Check all motion vectors in the immediate above and left blocks if
the reference conditions matched.
Change-Id: I8bf33bfcee99e8150232c7681fdeade307024272
For denoising, and for noise level above threshold, re-evaluate
ZEROMV for mode selection after denoising.
Current change only does this check if selected best mode (before denoising)
was intra.
Change-Id: I4b1435b68d26c78f7597b995ee7bff0ddd5f9511
This commit ports the motion vector stack from motion field
analyzer to the encoding and decoding pipeline.
Change-Id: Ie283c1e1a15b4c17a1c7c175ce322bf053bb7840
Always round sum error and sum square error toward zero in variance
calculations. This prevents variance from becoming negative.
Avoiding rounding variance at all might be better but would be far
more invasive.
Change-Id: Icf24e0e75ff94952fc026ba6a4d26adf8d373f1c
This commit allows the codec to analyze the motion field in the
avaiable above and left neighboring area to produce a set of
reference motion vectors for each reference frame. These reference
motion vectors are ranked according to the likelihood that it will
be picked.
Change-Id: I82e6cd990a7716848bb7b6f5f2b1829966ff2483
This change makes sure last reference with zero mv
is always checked for mode selection.
No change in metrics.
Change-Id: Iaf01877bf34272b966c78bfe18daad882a0a419e
Reduces the transform optons for INTRA as well as INTER when
transform size is 16x16 to not use any of the DSTs.
Thus, a total of 10 options are used for 16x16, while 4x4
and 8x8 still uses 17 options.
derflr/hevchd actually improves a little, while hevcmr drops
a little.
About 10% speed improvement.
Change-Id: I920a182231e052cdd622f8bb67085c16c572cb1e
These primitive variables are commonly required by many other
experiments as well. The use of n4_w and n4_h was originally
introduced in the vp9 decoder implementation.
Change-Id: I93d701d891e3860f31150031e3b9a2b29a3993d2
Under the experiment of EXT_REFS: LAST2_FRAME, LAST3_FRAME, and
LAST4_FRAME.
Coding efficiency: derflr +1.601%; hevchr +1.895%
Speed: Encoder slowed down by ~75%
Change-Id: Ifeee5f049c2c1f7cb29bc897622ef88897082ecf
the final sum may use up to 26 bits
+ add a unit test
+ disable the sse2 as the result will rollover; this will be fixed in a
future commit
Change-Id: I2a49811dfaa06abfd9fa1e1e65ed7cd68e4c97ce