Adds an experiment to derive the previous context of a coefficient
not just from the previous coefficient in the scan order but from a
combination of several neighboring coefficients previously encountered
in scan order. A precomputed table of neighbors for each location
for each scan type and block size is used. Currently 5 neighbors are
used.
Results are about 0.2% positive using a strategy where the max coef
magnitude from the 5 neigbors is used to derive the context.
Change-Id: Ie708b54d8e1898af742846ce2d1e2b0d89fd4ad5
Remove an extra level of escaping around the $@ variable to get valid output.
Prior to this change, modifying header files did not trigger a rebuild of
sources dependent on them.
Change-Id: I93ecc60371b705b64dc8a2583a5d31126fe3f851
This patch changes the token packing to call the bool encoder API rather
than inlining it into the token packing function, and similarly removes
a special get_signed case from the detokenizer. This allows easier
experimentation with changing the bool coder as a whole.
Change-Id: I52c3625bbe4960b68cfb873b0e39ade0c82f9e91
ndk-build is intended to be launched from the application directory,
not the jni directory. Clarify the path in the comments.
Change-Id: Ie0faa89a13d967088a4fd2fd1c647962a9c04217
For coefficients, use int16_t (instead of short); for pixel values in
16-bit intermediates, use uint16_t (instead of unsigned short); for all
others, use uint8_t (instead of unsigned char).
Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da
The MAX_PSNR was used to assign a "psnr" number when the mse is close
to zero. The direct assignment is used to prevent divide by zero in
computation. Changing it from 60 to 100 to be consistent against what
is being done in VP9
Change-Id: I4854ffc4961e59d372ec8005a0d52ca46e3c4c1a
In some cases intra modes in inter frames give
an over smoothed appearance. Especially with
noisy but flat content.
Also in some cases there were problems with key
frame sizing again with very flat but noisy content.
These are temporary changes to help alleviate the
visual problems but will almost certainly hurt metric
results especially at the very low data rate end.
Change-Id: I11549179a19277ffc283d9788bc70168f2a8bdc9
This is to fix a decoder crash when decoder skips a number of frame to
continue decoding from a later key frame.
Change-Id: I3ba116eba6c3440e0528a21f53745f694302e4ad
MSVC 2012 (_MSC_VER=1600) introduced the definition, this commit
prevents the redefinition of the macro
Change-Id: I7de92e7e9e865a342f2bcc4b071f8d3c9b2a508c
The mismatch was caused by an improper merge of cleanup code around
tokenize_b() and stuff_b() with TX32X32 experiment.
Change-Id: I225ae62f015983751f017386548d9c988c30664c
Modifies the scanning pattern and uses a floating point 16x16
dct implementation for now to handle scaling better.
Also experiments are in progress with 2/6 and 9/7 wavelets.
Results have improved to within ~0.25% of 32x32 dct for std-hd
and about 0.03% for derf. This difference can probably be bridged by
re-optimizing the entropy stats for these transforms. Currently
the stats used are common between 32x32 dct and dwt/dct.
Experiments are in progress with various scan pattern - wavelet
combinations.
Ideally the subbands should be tokenized separately, and an
experiment will be condcuted next on that.
Change-Id: Ia9cbfc2d63cb7a47e562b2cd9341caf962bcc110
Gives 0.5-0.6% improvement on derf and stdhd, and 1.1% on hd. The
old tables basically derive from times that we had only 4x4 or
only 4x4 and 8x8 DCTs.
Note that some values are filled with 128, because e.g. ADST ever
only occurs as Y-with-DC, as does 32x32; 16x16 ever only occurs
as Y-with-DC or as UV (as complement of 32x32 Y); and 8x8 Y2 ever
only has 4 coefficients max. If preferred, I can add values of
other tables in their place (e.g. use 4x4 2nd order high-frequency
probabilities for 8x8 2nd order), so that they make at least some
sense if we ever implement a larger 2nd order transform for the
8x8 DCT (etc.), please let me know
Change-Id: I917db356f2aff8865f528eb873c56ef43aa5ce22
As suggested by Yaowu, we can use eob to reduce the complexity
of the vp9_ihtllm_c function. For the 1080p test clip used, the decoder
performance improved by 17%.
Change-Id: I32486f2f06f9b8f60467d2a574209aa3a3daa435
Add a function clip_pixel() to clip a pixel value to the [0,255] range
of allowed values, and use this where-ever appropriate (e.g. prediction,
reconstruction). Likewise, consistently use the recently added function
clip_prob(), which calculates a binary probability in the [1,255] range.
If possible, try to use get_prob() or its sister get_binary_prob() to
calculate binary probabilities, for consistency.
Since in some places, this means that binary probability calculations
are changed (we use {255,256}*count0/(total) in a range of places,
and all of these are now changed to use 256*count0+(total>>1)/total),
this changes the encoding result, so this patch warrants some extensive
testing.
Change-Id: Ibeeff8d886496839b8e0c0ace9ccc552351f7628
This reverts commit 8bb82fded5.
This is an incorrect workaround. It has been fixed in the GYP files
upstream.
Change-Id: If42f997747ce878b874508fdf7ae5a73a6fa1b2b
WIP: Fixing unsafe threading in VP8 encoder.
Use the passed in macroblock instead of the macroblock located in
cpi.
Change-Id: I1bfa07de6ea463f2baeaae1bae5d950691bc4afc
First attempt at avoiding all the compile-time environment detection for
cases where you can generate the environments statically, as when the
real build is being performed by another build system.
Change-Id: Ie3cf95d71d6c5169900f31e263b84bc123cdf73f