Adding VP9_FILTER_BITS constant.
Removing VP9_FILTER_WEIGHT, VP9_FILTER_SHIFT, BLOCK_WIDTH_HEIGHT constants. Using ROUND_POWER_OF_TWO for rounding. Change-Id: I2e8d6858dcd600a87096138209731137d7decc24
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@ -17,9 +17,6 @@
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#include "vpx/vpx_integer.h"
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#include "vpx_ports/mem.h"
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#define VP9_FILTER_WEIGHT 128
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#define VP9_FILTER_SHIFT 7
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/* Assume a bank of 16 filters to choose from. There are two implementations
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* for filter wrapping behavior, since we want to be able to pick which filter
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* to start with. We could either:
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@ -43,7 +40,7 @@ static void convolve_horiz_c(const uint8_t *src, ptrdiff_t src_stride,
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const int16_t *filter_x0, int x_step_q4,
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const int16_t *filter_y, int y_step_q4,
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int w, int h, int taps) {
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int x, y, k, sum;
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int x, y, k;
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const int16_t *filter_x_base = filter_x0;
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#if ALIGN_FILTERS_256
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@ -64,12 +61,12 @@ static void convolve_horiz_c(const uint8_t *src, ptrdiff_t src_stride,
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for (x = 0; x < w; ++x) {
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/* Per-pixel src offset */
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int src_x = (x_q4 - x0_q4) >> 4;
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int sum = 0;
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for (sum = 0, k = 0; k < taps; ++k) {
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for (k = 0; k < taps; ++k)
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sum += src[src_x + k] * filter_x[k];
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}
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sum += (VP9_FILTER_WEIGHT >> 1);
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dst[x] = clip_pixel(sum >> VP9_FILTER_SHIFT);
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dst[x] = clip_pixel(ROUND_POWER_OF_TWO(sum, VP9_FILTER_BITS));
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/* Adjust source and filter to use for the next pixel */
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x_q4 += x_step_q4;
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@ -85,7 +82,7 @@ static void convolve_avg_horiz_c(const uint8_t *src, ptrdiff_t src_stride,
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const int16_t *filter_x0, int x_step_q4,
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const int16_t *filter_y, int y_step_q4,
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int w, int h, int taps) {
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int x, y, k, sum;
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int x, y, k;
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const int16_t *filter_x_base = filter_x0;
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#if ALIGN_FILTERS_256
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@ -106,12 +103,13 @@ static void convolve_avg_horiz_c(const uint8_t *src, ptrdiff_t src_stride,
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for (x = 0; x < w; ++x) {
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/* Per-pixel src offset */
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int src_x = (x_q4 - x0_q4) >> 4;
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int sum = 0;
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for (sum = 0, k = 0; k < taps; ++k) {
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for (k = 0; k < taps; ++k)
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sum += src[src_x + k] * filter_x[k];
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}
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sum += (VP9_FILTER_WEIGHT >> 1);
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dst[x] = (dst[x] + clip_pixel(sum >> VP9_FILTER_SHIFT) + 1) >> 1;
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dst[x] = ROUND_POWER_OF_TWO(dst[x] +
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clip_pixel(ROUND_POWER_OF_TWO(sum, VP9_FILTER_BITS)), 1);
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/* Adjust source and filter to use for the next pixel */
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x_q4 += x_step_q4;
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@ -127,7 +125,7 @@ static void convolve_vert_c(const uint8_t *src, ptrdiff_t src_stride,
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const int16_t *filter_x, int x_step_q4,
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const int16_t *filter_y0, int y_step_q4,
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int w, int h, int taps) {
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int x, y, k, sum;
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int x, y, k;
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const int16_t *filter_y_base = filter_y0;
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@ -148,12 +146,13 @@ static void convolve_vert_c(const uint8_t *src, ptrdiff_t src_stride,
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for (y = 0; y < h; ++y) {
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/* Per-pixel src offset */
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int src_y = (y_q4 - y0_q4) >> 4;
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int sum = 0;
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for (sum = 0, k = 0; k < taps; ++k) {
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for (k = 0; k < taps; ++k)
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sum += src[(src_y + k) * src_stride] * filter_y[k];
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}
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sum += (VP9_FILTER_WEIGHT >> 1);
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dst[y * dst_stride] = clip_pixel(sum >> VP9_FILTER_SHIFT);
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dst[y * dst_stride] =
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clip_pixel(ROUND_POWER_OF_TWO(sum, VP9_FILTER_BITS));
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/* Adjust source and filter to use for the next pixel */
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y_q4 += y_step_q4;
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@ -169,7 +168,7 @@ static void convolve_avg_vert_c(const uint8_t *src, ptrdiff_t src_stride,
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const int16_t *filter_x, int x_step_q4,
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const int16_t *filter_y0, int y_step_q4,
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int w, int h, int taps) {
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int x, y, k, sum;
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int x, y, k;
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const int16_t *filter_y_base = filter_y0;
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@ -190,13 +189,13 @@ static void convolve_avg_vert_c(const uint8_t *src, ptrdiff_t src_stride,
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for (y = 0; y < h; ++y) {
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/* Per-pixel src offset */
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int src_y = (y_q4 - y0_q4) >> 4;
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int sum = 0;
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for (sum = 0, k = 0; k < taps; ++k) {
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for (k = 0; k < taps; ++k)
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sum += src[(src_y + k) * src_stride] * filter_y[k];
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}
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sum += (VP9_FILTER_WEIGHT >> 1);
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dst[y * dst_stride] =
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(dst[y * dst_stride] + clip_pixel(sum >> VP9_FILTER_SHIFT) + 1) >> 1;
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dst[y * dst_stride] = ROUND_POWER_OF_TWO(dst[y * dst_stride] +
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clip_pixel(ROUND_POWER_OF_TWO(sum, VP9_FILTER_BITS)), 1);
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/* Adjust source and filter to use for the next pixel */
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y_q4 += y_step_q4;
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@ -13,6 +13,8 @@
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#include "./vpx_config.h"
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#include "vpx/vpx_integer.h"
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#define VP9_FILTER_BITS 7
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typedef void (*convolve_fn_t)(const uint8_t *src, ptrdiff_t src_stride,
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uint8_t *dst, ptrdiff_t dst_stride,
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const int16_t *filter_x, int x_step_q4,
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@ -12,13 +12,8 @@
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#define VP9_COMMON_VP9_FILTER_H_
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#include "vpx_config.h"
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#include "vpx_scale/yv12config.h"
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#include "vpx/vpx_integer.h"
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#define BLOCK_HEIGHT_WIDTH 4
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#define VP9_FILTER_WEIGHT 128
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#define VP9_FILTER_SHIFT 7
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#define SUBPEL_BITS 4
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#define SUBPEL_MASK ((1 << SUBPEL_BITS) - 1)
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#define SUBPEL_SHIFTS (1 << SUBPEL_BITS)
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@ -11,7 +11,8 @@
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#ifndef VP9_COMMON_VP9_SUBPELVAR_H_
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#define VP9_COMMON_VP9_SUBPELVAR_H_
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#include "vp9/common/vp9_filter.h"
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#include "vp9/common/vp9_common.h"
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#include "vp9/common/vp9_convolve.h"
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static void variance(const uint8_t *src_ptr,
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int source_stride,
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@ -78,10 +79,10 @@ static void var_filter_block2d_bil_first_pass(const uint8_t *src_ptr,
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for (i = 0; i < output_height; i++) {
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for (j = 0; j < output_width; j++) {
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// Apply bilinear filter
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output_ptr[j] = (((int)src_ptr[0] * vp9_filter[0]) +
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((int)src_ptr[pixel_step] * vp9_filter[1]) +
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(VP9_FILTER_WEIGHT / 2)) >> VP9_FILTER_SHIFT;
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output_ptr[j] = ROUND_POWER_OF_TWO((int)src_ptr[0] * vp9_filter[0] +
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(int)src_ptr[pixel_step] * vp9_filter[1],
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VP9_FILTER_BITS);
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src_ptr++;
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}
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@ -127,20 +128,16 @@ static void var_filter_block2d_bil_second_pass(const uint16_t *src_ptr,
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unsigned int output_width,
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const int16_t *vp9_filter) {
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unsigned int i, j;
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int Temp;
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for (i = 0; i < output_height; i++) {
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for (j = 0; j < output_width; j++) {
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// Apply filter
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Temp = ((int)src_ptr[0] * vp9_filter[0]) +
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((int)src_ptr[pixel_step] * vp9_filter[1]) +
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(VP9_FILTER_WEIGHT / 2);
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output_ptr[j] = (unsigned int)(Temp >> VP9_FILTER_SHIFT);
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output_ptr[j] = ROUND_POWER_OF_TWO((int)src_ptr[0] * vp9_filter[0] +
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(int)src_ptr[pixel_step] * vp9_filter[1],
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VP9_FILTER_BITS);
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src_ptr++;
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}
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// Next row...
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src_ptr += src_pixels_per_line - output_width;
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src_ptr += src_pixels_per_line - output_width;
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output_ptr += output_width;
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}
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}
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