Also set the flag to 1 when exit early choosing 64x64 block
such that skipping new mv for golden works in these scenerios.
Change the size of prev_segment_id to the number of superblocks
to save memory.
Borg test shows quality regression of 0.012% on average PSNR
and 0.035% on SSIM.
Change-Id: I5014224c8617d439d35c66ece3fed9ae30b31d23
Avoid many visual artifacts. Compression quality is improved by more
than 1%. Encode speed is about 4% for QVGA and 6% for VGA faster on
android.
Change-Id: I4dd0a81429ddf7efdef1e80a191da5fb8de8e8af
Renames SSIM to VpxSSIM as an upscaled weighted SSIM metric, then prints
Y, U and V channels unweighted as well as a weighted but not scaled SSIM
score that's 8/1/1 parts Y/U/V (same as VpxSSIM).
Change-Id: Iff800cc8f145314eeb1a9b4af1e11a25bec095ca
For speed 8, it speeds up the encoding on android by 6% for QVGA and
7.4% for VGA with the new threshold. Overall PSNR is improved by 0.667
for rtc.
Change-Id: I4a644560b32c0b5b4e9f49ffb953d000413a3732
If enabled denoiser will only denoise the top spatial layer for now.
Added unittest for SVC with denoising.
Change-Id: Ifa373771c4ecfa208615eb163cc38f1c22c6664b
This commit reworks the SSSE3 implementation of the forward 8x8
2D-DCT. It uses a cyclic rotation approach to the temporary xmm
registers. It reduces the average cycles from 158 to 154. The SSE2
version uses 169 cycles.
Change-Id: I1b79b9642aae0ed3fb3cefb5b70246e6de5d5caa
When aq=3 mode is on and the gf_cbr_boost is set: make sure golden frame
is always refreshed, and don't incorporate segement cost in qp setting
on the boosted golden frame.
Better performance on RTC set with gf_cbr_boost on,
for example with gf_cbr_boost=50, gains from ~0.5-3%.
Change-Id: Ie811f5e4d444ff3320bd6e2c1745b2c4c09a8460
Quality improved by 1.866 and 0.386 for two noisy clips (dark720p and
marcooffice720p), respectively.
Change-Id: Ib33a7672ae9ca53da156208f7cd13f07b5543e44
Avoid the qp-clamping on gf/alt frame if gf_cbr_boost_pct is set.
Change only affect CBR mode when gf_cbr_boost_pct is set.
Change-Id: I0655ed4f2b047c8ed1ed33a070c17960ad776704
This was much more amenable to optimization than the across filter.
Speedup of almost 2.5x
BUG=webm:1320
Change-Id: I49acc0f9cb2e7642303df90132cbc938acade4c4
Speed test shows 25% gain on vpx_idct16x16_256_add_neon(),
and vpx_idct16x16_10_add_neon() got trippled.
Change-Id: If8518d9b6a3efab74031297b8d40cd83c4a49541