Adds a fast diamond search which is about 5% faster than FAST_HEX
with only a 0.1% drop in psnr when turned on for both speeds 5 and 7.
This search is turned on for speed 7.
Change-Id: I497630aa88a5148926086bb3038e7975e5f4eb98
This commit replaces SAD cost with modeled rate-distortion cost
for non-RD mode decision. It translates the prediction residual
SSE into estimate rate and reconstruction distorion costs, hence
capturing the quantization setting effect. The compression
performance of speed -7 for rtc set is improved by 14.79%.
Change-Id: Ifda014eb0501d13109fe7f92680bf1410b463632
Set speed features before running frame encoding. This avoids
redundant RD threshold calculation in key frame coding.
Change-Id: If8e3cf2c02976baa59b310c1c23af9eea0c46e36
* Remove all non-DC intra modes for BLOCK_32x32 and up
* Remove all intra modes for blocks bigger than BLOCK_32x32
* Remove ZEROMV for BLOCK_32x32 and up
* Only consider NEARESTMV for blocks bigger than BLOCK_32x32
Change-Id: Ia18351a238213e2f072f9e481d622949346a245f
The core motion estimation fucntions all return sad now consistently.
The only exception is vp9_full_pixel_diamond(), however the core diamond
and refining search routines called from vp9_full_pixel_diamond() also
return SAD. If variance of pred error + mv cost is desired it must be
calculated explicitly outside these functions. For very fast encoding,
hopefully this will eliminate some redundant computations.
Also suggests reimplementing FAST_HEX with the vp9_pattern_search
framework. It is not exactly the same as the existing FAST_HEX, but
performance is slightly better and speed is very similar. Enables
removing a lot of duplicate code.
Change-Id: I152736393438c25bdf7e96b37cbb8ce330f4f94a
This patch adds a new speed feature which doesn't do the rather
expensive entropy context lookup or save to the table, while
doing costing.
The speed up on desktop36p.y4m is around 10% other clips much less.
On the RTC test set this was + 1% in overall datarate.
Change-Id: Ia5144bbf45270671e7be9c8e4055369909e2f738
This gets more accurate mode hit stats. It's also the first step to
handling ZEROMV not being allowed more intelligently.
Change-Id: I5de6734507b5177bf73e9ddbad923f218c39f3e4
intra_y_mode_mask is already enforced for the sub8x8 case.
intra_uv_mode_mask is already enforced for all sizes.
Change-Id: Ia9dd14701cb49873c2e8f24eb5f8b255eaf76a1f
Adds a speed 8 to VP9 where only the nearestmv (0 mv) is searched.
This seems to be about the same speed as vp8 speed 5.
Adds a new speed feature to disable inter modes based on a mask for
each blocksize.
Adds code for having lower complexity motion search methods
in nonrd pick mode function, even though speed 7 still uses DIAMOND
search for now.
Also uses HEX search for speed 6 rather than FAST_HEX which improves
psnr by 0.56% without any noticeable speed drop (tested on gipsmotion).
Change-Id: Ic13176572dbd3aed5884a26786940a4b1bbd8a75
In handle_inter_mode, the reference frames are set in refs buffer.
One can use refs buffer directly to avoid redundant fetch.
Change-Id: I811d408cae52dcd5e053dd4bfe69550eb6a2ff56