The wavelets implemented are 2/6, 5/3 and 9/7 each with
a lifting based scheme for even block sizes. The 9/7
one is a double implementation currently.
This is to start experiments with:
1. Replacing large transforms (32x32 and 64x64) with wavelets
or wavelet-dct hybrids that can hopefully localize errors better
spatially. (Will also need alternate entropy coder)
2. Super-resolution modes where the higher sub-bands may be
selectively skipped from being conveyed, while a smart
reconstruction recovers the lost frequencies.
The current patch includes two types of 32x32 and 64x64
transforms: one where only wavelets are used, and another
where a single level wavelet decomposition is followed
by a lower resolution dct on the low-low band.
Change-Id: I2d6755c4e6c8ec9386a04633dacbe0de3b0043ec
This was originally part of change-id:Idef18f90b111a0d0c9546543d3347e551908fd78
but the rest of that patch has previously been incorporated into nextgen
without these tests.
Change-Id: I6ac491ed1cfc153e0ed3cb999c76feac9d5e74e3
This fixes a failure to decode as VP9 with frame level signalling
patched in and removed to implictly force it off.
This is primarily a correctness fix, but there were small coding gains.
0.074% smaller on derlf
0.180% smaller on screen_content
Change-Id: I4cc264bf4d9016201924be198a0c5b8374020fd9
Skip flag is removed from the bitstream for all blocks coded in intra
mode. Very minor coding gain in derf and stdhd sets (0.048 and 0.1)
Change-Id: I79f03300f16d6fa84ce54405cafecab8a021cd7d
If the decoder is configured to decode a tile indexed above the
upper limit, the internal codec will clip the index to the upper
limits.
Change-Id: Icbc1bb7b14069ac009e0a2042dd66a46d6f76679
This commit allows the vpxdec to produce the target tile
reconstruction as its output. When the provided tile index is -1,
the entire corresponding row/column tiles will be reconstructed.
If the tile index is over the upper limit, the decoder will decode
left-most/bottom tile.
Change-Id: I4c18bdb32099f736f99b8842f7f177a32b3fee09
This commit allows the decoder to decode selective tiles according
to decoder configuration settings. To decode a single tile out of
the provided key frame bit-stream (test_kf.webm), set compiler
configuration:
--enable-experimental --enable-row-tile --enable-key-frame-tile
use the command:
vpxdec -o test_dec.y4m test_kf.webm --tile-row=1 --tile-column=2
where the tile's row and column indexes are 1 and 2, respectively.
To decode all row tiles inside a provided column index, use:
--tile-row=-1 --tile-column=2
To decode all column tiles inside a provided row index, use:
--tile-row=2 --tile-column=-1
Change-Id: Ib73c266414dcee7eaab5d741b90d0058970dae56
Fixing compile errors when intrabc and vp9_highbitdepth are both enabled.
Error arose because intrabc uses vp9_setup_scale_factors_for_frame()
which takes an additional argument (use_highbitdepth) when
vp9_highbitdepth is enabled.
Change-Id: I6a15b09dcea0d35525f4c25efb6848804ae5cfab
With this patch, the ZEROMV mode is overloaded to represent
a single global dominant motion using one of three models:
1. True zero translation motion (as before)
2. A translation motion different from 0
3. A Rotation-zoom affine model where the predictor is warped
The actual model used is indicated at the frame level for
each reference frame.
A metric that computes the ratio of the error with a global
non-zero model to the error for zero motion, is used to
determine on the encoder side whether to use one of the two
non-zero models or not.
Change-Id: I1f3d235b8860e543191237024a89041ff3aad689
This commit makes the bit-stream syntax support fast selective tile
decoding in a large scale tile array. It reduces the computational
complexity of computing the target tile offset in the bit-stream
from quadratic to linear scale, while maintaining relatively small
stack space requirement (in the order of 1024 bytes instead of 1M
bytes). The overhead cost due to tile separation remains identical.
Change-Id: Id60c6915733d33a627f49e167c57d2534e70aa96
Now this is an on-going work on the re-work on the motion vector
references for all Inter coding modes. Currently implementation on
sub8x8 and BLOCK_8X8 is done. More work will be added along the way.
Essetial ideas include:
(1) Added new nearestmv algorithm through adaptive median search, out of
the four nearest neighbors: TOP, LEFT, TOPLEFT, and TOPRIGHT;
(2) Added new sheme for sub8x8 to obtain the mv ref candidates,
specially, mv ref candidates are obtained depending on the sub8x8 mode
of the current block as well as the sub8x8 mode of the neighboring
block;
(3) Added top right corner mv ref candidate whenever it is available;
The adding of the top right mv ref has showed potential in helping such
video clips as bridge_far_cif.
Change-Id: I573c04cd346ed7010f4ad87a6eaa6bab6e2caf9c
Adding a high bit depth version of the function loop_bilateral_filter()
and ensuring the appropriate version of this function is called when
vp9_highbitdepth is enabled.
Change-Id: I7a78029c733a9a79b3b2f39af0de0824239ad5a3
If a non-skipped block has all transform blocks with only 0 data, then
decoder infers skip flag. This affects the loopfilter. No real encoder
would do this though, so it is pointless. Also, it causes headaches in
HW implmentations as the loop filter cannot proceed until all TX blocks
in the block have been checked. There could be up to 768 of them in
64x64 4:4:4 with 4x4 transform.
Change-Id: I45a021d1f27ca7feefed2242605777e70ce7cabd