mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of pointers to MODE_INFO structs. The
MODE_INFO structs are now stored as a stream (decoder only),
eliminating unnecessary copies and is a little more cache
friendly.
Change-Id: I031d376284c6eb98a38ad5595b797f048a6cfc0d
mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of a pointer to a MODE_INFO struct and
a "in the image" flag. The MODE_INFO structs are now stored
as a stream, eliminating unnecessary copies and is a little
more cache friendly.
For the test clips used, the decoder performance improved
by ~4.3% (1080p) and ~9.7% (720p).
Patch Set 2: Re-encoded clips with latest. Now ~1.7% (1080p)
and 5.9% (720p).
Change-Id: I846f29e88610fce2523ca697a9a9ef2a182e9256
VP9_COMMON is the right place to segmentatation struct because it has
global segmentation parameters, not something specific to macroblock
processing.
Change-Id: Ib9ada0c06c253996eb3b5f6cccf6a323fbbba708
Renamed:
MAX_MB_SEGMENTS to MAX_SEGMENTS
MB_SEG_TREE_PROBS to SEG_TREE_PROBS
The minimum unit for segmentation in the segment map
is now 8x8 so it is misleading to use MB_ as macro-block
traditionally refers to a 16x16 region.
Change-Id: I0b55a6f0426bb46dd13435fcfa5bae0a30a7fa22
Removing tile_rows and tile_columns from VP9Common, removing redundant
constants MIN_TILE_WIDTH and MAX_TILE_WIDTH, changing signature of
vp9_get_tile_n_bits.
Change-Id: I8ff3104a38179b2c6900df965c144c1d6f602267
Making implementation of vp9_set_pred_flag_{seg_id, mbskip} consistent
with vp9_get_segment_id without using confusing sub(a, b) macro. Passing
mi_row and mi_col to functions explicitly instead of replying on
mb_to_right_edge and mb_to_bottom_edge.
Change-Id: I54c1087dd2ba9036f8ba7eb165b073e807d00435
Adding segmentation struct to vp9_seg_common.h. Struct members are from
macroblockd and VP9Common structs. Moving segmentation related constants
and enums to vp9_seg_common.h.
Change-Id: I23fabc33f11a359249f5f80d161daf569d02ec03
Using vp9_set_pred_flag function instead of custom code, adding
decode_tokens function which is now called from decode_atom,
decode_sb_intra, and decode_sb.
Change-Id: Ie163a7106c0241099da9c5fe03069bd71f9d9ff8
Work-in-progress, not yet ready for review. TODO items:
- bitstream writing (encoder) and reading (decoder)
- decoder reconstruction
Change-Id: I5afb7284e7e0480847b47cd0097cb469433c9081
Changing the order of probabilities inside mb_segment_tree_probs in order
to use treed_read/treed_write function instead of custom code.
Change-Id: I843487d5057913b9358db73da270893eefecc6c8
Function set_mb_row() and set_mb_col() do similar work and are always
called together, this commit merged them into a single function for
clarity and easy maintainence. This was a TODO item.
Change-Id: I956bd9ed6afb8b2b0469b20fd8bc893b26f8a0f3
Also some further simplification following removal
of top node code.
There is an issue in regards to the shared file vp8cx.h
in regard to the roi_map as this interface assumes that
there are only 4 segments. I have left the value here as
4 for now meaning that the roi_map interface is broken
for VP9.
Note that this change would have been easier if I hadn't
had to search for hard wire instances of the number 4
and <= 3.
Change-Id: Ia8b6deea4be4dbd20deb1656e689dd43a5f190e8
Remove top node optimization.
The improvement this gives is not sufficient to justify
the extra complexity.
Change-Id: I2bb4a12a50ffd52cacfa4a3e8acbb2e522066905
Adds RD integration for 32x16, 16x32, 64x32 and 32x64 rectangular blocks.
Derf almost +0.6%, HD a little over +1.0%, STDHD +1.3%.
Change-Id: Id651fdb6a655fdbb5c47009757e63317acfb88a5
This patch revamps the entropy coding of coefficients to code first
a non-zero count per coded block and correspondingly remove the EOB
token from the token set.
STATUS:
Main encode/decode code achieving encode/decode sync - done.
Forward and backward probability updates to the nzcs - done.
Rd costing updates for nzcs - done.
Note: The dynamic progrmaming apporach used in trellis quantization
is not exactly compatible with nzcs. A suboptimal approach has been
used instead where branch costs are updated to account for changes
in the nzcs.
TODO:
Training the default probs/counts for nzcs
Change-Id: I951bc1e22f47885077a7453a09b0493daa77883d
Removing redundant 'extern' keyword from function declarations and making
function arguments lower case.
Change-Id: Idae9a2183b067f2b6c85ad84738d275e8bbff9d9
These allow sending partial bitstream packets over the network before
encoding a complete frame is completed, thus lowering end-to-end
latency. The tile-rows are not independent.
Change-Id: I99986595cbcbff9153e2a14f49b4aa7dee4768e2
This is after discussion with the hardware team. Update the unit test
to take these sizes into account. Split out some duplicate code into
a separate file so it can be shared.
Change-Id: I8311d11b0191d8bb37e8eb4ac962beb217e1bff5
This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.
There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log
Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.
The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.
Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.
TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
should not cross tile edges, or we should emulate such borders as
if they were off-frame, to limit error propagation to within one
tile only. This doesn't have to be the default behaviour but could
be an optional bitstream flag.
Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
Remove lst_fb_idx, gld_fb_idx, alt_fb_idx, refresh_last_frame,
refresh_golden_frame, refresh_alt_ref_frame from common. Gold/Alt are
encode side conventions. From the decoder's perspective, we want to be
dealing with numbered references.
Updates to active_ref 2 signal mode context switches, vestigial from
refresh_alt_ref_frame. This needs some clean up to make sense with
increased numbers of reference frames, as well as reimplementing the
swapping of alt/golden which was previously done using the
buffer-to-buffer copy mechanism removed in an earlier commit.
Change-Id: I7334445158b7666f9295d2a2dd22aa03f4485f58