This commit separates Hadamard transform/quantization operations
from rate and distortion computation in block_yrd. This allows one
to skip SATD computation when all transform blocks are quantized
to zero. It also uses a new block error function that skips
repeated computation of sum of squared residuals. It reduces the
CPU cycles spent on block error calculation in block_yrd by 40%.
Change-Id: I726acb2454b44af1c3bd95385abecac209959b10
This commit allows the quantizer to compare the AC coefficients to
the quantization step size to determine if further multiplication
operations are needed. It makes the quantization process 20% faster
without coding statistics change.
Change-Id: I735aaf6a9c0874c82175bb565b20e131464db64a
This commit fixes the SSE2 version 8x8 Hadamard transform
alignment and makes it consistent with the C version.
Change-Id: I1304e5f97e0e5ef2d798fe38081609c39f5bfe74
This commit replaces the 16x16 2D-DCT transform with Hadamard
transform for RTC coding mode. It reduces the CPU cycles cost
on 16x16 transform by 5X. Overall it makes the speed -6 encoding
speed 1.5% faster without compromise on compression performance.
Change-Id: If6c993831dc4c678d841edc804ff395ed37f2a1b
This commit uses Hadamard transform based rate-distortion cost
estimate for rtc coding mode decision. It improves the compression
performance of speed -6 for many hard clips at lower bit-rates.
For example, 5.5% for jimredvga, 6.7% for mmmoving, 6.1% for
niklas720p. This will introduce extra encoding cycle costs at
this point.
Change-Id: Iaf70634fa2417a705ee29f2456175b981db3d375
Move the scaling factor outside column projection. This avoids
repeated calculation of the same scaling factor. Profiling shows
that the percentage of vp9_int_pro_col_sse2 of overall cycles
goes from 2.29% down to 1.88%.
Change-Id: I5ac4e324ab2d7f33ba2de66dd2a12e04e04dfd66
This commit enables the rtc coding mode to run integral projection
based motion search for golden reference frame. It improves the
speed -6 compression performance by 1.1% on average, 3.46% for
jimred_vga, 6.46% for tacomascmvvga, and 0.5% for vidyo clips. The
speed -6 is about 6% slower.
Change-Id: I0fe402ad2edf0149d0349ad304ab9b2abdf0c804
This commit replaces the SAD with variance as metric for the
integral projection vector match. It improves the search accuracy
in the presence of slight light change. The average speed -6
compression performance for rtc set is improved by 1.7%. No speed
changes are observed for the test clips.
Change-Id: I71c1d27e42de2aa429fb3564e6549bba1c7d6d4d
In ssse3 functions, DEFINE_ARGS macro hard codes qcoeff and dqcoeff
to r3 and r4. If skip is 1, qcoeff and dqcoeff need to be loaded
from the stack, which doesn't work because of the above definitions.
Currently, skip=1 case is not used in the encoder. This patch fixed
the issue, so it can be turned on later.
Change-Id: I998d696b1a7a85dca2b3bcee790b21c21e039147
This commit introduces a new block match motion estimation
using integral projection measurement. The 2-D block and the nearby
region is projected onto the horizontal and vertical 1-D vectors,
respectively. It then runs vector match, instead of block match,
over the two separate 1-D vectors to locate the motion compensated
reference block.
This process is run per 64x64 block to align the reference before
choosing partitioning in speed 6. The overall CPU cycle cost due
to this additional 64x64 block match (SSE2 version) takes around 2%
at low bit-rate rtc speed 6. When strong motion activities exist in
the video sequence, it substantially improves the partition
selection accuracy, thereby achieving better compression performance
and lower CPU cycles.
The experiments were tested in RTC speed -6 setting:
cloud 1080p 500 kbps
17006 b/f, 37.086 dB, 5386 ms ->
16669 b/f, 37.970 dB, 5085 ms (>0.9dB gain and 6% faster)
pedestrian_area 1080p 500 kbps
53537 b/f, 36.771 dB, 18706 ms ->
51897 b/f, 36.792 dB, 18585 ms (4% bit-rate savings)
blue_sky 1080p 500 kbps
70214 b/f, 33.600 dB, 13979 ms ->
53885 b/f, 33.645 dB, 10878 ms (30% bit-rate savings, 25% faster)
jimred 400 kbps
13380 b/f, 36.014 dB, 5723 ms ->
13377 b/f, 36.087 dB, 5831 ms (2% bit-rate savings, 2% slower)
Change-Id: Iffdb6ea5b16b77016bfa3dd3904d284168ae649c
The high bit depth build failed while building for 32bit target.
The bugs were in vp9_highbd_subpel_variance.asm and
vp9_highbd_sad4d_sse2.asm functions. This patch fixed the bugs,
and made 32bit build work.
Change-Id: Idc8e5e1b7965bb70d4afba140c6583c5d9666b75
This patch was to fix issue 924:
https://code.google.com/p/webm/issues/detail?id=924
The SECTION_RODATA macro was modified to support macho32 format.
The sub-pixel functions were modified to pass in 2 more parameters
to handle the global offsets for PIC build.
Change-Id: I3bfcd336bcae945edf300bca4ab40376a2628cd4
For key frame at speed 6: enable the non-rd mode selection in speed setting
and use the (non-rd) variance_based partition.
Adjust some logic/thresholds in variance partition selection for key frame only (no change to delta frames),
mainly to bias to selecting smaller prediction blocks, and also set max tx size of 16x16.
Loss in key frame quality (~0.6-0.7dB) compared to rd coding,
but speeds up key frame encoding by at least 6x.
Average PNSR/SSIM metrics over RTC clips go down by ~1-2% for speed 6.
Change-Id: Ie4845e0127e876337b9c105aa37e93b286193405
Also removes some spurious changes in common/vp9_blockd.h which
was introduced by a rebase issue between nextgen and master branches.
Change-Id: If359f0e9a71bca9c2ba685a87a355873536bb282
(cherry picked from commit 005d80cd05)
(cherry picked from commit 08d2f54800)
(cherry picked from commit 4230c2306c)
This commit reworks the forward transform and quantization process
for 8x8 block coding. It combines the two operations in a single
function to save a store/load stage of the original transform
coefficients. Overall the speed -6 is slightly faster (around 1%
range). The compression performance of speed -6 is improved by
3.4%.
Change-Id: Id6628daef123f3e4649248735ec2ad7423629387
vp9_quantize_fp is the quantization process used by rtc coding
mode. This commit adds a sse2 implementation of it. The
implementation is modified based on vp9_quantize_b_sse2. No speed
difference from ssse3 version.
Change-Id: I24949c5b27df160b4f35117d28858d269454e64a
Combined vp9_denoiser_8xM_sse2 and vp9_denoiser_4xM_sse2 into one
function vp9_denoiser_NxM_sse2_small and passed the bitexact testing.
Changed the name of the function vp9_denoiser_64_32_16xM_sse2 to
vp9_denoiser_NxM_sse2_big.
Change-Id: Ib22478df585994dd347ebae04202c0b701e7f451
All sad function that process above 32 consecutive elements are optimized
for AVX2:
vp9_sad64x64
vp9_sad64x32
vp9_sad32x64
vp9_sad32x32
vp9_sad32x16
vp9_sad64x64_avg
vp9_sad64x32_avg
vp9_sad32x64_avg
vp9_sad32x32_avg
vp9_sad32x16_avg
The functions that appeared as a hotspot is vp9_sad32x32 and vp9_sad64x64
vp9_sad32x32 was optimized by 68% and vp9_sad64x64 was optimized by 90%
both of them gave and overall ~2.3% user level gain
Change-Id: Iccf86b375a2b54c5fbbe685902ead0c9a561b9fd
The concept:
There's too much noise in source pixels for variance and at low bitrate
the reconstructed looks nothing like the source so we have problems
getting good partitionings with either. This skirts the issue by using
a box blur scaled down version for variance calculations. To compare
against source_var_ moved keyframe to be rd based like source_var.
Change-Id: Ie3babdbfadae324b7b5a76bea192893af27f0624
This SSE2 is based on VP8 denoiser's SSE2 code. In VP8, there are
only 16x16 blocks in denoiser, while in VP9, there are 13 different
block sizes.
By adding this SSE2 code, the improvement of encoder speed is around
20%(using C code vs using SSE2 code), vary for different clips.
The unit test for VP9 denoiser is to confirm that the SSE2 code is
bit-exact with the C code. The unit test covers all block size.
Change-Id: Ic8d8ac26db4ea40a5f146b5678a065af07eaaa3d
in the sub_pixel_*variance* function the dst is aligned to 16 bytes and not
to 32 bytes - now load unaligned data
Change-Id: I2e0b9745543697efc56fefa32857ea10117af135
in the function sad32x32x4d and sad64x64x4d the source is aligned to 16 bytes
and not to 32 bytes - the load is now unaligned.
Change-Id: I922fdba56d0936b5cf72e4503519f185645a168c
Remove all the redundant dct functions (dct4x4, dct8x8)
in avx2 except dct32x32 those functions were copied originally from dct_sse2
Change-Id: I742576fbf5175f3ac09f2076976a9247b259323e
This commit enables a new quantization process for 32x32 2D-DCT
transform coefficient blocks. It improves the compression
performance of speed 5 by 1.4%. The overall compression gains of
speed 5 due to the new quantization scheme is 4.7%. It also includes
the SSSE3 implementation of the 32x32 quantization process.
Change-Id: I0855b124fd6462418683f783f5bcb44255c9993b
This commit re-designs the quantization process for transform
coefficient blocks of size 4x4 to 16x16. It improves compression
performance for speed 7 by 3.85%. The SSSE3 version for the
new quantization process is included.
The average runtime of the 8x8 block quantization is reduced
from 285 cycles -> 255 cycles, i.e., over 10% faster.
Change-Id: I61278aa02efc70599b962d3314671db5b0446a50
This commit enables a fast path computational flow for forward
transformation. It checks the sse and variance of prediction
residuals and decides if the quantized coefficients are all
zero, dc only, or more. It then selects the corresponding coding
path in the forward transformation and quantization stage.
It is currently enabled in rtc coding mode. Will do it for rd
coding mode next.
In speed -6, the runtime for pedestrian_area 1080p at 1000 kbps
goes down from 14234 ms to 13704 ms, i.e., about 4% speed-up.
Overall coding performance for rtc set is changed by -0.18%.
Change-Id: I0452da1786d59bc8bcbe0a35fdae9f623d1d44e1
The SSSE3 implementation might find a potential overflow issue in
its second 1-D transform, if all input residual pixels are close to
255. This commit fixes the issue and re-enables the unit test on
the SSSE3 version.
Change-Id: I0520478abdab7afd3ff2842516bec951111e9b3c
Renames all x86_64 specific assembly files to consistently
end in _x86_64.asm. This will be useful for build systems to
handle these files differently.
All new 64-bit specific assembly files should use the new
naming convention.
Change-Id: I36c89584967c82ffc4088b1b5044ac15d2bb7536
This commit adjusts the forward 16x16 DCT computation steps to
simplify the register level operations. It fixes the corresponding
sse2 version accordingly.
Change-Id: I72a9c25b8ca9442fc5e113f47cd701ae55aa7f08
vp9_block_error_sse2 can only handle 16 bytes at a time but
the function requires to handle a sequence of 32 bytes at a time
so each 16 bytes is handled in a different register.
With AVX2 optimization the 32 bytes can be handled in one register instead
of two in the SSE2
The vp9_block_error was optimized by 85%.
The user level was optimized by 1.2%
Change-Id: Ia8fffe60e61eff7432a5fbd538757894f6c319fd
Includes changes that are not compatible with VS windows builds.
Amongst other things stdint.h is not supported in VS.
This reverts commit 89fbf3de50.
Change-Id: Ifa86d7df250578d1ada9b539c9ff12ed0c523cdd
This commit enables SSSE3 version full inverse 8x8 2D-DCT and
reconstruction. It makes the runtime of vp9_idct8x8_64_add down
from 256 cycles (SSE2) to 246 cycles.
Change-Id: I0600feac894d6a443a3c9d18daf34156d4e225c3
Assembly implementation of ssse3 8x8 forward 2D-DCT. The current
version is turned on only for x86_64. The average unit runtime
goes from 157 cycles down to 136 cycles, i.e., about 12.8% faster.
This translates into about 1.5% speed-up for pedestrian_area 1080p
at speed 2.
Change-Id: I0f12435857e9425ed7ce12541344dfa16837f4f4