Using stride (# of elements) instead of pitch (bytes) in fdct4x4.
Just making fdct consistent with iht/idct/fht functions which all use stride (# of elements) as input argument. Change-Id: I0ba3c52513a5fdd194f1e7e2901092671398985b
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@ -31,15 +31,15 @@ void fdct4x4(int16_t *in, int16_t *out, uint8_t* /*dst*/,
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}
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void idct4x4_add(int16_t* /*in*/, int16_t *out, uint8_t *dst,
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int stride, int /*tx_type*/) {
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vp9_idct4x4_16_add_c(out, dst, stride >> 1);
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vp9_idct4x4_16_add_c(out, dst, stride);
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}
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void fht4x4(int16_t *in, int16_t *out, uint8_t* /*dst*/,
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int stride, int tx_type) {
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vp9_short_fht4x4_c(in, out, stride >> 1, tx_type);
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vp9_short_fht4x4_c(in, out, stride, tx_type);
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}
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void iht4x4_add(int16_t* /*in*/, int16_t *out, uint8_t *dst,
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int stride, int tx_type) {
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vp9_iht4x4_16_add_c(out, dst, stride >> 1, tx_type);
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vp9_iht4x4_16_add_c(out, dst, stride, tx_type);
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}
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class FwdTrans4x4Test : public ::testing::TestWithParam<int> {
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@ -78,7 +78,7 @@ TEST_P(FwdTrans4x4Test, SignBiasCheck) {
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ACMRandom rnd(ACMRandom::DeterministicSeed());
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DECLARE_ALIGNED_ARRAY(16, int16_t, test_input_block, 16);
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DECLARE_ALIGNED_ARRAY(16, int16_t, test_output_block, 16);
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const int pitch = 8;
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const int pitch = 4;
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int count_sign_block[16][2];
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const int count_test_block = 1000000;
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@ -152,7 +152,7 @@ TEST_P(FwdTrans4x4Test, RoundTripErrorCheck) {
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for (int j = 0; j < 16; ++j)
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test_input_block[j] = src[j] - dst[j];
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const int pitch = 8;
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const int pitch = 4;
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RunFwdTxfm(test_input_block, test_temp_block, dst, pitch, tx_type_);
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for (int j = 0; j < 16; ++j) {
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@ -698,7 +698,7 @@ specialize vp9_short_fht16x16 sse2
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prototype void vp9_short_fdct8x8 "int16_t *InputData, int16_t *OutputData, int pitch"
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specialize vp9_short_fdct8x8 sse2
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prototype void vp9_short_fdct4x4 "int16_t *InputData, int16_t *OutputData, int pitch"
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prototype void vp9_short_fdct4x4 "int16_t *InputData, int16_t *OutputData, int stride"
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specialize vp9_short_fdct4x4 sse2
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prototype void vp9_short_fdct32x32 "int16_t *InputData, int16_t *OutputData, int stride"
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@ -36,14 +36,13 @@ static void fdct4(const int16_t *input, int16_t *output) {
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output[3] = dct_const_round_shift(temp2);
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}
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void vp9_short_fdct4x4_c(int16_t *input, int16_t *output, int pitch) {
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void vp9_short_fdct4x4_c(int16_t *input, int16_t *output, int stride) {
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// The 2D transform is done with two passes which are actually pretty
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// similar. In the first one, we transform the columns and transpose
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// the results. In the second one, we transform the rows. To achieve that,
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// as the first pass results are transposed, we tranpose the columns (that
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// is the transposed rows) and transpose the results (so that it goes back
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// in normal/row positions).
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const int stride = pitch >> 1;
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int pass;
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// We need an intermediate buffer between passes.
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int16_t intermediate[4 * 4];
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@ -587,18 +586,17 @@ void vp9_short_fht8x8_c(int16_t *input, int16_t *output,
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/* 4-point reversible, orthonormal Walsh-Hadamard in 3.5 adds, 0.5 shifts per
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pixel. */
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void vp9_short_walsh4x4_c(int16_t *input, int16_t *output, int pitch) {
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void vp9_short_walsh4x4_c(int16_t *input, int16_t *output, int stride) {
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int i;
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int a1, b1, c1, d1, e1;
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int16_t *ip = input;
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int16_t *op = output;
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int pitch_short = pitch >> 1;
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for (i = 0; i < 4; i++) {
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a1 = ip[0 * pitch_short];
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b1 = ip[1 * pitch_short];
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c1 = ip[2 * pitch_short];
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d1 = ip[3 * pitch_short];
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a1 = ip[0 * stride];
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b1 = ip[1 * stride];
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c1 = ip[2 * stride];
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d1 = ip[3 * stride];
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a1 += b1;
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d1 = d1 - c1;
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@ -402,7 +402,7 @@ void vp9_xform_quant(int plane, int block, BLOCK_SIZE plane_bsize,
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xoff = 4 * (block & twmask);
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yoff = 4 * (block >> twl);
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src_diff = p->src_diff + 4 * bw * yoff + xoff;
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x->fwd_txm4x4(src_diff, coeff, bw * 8);
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x->fwd_txm4x4(src_diff, coeff, bw * 4);
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vp9_quantize_b(coeff, 16, x->skip_block, p->zbin, p->round,
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p->quant, p->quant_shift, qcoeff, dqcoeff,
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pd->dequant, p->zbin_extra, eob, scan, iscan);
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@ -612,7 +612,7 @@ void vp9_encode_block_intra(int plane, int block, BLOCK_SIZE plane_bsize,
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if (tx_type != DCT_DCT)
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vp9_short_fht4x4(src_diff, coeff, bw * 4, tx_type);
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else
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x->fwd_txm4x4(src_diff, coeff, bw * 8);
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x->fwd_txm4x4(src_diff, coeff, bw * 4);
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vp9_quantize_b(coeff, 16, x->skip_block, p->zbin, p->round, p->quant,
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p->quant_shift, qcoeff, dqcoeff,
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pd->dequant, p->zbin_extra, eob, scan, iscan);
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@ -959,9 +959,9 @@ void vp9_set_speed_features(VP9_COMP *cpi) {
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sf->optimize_coefficients = 0;
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}
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cpi->mb.fwd_txm4x4 = vp9_short_fdct4x4;
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cpi->mb.fwd_txm4x4 = vp9_short_fdct4x4;
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if (cpi->oxcf.lossless || cpi->mb.e_mbd.lossless) {
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cpi->mb.fwd_txm4x4 = vp9_short_walsh4x4;
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cpi->mb.fwd_txm4x4 = vp9_short_walsh4x4;
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}
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cpi->mb.quantize_b_4x4 = vp9_regular_quantize_b_4x4;
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@ -1089,7 +1089,7 @@ static int64_t rd_pick_intra4x4block(VP9_COMP *cpi, MACROBLOCK *x, int ib,
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vp9_short_fht4x4(src_diff, coeff, 8, tx_type);
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x->quantize_b_4x4(x, block, tx_type, 16);
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} else {
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x->fwd_txm4x4(src_diff, coeff, 16);
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x->fwd_txm4x4(src_diff, coeff, 8);
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x->quantize_b_4x4(x, block, tx_type, 16);
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}
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@ -1566,7 +1566,7 @@ static int64_t encode_inter_mb_segment(VP9_COMP *cpi,
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k += (idy * 2 + idx);
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coeff = BLOCK_OFFSET(p->coeff, k);
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x->fwd_txm4x4(raster_block_offset_int16(BLOCK_8X8, k, p->src_diff),
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coeff, 16);
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coeff, 8);
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x->quantize_b_4x4(x, k, DCT_DCT, 16);
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thisdistortion += vp9_block_error(coeff, BLOCK_OFFSET(pd->dqcoeff, k),
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16, &ssz);
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@ -12,14 +12,13 @@
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#include "vp9/common/vp9_idct.h" // for cospi constants
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#include "vpx_ports/mem.h"
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void vp9_short_fdct4x4_sse2(int16_t *input, int16_t *output, int pitch) {
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void vp9_short_fdct4x4_sse2(int16_t *input, int16_t *output, int stride) {
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// The 2D transform is done with two passes which are actually pretty
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// similar. In the first one, we transform the columns and transpose
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// the results. In the second one, we transform the rows. To achieve that,
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// as the first pass results are transposed, we tranpose the columns (that
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// is the transposed rows) and transpose the results (so that it goes back
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// in normal/row positions).
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const int stride = pitch >> 1;
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int pass;
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// Constants
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// When we use them, in one case, they are all the same. In all others
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