VP8E_UPD_ENTROPY, VP8E_UPD_REFERENCE and VP8E_USE_REFERENCE have been
deprecated since the initial public release
Change-Id: Ied16b441eec13434d85f1ab115d49ccaf5f2f7b0
Adjust the qp threshold and consec_zeromv threshold for
limiting cyclic refresh. Also increase the refresh period
when the limit amount is significant, and some code-cleanup.
Small gain in PSNR/SSIM metrics: ~0.25/0.3 gain on RTC set, speed 7.
Change only affects non-screen content.
Change-Id: I1ced87a89a132684c071e722616e445b2d18236a
Adjust the qp threshold based on the denoising setting; not allow
to scale directly from original resolution to one half and vise versa.
Change-Id: I032a9b22f8e1c88de6bb81cf8351367223a3e40d
For the re-encoding (at max-qp) on the detected high-content change:
update rate correction factor, reset rate over/under-shoot flags,
and update/reset the rate control for layered coding.
Change-Id: I5dc72bb235427344dc87b5235f2b0f31704a034a
Changes to the breakout behavior for partition selection.
The biggest impact is on speed 0 where encode speed in
some cases more than doubles with typically less than 1%
impact on quality.
Speed 0 encode speed impact examples
Animation test clip: +128%
Park Joy: +59%
Old town Cross: + 109%
Change-Id: I222720657e56cede1b2a5539096f788ffb2df3a1
If high bit depth configuration is enabled, but encoding in profile 0,
the code now falls back on optimized SSE2 assembler to compute the
block errors, similar to when high bit depth is not enabled.
Change-Id: I471d1494e541de61a4008f852dbc0d548856484f
The artifact occurs periodically when VP9 denoiser is on and
refresh_golden_frame happen. When refresh_golden_frame happen,
we should copy the frame buffer instead of swapping the pointers.
Change-Id: Ib3204c4b04db28ecf439c6d9e61f3d146f04196d
this reduces the number of synchronizations in decode_tiles_mt() and
improves overall performance when the number of threads is less than the
number of tiles
Change-Id: Iaee6082673dc187ffe0e3d91a701d1e470c62924
Small code cleanup. consec_zeromv refresh threshold
does not need to be computed for every super-block.
No change in behavior.
Change-Id: I8c4b1b28072f42b01d917fff6d1f62722f1e1554
Use the existing VP9_SET_SVC control to set the
first spatial layer to encode.
Since we loop over all spatial layers inside the encoder, the
setting of spatial_layer_id via VP9_SET_SVC has no relevance.
Use it instead to set the first_spatial_layer_to_encode,
which allows an application to skip encoding lower layer(s).
Change only affects the 1 pass CBR SVC.
Change-Id: I5d63ab713c3e250fdf42c637f38d5ec8f60cd1fb
The resolution check fixs the issue which resets resize_pending
unnecessarily and causes not-bitexact with previous one-step version.
Change-Id: I4e7660b3c8f34f59781e2e61ca30d61080c322de
Temporary fix to denoiser when dynamic resizing is on.
-Reallocate denoiser buffers on resized frame.
-Force golden update on resized frame.
-Don't denoise resized frame, and copy source into denoised buffers.
Change-Id: Ife7638173b76a1c49eac7da4f2a30c9c1f4e2000
For screen-content mode, with frame dropper off, put a limit
on how low encoder buffer can go.
Under hard slide changes, the buffer level can go too low and then
take long time to come back up (in particular when frame-dropping
is not used), which will affect the active_worst and target frame size.
Change-Id: Ie9fca097e05cd71141f978ec687f852daf9de332
Dynamic resizing now support two-steps scaling: first go down to
3/4 and then 1/2. This feature is under a flag which controls the
switch between two-steps scaling and one-step scaling (1/2 only).
Change-Id: I3a6c1d3d5668cf8e016a0a02aeca737565604a0f
vp9_filter_block_plane_ss11() and vp9_filter_block_plane_non420()
are only called for the uv planes.
Change-Id: Iacd3b3242c8ce581edd37c8f06d95efc8a0f88a3