Optimizing 2 functions to process 32 elements in parallel instead of 16:
1. vp9_sub_pixel_variance64x64
2. vp9_sub_pixel_variance32x32
both of those function were calling vp9_sub_pixel_variance16xh_ssse3
instead of calling that function, it calls vp9_sub_pixel_variance32xh_avx2
that is written in avx2 and process 32 elements in parallel.
This Optimization gave 70% function level gain and 2% user level gain
Change-Id: I4f5cb386b346ff6c878a094e1c3b37e418e50bde
A bug was reported in Issue 702: "SIGILL (Illegal instruction) when
transcoding with vp9 - using FFmpeg". It was reproduced and fixed.
Change-Id: Ie32c149a89af02856084aeaf289e848a905c7700
Optimizing the variance functions: vp9_variance16x16, vp9_variance32x32,
vp9_variance64x64, vp9_variance32x16, vp9_variance64x32,
vp9_mse16x16 by migrating to AVX2
some of the functions were optimized by processing 32 elements instead of 16.
some of the functions were optimized by processing 2 loop strides of 16
elements in a single 256 bit register
This optimization gives between 2.4% - 2.7% user level performance gain
and 42% function level gain.
Change-Id: I265ae08a2b0196057a224a86450153ef3aebd85d
Modifications are done to reduce the total clock cycle.
Speedup: 1.2
Tested with: park_joy_420_720p50.y4m
Change-Id: Ia36b87e62e2f80a5fadaf5628729aedc80f38f3f
The step that sums three input samples could potentially cause the
intermediate result go beyond 16 bit limit, when operating as the
second 1-D transform. This commit fixes the issue.
Change-Id: Iaf512449ac2d25ddd8a806d760afab362c62a516
This patch fixed the issue reported in "Issue 655: remove textrel's
from 32-bit vp9 encoder". The set of vp9_subpel_variance functions
that used x86inc.asm ABI didn't build correctly for 32bit PIC. The
fix was carefully done under the situation that there was not
enough registers.
After the change, we got
$ eu-findtextrel libvpx.so
eu-findtextrel: no text relocations reported in 'libvpx.so'
Change-Id: I1b176311dedaf48eaee0a1e777588043c97cea82
For consistency with idct function names. Renames:
vp9_short_fdct4x4 -> vp9_fdct4x4
vp9_short_walsh4x4 -> vp9_fwht4x4
Change-Id: Id15497cc1270acca626447d846f0ce9199770f58
Just making fdct consistent with iht/idct/fht functions which all use
stride (# of elements) as input argument.
Change-Id: I0ba3c52513a5fdd194f1e7e2901092671398985b
Just making fdct consistent with iht/idct/fht functions which all use
stride (# of elements) as input argument.
Change-Id: Ibc944952a192e6c7b2b6a869ec2894c01da82ed1
Just making fdct consistent with iht/idct/fht functions which all use
stride (# of elements) as input argument.
Change-Id: I2d95fdcbba96aaa0ed24a80870cb38f53487a97d
Just making fdct consistent with iht/idct/fht functions which all use
stride (# of elements) as input argument.
Change-Id: Id623c5113262655fa50f7c9d6cec9a91fcb20bb4
Simplify the k_cvtlo_epi16 and k_cvthi_epi16 to only two
instructions. Then inlined them.
quoting from intel MMX_App_Compute_16bit_Vector.pdf
"The PMADDWD instruction multiplies four
pairs of 16-bit numbers and produces partial sums of the results
and can do so once per clock (with a three-clock latency)."
so I am assuming that there will be three clock overhead after the
last _mm_madd_pi16 command.
Even with the overhead the number of clocks in general should be
smaller. I am not sure though becasue I could not find information
about number of clocks required for instructions in k_cvtlo_epi16
and k_cvthi_epi16. I will run a test and compare the execution time.
Change-Id: Ieda4aa338f69ad3dd196ac6e7892da3cf1b47ea7
The 16x16 transform unit test suggested that the peak coefficient
value can reach 32639. This could cause potential overflow issue
in the SSSE3 implmentation of 16x16 block quantization. This commit
fixes this issue by replacing addition with saturated addition.
Change-Id: I6d5bb7c5faad4a927be53292324bd2728690717e
The 32x32 forward transform can potentially reach peak coefficient
value close to 32700, while the rounding factor can go upto 610.
This could cause overflow issue in the SSSE3 implementation of 32x32
quantization process.
This commit resolves this issue by replacing the addition operations
with saturated addition operations in 32x32 block quantization.
Change-Id: Id6b98996458e16c5b6241338ca113c332bef6e70
This commit fixed the potential overflow issue in the SSE2
implementation of 32x32 forward DCT. It resolved the corrupted
coded frames in the border of scenes.
Change-Id: If87eef2d46209269f74ef27e7295b6707fbf56f9
The 32x32 quantization process can potentially have the intermediate
stacks over 16-bit range, thereby causing enc/dec mismatch. This commit
fixes this overflow issue in the SSSE3 implementation, as well as the
prototype, of 32x32 quantization.
This fixes issue 607 from webm@googlecode.
Change-Id: I85635e6ca236b90c3dcfc40d449215c7b9caa806
In subpel_avg_variance functions, code similar to the following
punpkldq m2, [addr]
actually reads 8 bytes. For functions that are supposed to work on
buffers only have less 8 bytes a line, this caused valgrind error
of reading uninitialized memory.
Change-Id: I2a4c079dbdbc747829bd9e2ed85f0018ad2a3a34
Enable SSE2 implementation of high precision 32x32 forward DCT. The
intermediate stacks are of 32-bits. The run-time goes down from
32126 cycles to 13442 cycles.
Change-Id: Ib5ccafe3176c65bd6f2dbdef790bd47bbc880e56
This is in preparation for the SSE2 version of the high-precision
32x32 forward DCT which will share a lot of code with the existing
low precision version used for rate-distortion search.
Change-Id: I7084b6bdfb480b1fabb8493fb14e3f7fcc7888c0
This commit enables 16x16 ADST/DCT forward hybrid transform using SSE2
operations. It reduces the runtime from 5433 cycles to 1621 cycles, at
no compression performance loss.
Change-Id: I75fd7f1984e9e28846af459f810ff0d6ae125230