Speed 4 fixed partition size. Use fixed size unless it does not
fit inside image, in which case use the largest size that does.
Change-Id: I250f7a80506750dd82ab355721624a1344247223
This commit fixed the potential overflow issue in the SSE2
implementation of 32x32 forward DCT. It resolved the corrupted
coded frames in the border of scenes.
Change-Id: If87eef2d46209269f74ef27e7295b6707fbf56f9
While static-thresh is on, we only need to transmit skip
flag if skip = 1. The cost of skip bit is added to the
total rate cost.
Change-Id: I64e73e482bc297eba22907026298a15fa8cc3920
- Intermediate height was not correct i.e. when block size is 4 and
y_step_q4 is 6. In this case intermediate height was
(4*6) >> 4 = 1 and vertical interpolation needs two source pixels
plus 7 extra pixels for taps.
- Also if the current output block is 16x16 and we are using 4x upscaling
we need only 12 rows after horizontal filtering instead of 16.
Patch Set 2: Intermediate_height updated after CL 66723
"Fix bug in convolution functions (filter selection)"
Change-Id: I5a1a1bc2ac9d5edb3a6e0818de618bf318fdd589
Added some code to output normalized rd hit count stats.
In effect this approximates to the average number of rd
operations/tests per pixel for the sequence.
The results are not quite accurate and I have not bothered
to account for partial SB64s at frame edges and for key frames
However they do give some idea of the number of modes /
prediction methods being tested for each pixel across the
different partition sizes. This indicates how much scope their
is for further gains either by reducing the number of partitions
examined or the modes per partition through heuristics.
Patch 3 moved place where count incremented so partial rd
tests that are aborted with INT_MAX return are also counted.
Example numbers for first 50 frames of Akiyo.
Speed 0 ~84.4 rd operations / pixel
Speed 1 ~28.8
Speed 2 ~11.9
Change-Id: Ib956e787e12f7fa8b12d3a1a2f6cda19a65a6cb8
The 32x32 quantization process can potentially have the intermediate
stacks over 16-bit range, thereby causing enc/dec mismatch. This commit
fixes this overflow issue in the SSSE3 implementation, as well as the
prototype, of 32x32 quantization.
This fixes issue 607 from webm@googlecode.
Change-Id: I85635e6ca236b90c3dcfc40d449215c7b9caa806
The two arrays are typically initialized to INT64_MAX, if they are not
filled with valid values before the addition, the values can overflow
and lead to wrong results.
Change-Id: I515de22cf3e8f55af4b74bdb2c8eb821a02d3059
This patch is a reformatted version of optimizations done by
engineers at Intel (Erik/Tamar) who have been providing
performance feedback for VP9. For the test clips used (720p, 1080p),
up to 1.2% performance improvement was seen.
Change-Id: Ic1a7149098740079d5453b564da6fbfdd0b2f3d2
Switching from mi_{width, height}_log2 and b_{width, height}_log2 to
num_8x8_blocks_{wide, high} and num_4x4_blocks_{wide, high}. Removing
redundant code, adding const.
Change-Id: Iaab2207590fd24d0b76999071778d1395dc5cd5d
Incorporates a speed feature for fast forward updates of
coefficients. This feature takes 3 values:
0 - use standard 2-loop version
1 - use a 1-loop version
2 - use a 1-loop version with reduced updates
Results: derfraw300 +0.007% (on speed 0) at feature value = 1
-0.160% (on speed 0) at feature value = 2
There is substantial speed up at speeds 2 and above for low
resolution sequences where the entropy updates are a big part
of the overall computations.
Change-Id: Ie96fc50777088a5bd441288bca6111e43d03bcae
This commit resolved a mis-alignment issue in compound inter-inter
prediction of sub8x8. This patch follows solution from dkovalev@.
Change-Id: I3cc0cf7e55b84110e0c42ef4b2e6ca7ac3f8f932
In subpel_avg_variance functions, code similar to the following
punpkldq m2, [addr]
actually reads 8 bytes. For functions that are supposed to work on
buffers only have less 8 bytes a line, this caused valgrind error
of reading uninitialized memory.
Change-Id: I2a4c079dbdbc747829bd9e2ed85f0018ad2a3a34
vp9_setup_interp_filters before each inter block decoding, it is not
necessary to call it just before the whole frame decoding.
Change-Id: Id1b0ee62f987474e27eafba0013a4896b492c400
Removing references to plane_block_width and plane_block_height (we are
going to delete the latter ones).
Change-Id: I7982da4d373aebb54d2209dc8886f6192df4d287
Make the current head working properly, while working on fixing an
issue in the SSSE3 implementation of 32x32 quantization.
Change-Id: Ic029da3fd7f1f5e58bc641341cbd226ec49a16bc
Previous change c4048dbd limits the mv search range assuming max block
size of 64x64, this commit change the search range using actual block
size instead.
Change-Id: Ibe07ab02b62bf64bd9f8675d2b997af20a2c7e11
We could avoid calling clamp_mv2 because it has been already called
inside vp9_find_best_ref_mvs function.
Change-Id: I08edeaf3e11e98c19e67b9711b2523ca5fb1416e
Fix of https://code.google.com/p/webm/issues/detail?id=608. We could have
used invalid display size equal to the previous frame size (not to the
current frame size).
Change-Id: I91b576be5032e47084214052a1990dc51213e2f0
Making code more compact, adding consts, removing redundant arguments,
adding do/while(0) for macros.
Change-Id: Ic9ec0bc58cee0910a5450b7fb8cfbf35fa9d0d16
To the source buffer to be encoded as an alt ref frame. This is to fix
the problem of using uninitialized memory in encoder.
See https://code.google.com/p/webm/issues/detail?id=605
Change-Id: I97618a2fc207e08abcf5301b734aa9e3ad695e2c
(In response to Issue 604:
https://code.google.com/p/webm/issues/detail?id=604)
There were bugs in the convolution code for two cases:
1. Where the filter table was assumed to be aligned to a
256 byte boundary. The offset of the pixel in the
source buffer was computed incorrectly.
2. Where no such alignment assumption was made. An
incorrect address for the filter table base was used.
To fix both problems, I now assume that the filter table is
256-byte aligned and modify the pixel offset calculation to
match.
A later patch should remove the restriction that the filter
table is aligned to a 256-byte boundary.
There was also a bug in the ConvolveTest unit test
(convolve_test.cc).
(Bug & initial fix suggestion submitted by Tero Rintaluoma
and Sami Pietilä).
Change-Id: I71985551e62846e55e40de9e7e3959d4805baa82
Values now carried over frame to frame.
Change to algorithm for decreasing threshold after
a hit and to max threshold (now based on speed)
Removed some old commented out code relating to
VP8 adaptive thresholds.
The impact of these changes tested on Akiyo (50 frames)
and measured in terms of unit rd hits is as follows:
Speed 0 84.36 -> 84.67
Speed 1 29.48 -> 22.22
Speed 2 11.76 -> 8.21
Speed 3 12.32 -> 7.21
Encode speed impact is broadly in line with these.
Change-Id: I5b886efee3077a11553fa950d796fd6d00c8cb19
Most of the focus so far has been on inter frames.
At high speed settings the key frame is now taking a high %
of the cycles.
This patch puts in some masking to reduce the number
of INTRA modes searched during key frame coding (as already
happens for inter frames) at higher speed settings
TODO: Develop this further with either adaptive rd thresholds
when choosing which intra modes to consider or some other
heuristic.
Impact.
At high speed settings on some clips the key frame was starting
to dominate. In a coding of the first 50 frames of AKIYO at speed
2 limiting the key frame intra modes to DC or TM_PRED resulted in
~30% overall speedup. For Bus the number was lower at ~4-5%.
Change-Id: I7bde68aee04995f9d9beb13a1902143112e341e2
Put rectangular partition check flag change according to the rd
costs of NONE and SPLIT partition types under the speed feature.
Change-Id: If681e1e078a8d43d86961ea4b748da5cd1b6c331
vp9_short_idct10_16x16_add is used to handle the block that only have valid data
at top left 4x4 block. All the other datas are 0. So we could cut many
unnecessary calculations in order to save instructions.
Change-Id: I6e30a3fee1ece5af7f258532416d0bfddd1143f0
It is possible to have invalid scale factors and not access them
during decoding. Error is reported if we really try to use invalid scale
factors.
Change-Id: Ie532d3ea7325ee0c7a6ada08269f804350c80fdf
Comment is wrong, we don't initialize any xd pointers. We only initialize
xd->planes[i]->dst and xd->planes[i]->pre[], which are actually initialized
for every block during the decoding.
Change-Id: If152ea872ebef1f83ca70712fa6f8df1b6855f56
remove duplicate allocation from vp9_create_compressor, it was added to
vp9_alloc_frame_buffers in:
d5bec52 Added resizing & initialization of last frame segment map
Change-Id: I996723226a16a62aff8f9a52ac74e0b73cc98fdf
This commit changes the partition search order of superblocks from
{SPLIT, NONE, HORZ, VERT} to {NONE, SPLIT, HORZ, VERT} for
consistency with that of sub8x8 partition search. It enable the use
of early termination in partition search for all block sizes.
For ped_area_1080p 50 frames coded at 4000 kbps, it makes the runtime
goes down from 844305ms -> 818003ms (3% speed-up) at speed 0.
This will further move towards making the in-search partition types
configurable, hence unifying various speed-up approaches.
Some speed 1 and 2 features are turned off during the refactoring
process, including:
disable_split_var_thresh
using_small_partition_info
Stricter constraints are applied to use_square_partition_only for
right/bottom boundary blocks. Will bring back/refine these features
subsequently. At this point, it makes derf set at speed 1 about
0.45% higher in compression performance, and 9% down in run-time.
Change-Id: I3db9f9d1d1a0d6cbe2e50e49bd9eda1cf705f37c
Adds a couple of minor fixes, which may be absorbed in Jingning's
patch. Thanks to Guillaume for pointing these out.
Also adjusts the thresholds for speed 1 and 2 to 16 and 32
respectively, to keep quality drops small.
Results:
--------
derfraw300: threshold = 16, psnr -0.082%, speedup 2-3%
threshold = 32, psnr -0.218%, speedup 5-6%
stdhdraw250: threshold = 16, psnr -0.031%, speedup 2-3%
threshold = 32, psnr -0.273%, speedup 5-6%
Change-Id: I4b11ae8296cca6c2a9f644be7e40de7c423b8330