Adjust q range
Skip Q values between the q.0 mode and a real q of 2.0 as these are not valuable from an RD perspective. Change-Id: I110c4858c57f97315953f4d88a2596d4764360df
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@ -15,7 +15,7 @@
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static int16_t dc_qlookup[QINDEX_RANGE];
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static int16_t ac_qlookup[QINDEX_RANGE];
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#define ACDC_MIN 4
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#define ACDC_MIN 8
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// TODO(dkovalev) move to common and reuse
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static double poly3(double a, double b, double c, double d, double x) {
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@ -25,10 +25,19 @@ static double poly3(double a, double b, double c, double d, double x) {
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void vp9_init_quant_tables() {
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int i, val = 4;
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for (i = 0; i < QINDEX_RANGE; i++) {
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// A "real" q of 1.0 forces lossless mode.
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// In practice non lossless Q's between 1.0 and 2.0 (represented here by
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// integer values from 5-7 give poor rd results (lower psnr and often
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// larger size than the lossless encode. To block out those "not very useful"
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// values we increment the ac and dc q lookup values by 4 after position 0.
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ac_qlookup[0] = val;
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dc_qlookup[0] = val;
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val += 4;
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for (i = 1; i < QINDEX_RANGE; i++) {
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const int ac_val = val;
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val = (int)(val * 1.02);
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val = (int)(val * 1.01975);
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if (val == ac_val)
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++val;
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@ -161,6 +161,11 @@ static int calculate_minq_index(double maxq,
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const double minqtarget = MIN(((x3 * maxq + x2) * maxq + x1) * maxq + c,
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maxq);
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// Special case handling to deal with the step from q2.0
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// down to lossless mode represented by q 1.0.
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if (minqtarget <= 2.0)
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return 0;
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for (i = 0; i < QINDEX_RANGE; i++) {
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if (minqtarget <= vp9_convert_qindex_to_q(i))
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return i;
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@ -263,10 +263,6 @@ void vp9_set_quantizer(struct VP9_COMP *cpi, int Q) {
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cm->base_qindex = Q;
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// Set lossless mode
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if (cm->base_qindex <= 4)
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cm->base_qindex = 0;
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// if any of the delta_q values are changing update flag will
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// have to be set.
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cm->y_dc_delta_q = 0;
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