Added the resize_test unit test to the VP9 set.
Set g_in_frames = 0 to avoid a problem when the total
number of frames being encoded is smaller than
g_in_frames. In this case the test will not have
access to the encoded frames and will not be able to
compare them for testing for encoder/decoder mismatch.
Change-Id: I0d2ff8ef058de7002c5faa894ed6ea794d5f900b
If the current obtained distortion is very small, which happens
for static image case, we pick the current partition type without
further split checking.
This won't affect regular videos. For static videos, we got 10%~12%
encoding speed gain. PSNR was better for some clips, and worse for
others. Overall it was even.
Change-Id: If787a57bedf46fc595ca4f5ded2b0c0a69e9fdef
Thank Paul for the suggestions. While turning on static-thresh
for static-image videos, a big jump on bitrate was seen. In this
patch, we detected static frames in the video using first-pass
stats. For different cases, disable encode breakout or reduce
encode breakout threshold to limit the skipping.
More modification need be done to break incorrect partition
picking pattern for static frames while skipping happens.
Change-Id: Ia25f47041af0f04e229c70a0185e12b0ffa6047f
A previous speed feature skipped modes not used in earlier
partitions but this not longer worked as intended following
changes to the partition coding order and in conjunction
with some other speed features (Especially speed 2 and above).
This modified mode skip feature sets a mask after the first X
modes have been tested in each partition depending on the
reference frame of the current best case.
This patch also makes some changes to the order modes are
tested to fit better with this skip functionality.
Initial testing suggests speed and rd hit count improvements
of up to 20% at speed 1. Quality results. (derf -1.9%, std hd +0.23%).
Change-Id: Idd8efa656cbc0c28f06d09690984c1f18b1115e1
This commit completes the per coefficient accuracy check and memory
overflow check for SSE2 and other implemented versions of 16x16
transform.
Change-Id: If26a3e4f6ba82ccecc13f0b73cb8f7bb6ac14584
This commit refactors the 16x16 transform unit test. It enables the
test on all implemented versions of forward and inverse 16x16 transform
modules.
Change-Id: I0c7d5f3c5fdd5d789a25f73e287aeeaf463b9d69
Sample app: vp9_spatial_scalable_encoder
vpx_codec_control extensions:
VP9E_SET_SVC
VP9E_SET_WIDTH, VP9E_SET_HEIGHT, VP9E_SET_LAYER
VP9E_SET_MIN_Q, VP9E_SET_MAX_Q
expanded buffer size for vp9_convolve
modified setting of initial width in vp9_onyx_if.c so that layer size
can be set prior to initial encode
Default number of layers set to 3 (VPX_SS_DEFAULT_LAYERS)
Number of layers set explicitly in vpx_codec_enc_cfg.ss_number_layers
Change-Id: I2c7a6fe6d665113671337032f7ad032430ac4197
In configure when internal-stats is enabled, because postprocessing
code is needed for computing stats for enabling internal-stats
Change-Id: I3601dc5a4aa65feb99465452486a21e75eb62c1f
The commit changes the border pixel extension from 160 pixel each side
to what is necessary in arnr filter or motion estimation portion, i.e.
16 pixel on top and left side. For right or bottom side, the extension
is changed to either round up image size to multiple of 64 or at least
16 pixels.
Change-Id: Ic05e19b94368c1ab4df568723aae5734e6c3d2c5
The 16x16 transform unit test suggested that the peak coefficient
value can reach 32639. This could cause potential overflow issue
in the SSSE3 implmentation of 16x16 block quantization. This commit
fixes this issue by replacing addition with saturated addition.
Change-Id: I6d5bb7c5faad4a927be53292324bd2728690717e
this prevents returning an address smaller than the natural heap
alignment from vpx_malloc on e.g., x86_64
Change-Id: I283e858664a8529f28b22060c3815116a7798c0d
Adds a new end-usage option for constant quality encoding in vpx. This
first version implemented for VP9, encodes all regular inter frames
using the quality specified in the --cq-level= option, while encoding
all key frames and golden/altref frames at a quality better than that.
The current performance on derfraw300 is +0.910% up from bitrate control,
but achieved without multiple recode loops per frame.
The decision for qp for each altref/golden/key frame will be improved
in subsequent patches based on better use of stats from the first pass.
Further, the qp for regular inter frames may also be varied around the
provided cq-level.
Change-Id: I6c4a2a68563679d60e0616ebcb11698578615fb3
mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of a pointer to a MODE_INFO struct and
a "in the image" flag. The MODE_INFO structs are now stored
as a stream, eliminating unnecessary copies and is a little
more cache friendly.
For the test clips used, the decoder performance improved
by ~4.3% (1080p) and ~9.7% (720p).
Patch Set 2: Re-encoded clips with latest. Now ~1.7% (1080p)
and 5.9% (720p).
Change-Id: I846f29e88610fce2523ca697a9a9ef2a182e9256
This commit enabled a full functional test on 32x32 forward/inverse
transform, including round-trip error and memory overflow check. It
tests the prototype functions in C and all other implementations if
applicable.
Change-Id: I9cc50b05abdb4863e7abbcb29209a19b1fe90da7
The 32x32 forward transform can potentially reach peak coefficient
value close to 32700, while the rounding factor can go upto 610.
This could cause overflow issue in the SSSE3 implementation of 32x32
quantization process.
This commit resolves this issue by replacing the addition operations
with saturated addition operations in 32x32 block quantization.
Change-Id: Id6b98996458e16c5b6241338ca113c332bef6e70
The segment feature SEG_LVL_SKIP requires the prediction unit size
to be at least BLOCK_8X8. This commit makes the requirement to be
explicit. This is to prevent future encoder implementations from
making wrong choices.
Change-Id: I0127f0bd4c66e130b81f0cb0a8d3dbfe3b2da5c2
There is another unit test that has been failing randomly on win32
build. Investigation has shown that the failure was caused by simd
register state is not reset appropriately in the fdct8x8 test. This
commit added ClearSystemState() in the teardown of this test, tests
showed it resolved the random failure issue for win32 build.
Related issue: https://code.google.com/p/webm/issues/detail?id=614
Change-Id: I9381d0c1a6f4b855ccaeef1aca8c417ac8c71ee2