their presumed complexity. this
minimizes the cases where the main thread is waiting on a worker to
complete.
Change-Id: Ie80642c6a1d64ece884f41683d23a3708ab38e0c
- Disable mode info update in case where current frame is coded
as "show existing frame".
- Should fix issue 676.
Change-Id: Ibee681850eb307f982da6528d3e31cb94f881c08
The old code would start in a mixed state, where all the reference
frames were pointing to frame buffer 0, but the reference counts
were 0. This is why we needed special code for the first frame.
Change-Id: I734961012917654ff8c0c8b317aac00ab75ded1a
In the decoder we don't need to save eobs, we can pass eob as an argument.
That's why removing eob arrays from VP9Decompressor and TileWorkerData,
and moving eob pointer from macroblockd_plane to macroblock_plane.
Change-Id: I8eb919acc837acfb3abdd8319af63d1bbca8217a
The difference with the old code is that originally the whole token_cache
was initialized with zeros at the beginning of decode_coefs() function.
Now we set several zero values explicitly with "token_cache[scan[c]] = 0".
Change-Id: I88cc5031f01d13012d1a4491739c36cb44f9401e
Removing goto and using while loop instead, renaming seg_eob to max_eob,
moving eob token counter increment.
Change-Id: Idcc4b3a45e4f313596a71776aef56691a6647e5f
We only need qcoeff buffers in the encoder. Reducing TileWorkerData struct
and VP9Decompressor struct sizes by 24K.
Change-Id: Id148868461f7ffa3d3dd634b371503ae9c57e207
Renaming treed_read() to consistent vp9_read_tree() and moving it from
deleted vp9_treereader.h to vp9_dboolhuff.h file.
Change-Id: Iedd8655acbe25e4fcf62b79e5a13bdea69b6b004
The decoder will construct inter predictor using lazy border extension,
while the encoder, going with multiple runs of motion search in the rate-
distortion optimization loop for each block, does border extension at
frame level. This commit makes separate the inter predictors for encoder
and decoder, respectively.
Change-Id: Ieca2fecba3a7201a6d64ef9f219e5d91e50559c3
This commit takes out vp9_extend_frame_borders from
vp9_setup_scale_factors.
The refactoring is for the preparation of the use of lazy border
extension at decoder. This makes it necessary to handle border
extension separately at encoder/decoder. The use of
vp9_extend_frame_borders will be removed, when lazy border extension
is ready.
Change-Id: Ia3baba3d179d5f11eee1634f19b3b319d2a59186
Since they used in encoder only. This commit also re-order includes
for the files that include vp9_extend.h
Change-Id: I929fc113f2135d3198cd1fc6a17434e5a2f8a459
Simplifies the code by implementing band mapping with static arrays.
A lot of the code complexity introduced in a previous patch
disappears.
Change-Id: Ia3fac36e594fb5ad2d55ae141c58bba4c55c2d28
Implements scan order to band map with arrays in both the encoder
and decoder to remove conditional statements.
Encoding seems to be about 1% faster at speed 0, tested on football.
Decoding seems to be about 0.5-1% faster on a set of 25 videos.
Change-Id: Idb233ca0b9e0efd790e30880642e8717e1c5c8dd
Make the macroblockd_plane contain dynamic buffer pointers instead
static pointers to the memory space allocated therein. The decoder
uses the buffer allocated in pbi, while encoder will use a dual
buffer approach for rate-distortion optimization search.
Change-Id: Ie6f24be2dcda35df7c15b4014e5ccf236fb3f76c
This commit fixes the assignment of mode_info pointer per tile. It
makes recognition of tiles in both row and column formats and properly
arrange the use of mode_info.
The bug was first introduced in
I6226456dd11f275fa991e4a7a930549da6675915
https://gerrit.chromium.org/gerrit/#/c/67492/
Change-Id: Ie12cd209f53241513728c461ee3d7b9599ddb860
The new expression is much more logical than previous one. Surprisingly
both expressions give exactly the same set of dependent values
-- have_top, have_left, have_right -- in vp9_predict_intra_block.
Change-Id: I63eb1b592b8c37883b3a0dbb1f3daa271e446109
Now tile decoding consists of two stages:
1. Find tile buffer start and its size, put this info into tile_buffers.
2. Decode each tile based on information from tile_buffers.
It seems that stage 1 can also be reused by multithreaded tile decoder.
Change-Id: If0cdaefdd6d10bb41c63561346c9ae4cfac081dd
It is more logical to use dqcoeff buffer to put there *dequantized*
transform coefficients (inside inverse_transform_block and
decode_coefs functions). Dequantization happens inside WRITE_COEF_CONTINUE
macro.
qcoeff buffer should be only used in the encoder for *quantized*
transform coefficients.
Change-Id: Ifd54bef272bbf5311ced6669c4f1079f998af5d7
Removing special case handling from vp9_tree_probs_from_distribution(),
tree_merge_probs(), and vp9_tokens_from_tree_offset() functions. Replacing
inter_mode_offset() function with macro INTER_OFFSET which is used now for
vp9_inter_mode_tree definition.
Change-Id: Iff75a1499d460beb949ece543389c8754deaf178
Removes stack-alocation of token_cache in decode_coefs function
Seems to achieve about 1% decode speed improvement as tested on
25 480p videos.
Change-Id: I8e7eb3361fa09d9654dfad0677a6d606701fdc6e
We only update partition_probs for inter frames but they are constant
for key frames. It is not necessary to have constants inside frame
context and copy them every time. This change reduces FRAME_CONTEXT size
by at least 48 bytes.
Change-Id: If70a53be51043f37fe7d113853217937710932a7
1. Reduced the size memset based on eob for 32x32 transform. The reset
of non-zero coefficient should probably go into where they are read in
inverse transform functions. (TODO)
2. Removed a redundant level of indirection.
vp9_iht4x4_add() checks transform type and call vp9_iht4x4_16_add()
for tranforms other than DCT_DCT. In this case, the DCT_DCT case
has been already handled here.
Change-Id: Iacbc77da761f0b308df5acea0f20c9add9f33d20
The change doesn't affect the bitstream. It changes the order or function
calls and affects how we reconstruct intra- and inter-blocks. Speed up is
about 1...1.5%.
For intra-blocks:
Before:
for each transform block read tokens
for each transform block do prediction
for each transform block do inverse transform
Now:
for each transform block
read tokens
do prediction
do inverse transform
For inter-blocks:
Before:
for each transform block read tokens
for each transform block do inverse transform
Now:
for each transform block
read tokens
do inverse transform
Change-Id: I12a79bf1aa5a18c351b8010369bd3ff1deae1570