Skip fetching original frame pointers for UV in background check
The background detection only tracks luma component. This commits removes the frame buffer pointer retrieval for chroma components. Change-Id: I098bd2950f5e5829ed5dc2b48568167248da7fad
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@ -1273,7 +1273,6 @@ static void set_source_var_based_partition(VP9_COMP *cpi,
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static int is_background(VP9_COMP *cpi, const TileInfo *const tile,
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int mi_row, int mi_col) {
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MACROBLOCK *const x = &cpi->mb;
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uint8_t *src, *pre;
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int src_stride, pre_stride;
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@ -1283,11 +1282,10 @@ static int is_background(VP9_COMP *cpi, const TileInfo *const tile,
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int this_sad = 0;
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int threshold = 0;
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vp9_setup_src_planes(x, cpi->Source, mi_row, mi_col);
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src_stride = x->plane[0].src.stride;
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src = x->plane[0].src.buf;
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// This assumes the input source frames are of the same dimension.
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src_stride = cpi->Source->y_stride;
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src = cpi->Source->y_buffer + (mi_row * MI_SIZE) * src_stride +
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(mi_col * MI_SIZE);
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pre_stride = cpi->Last_Source->y_stride;
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pre = cpi->Last_Source->y_buffer + (mi_row * MI_SIZE) * pre_stride +
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(mi_col * MI_SIZE);
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