Limit arf interval for low fpf clips.

This patch limits  the maximum arf interval length to
approximately half a second. In some low fps animations in
particular the existing code was selecting an overly long interval
which was hurting visual quality. For a sample problem test clip
(360P animation , 15fps, ~200Kbit/s) this change also improved
metrics by >0.5 db.

There may be some clips where this hurts metrics a little, but the
worst case impact visually is likely to be less than having an
interval that is much too long. On more normal material at 24
fps or higher, the impact is likely to be nil/minimal.

Change-Id: Id8b57413931a670c861213ea91d7cc596375a297
This commit is contained in:
paulwilkins
2015-04-16 11:24:38 +01:00
parent 3b2510374a
commit effd974b16
2 changed files with 7 additions and 2 deletions

View File

@@ -1852,6 +1852,8 @@ static void define_gf_group(VP9_COMP *cpi, FIRSTPASS_STATS *this_frame) {
active_max_gf_interval = 12 + MIN(4, (int_lbq / 6));
if (active_max_gf_interval > rc->max_gf_interval)
active_max_gf_interval = rc->max_gf_interval;
if (active_max_gf_interval < active_min_gf_interval)
active_max_gf_interval = active_min_gf_interval;
}
}

View File

@@ -1612,8 +1612,11 @@ int vp9_compute_qdelta_by_rate(const RATE_CONTROL *rc, FRAME_TYPE frame_type,
void vp9_rc_set_gf_max_interval(const VP9_COMP *const cpi,
RATE_CONTROL *const rc) {
const VP9EncoderConfig *const oxcf = &cpi->oxcf;
// Set Maximum gf/arf interval
rc->max_gf_interval = 16;
// Set Maximum gf/arf interval.
rc->max_gf_interval =
MIN(16, (int)(cpi->framerate / 2.0));
// Round up to next even number if odd.
rc->max_gf_interval += (rc->max_gf_interval & 0x01);
// Extended interval for genuinely static scenes
rc->static_scene_max_gf_interval = MAX_LAG_BUFFERS * 2;