1. We didn't scale source image in lower layers so that
the stats are incorrect.
2. We didn't extend borders for re-constructed image.
Change-Id: Ia8d7bafbdb695ffa7f504e171f9449812e7bb0a3
Remove duplicate WebM parsing code in test/webm_video_source.h and linking it
against webmdec.c which does the exact same thing.
Change-Id: Ib7152eecde890fca58be42028cab18c9cb54221c
To make direct side by side testing this patch combines two
VBR corrections schemes to allow more direct side by side testing.
(The other patch was by Debargha chg id I0cd1f7...)
Change-Id: I271c45e5c4ccf8de8305589000218b80d9dc3a25
The background detection only tracks luma component. This commits
removes the frame buffer pointer retrieval for chroma components.
Change-Id: I098bd2950f5e5829ed5dc2b48568167248da7fad
This patch sets up a quad_tree structure (pc_tree) for holding all of
pick_mode_context data we use at any square block size during encoding
or picking modes. That includes contexts for 2 horizontal and 2 vertical
splits, one none, and pointers to 4 sub pc_tree nodes corresponding
to split. It also includes a pointer to the current chosen partitioning.
This replaces code that held an index for every level in the pick
modes array including: sb_index, mb_index,
b_index, ab_index.
These were used as stateful indexes that pointed to the current pick mode
contexts you had at each level stored in the following arrays
array ab4x4_context[][][],
sb8x4_context[][][], sb4x8_context[][][], sb8x8_context[][][],
sb8x16_context[][][], sb16x8_context[][][], mb_context[][], sb32x16[][],
sb16x32[], sb32_context[], sb32x64_context[], sb64x32_context[],
sb64_context
and the partitioning that had been stored in the following:
b_partitioning, mb_partitioning, sb_partitioning, and sb64_partitioning.
Prior to this patch before doing an encode you had to set the appropriate
index for your block size ( switch statement), update it ( up to 3
lookups for the index array value) and then make your call into a recursive
function at which point you'd have to call get_context which then
had to do a switch statement based on the blocksize, and then up to 3
lookups based upon the block size to find the context to use.
With the new code the context for the block size is passed around directly
avoiding the extraneous switch statements and multi dimensional array
look ups that were listed above. At any level in the search all of the
contexts are local to the pc_tree you are working on (in?).
In addition in most places code that used to call sub functions and
then check if the block size was 4x4 and index was > 0 and return
now don't preferring instead to call the right none function on the inside.
Change-Id: I06e39318269d9af2ce37961b3f95e181b57f5ed9
There is no need to initialize source/dst frame buffers at frame
level. These will be done at block coding stage. This commit hence
removes the redundant operations.
Change-Id: I11d9f2556058c6205c8e58ed53e31f78622c41b7
Add code to monitor over and under spend and
apply limited correction to the data rate of subsequent
frames. To prevent the problem of starvation or overspend
on individual frames (especially near the end of a clip) the
maximum adjustment on a single frame is limited to a %
of its un-modified allocation.
Change-Id: I6e1ca035ab8afb0c98eac4392115d0752d9cbd7f
This commit compares the current original frame to the previous
original frame at 64x64 block level and decides if the entire
block belongs to background area. If it is in the background area,
skip non-RD partition search and copy the partition types of the
collocated block in the previous frame.
For vidyo1 in the rtc set, this makes the speed -5 coding speed
about 8% faster. The overall compression performance is down by
1.37% for rtc set.
Change-Id: Iccf920562fcc88f21d377fb6a44c547c8689b7ea
This commit added a check of reference frame to make sure that pre
buffer pointers are initialized only when necessary and make them
to 0 if ref frame is intra, hence those buffer should never be used.
Change-Id: Ieb474fcd9feb759f02e2f9c282b7348a8fa31117