vestigial. the code is stale and couldn't be configured directly; there
are better ways to achieve this now
Change-Id: I5a9c62e099215588cd0d7e5ae002dfc77c21a895
PSNR HVS is a human visual system weighted version of SNR that's
gained some popularity from academia and apparently better matches
MOS testing.
This code is borrowed from the Daala Project but uses our FDCT code.
Change-Id: Idd10fbc93129f7f4734946f6009f87d0f44cd2d7
When the tokenization is not taking effect, the tokenization
pointer remains unchanged. No need to re-assign the backup pointer
value.
Change-Id: I58fe1f6285aa3b4a88ceb864c11d5de8ac6235dd
This partially reverts commit 14ef4aeafb
Including the rtcd headers to get the function definitions causes
problems on VS9.
Change-Id: I780874d9e03af2d3124192ab0e3907301f22674c
This patch limits the maximum arf interval length to
approximately half a second. In some low fps animations in
particular the existing code was selecting an overly long interval
which was hurting visual quality. For a sample problem test clip
(360P animation , 15fps, ~200Kbit/s) this change also improved
metrics by >0.5 db.
There may be some clips where this hurts metrics a little, but the
worst case impact visually is likely to be less than having an
interval that is much too long. On more normal material at 24
fps or higher, the impact is likely to be nil/minimal.
Change-Id: Id8b57413931a670c861213ea91d7cc596375a297
nothing is using android/log.h currently; also quiets a warning when
building a static lib:
Android NDK: WARNING:libvpx/build/make/Android.mk:vpx: LOCAL_LDLIBS is
always ignored for static libraries
Change-Id: I1469a5d6fca4f7338a4a82e26a03e60fc91d92ca
for big endian disable msa
removed -flax-vector-conversion flag
disable runtime_cpu_detect feature if enabled
Change-Id: Icd5130b733f2ddcdb94ffb6e4d170e6ca0f9832b
This reverts commit eb8c667570aa83134c7db0690de9dbdde4d90291.
The patch caused mismatch while using multi-threads.
Change-Id: Icd646340af25b5d91e32f03ed3ea212e00e3e0be
Force split on 16x16 block (to 8x8) based on the minmax over the 8x8 sub-blocks.
Also increase variance threshold for 32x32, and add exit condiiton in choose_partition
(with very safe threshold) based on sad used to select reference frame.
Some visual improvement near moving boundaries.
Average gain in psnr/ssim: ~0.6%, some clips go up ~1 or 2%.
Encoding time increase (due to more 8x8 blocks) from ~1-4%, depending on clip.
Change-Id: I4759bb181251ac41517cd45e326ce2997dadb577