poco/Foundation/include/Poco/TextEncoding.h
2006-12-22 09:31:08 +00:00

107 lines
4.0 KiB
C++

//
// TextEncoding.h
//
// $Id: //poco/Main/Foundation/include/Poco/TextEncoding.h#2 $
//
// Library: Foundation
// Package: Text
// Module: TextEncoding
//
// Definition of the abstract TextEncoding class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Foundation_TextEncoding_INCLUDED
#define Foundation_TextEncoding_INCLUDED
#include "Poco/Foundation.h"
namespace Poco {
class Foundation_API TextEncoding
/// An abstract base class for implementing text encodings
/// like UTF-8 or ISO 8859-1.
///
/// Subclasses must override the characterMap() and convert()
/// methods.
{
public:
enum
{
MAX_SEQUENCE_LENGTH = 6 /// The maximum character byte sequence length supported.
};
typedef int CharacterMap[256];
/// The map[b] member gives information about byte sequences
/// whose first byte is b.
/// If map[b] is c where c is >= 0, then b by itself encodes the Unicode scalar value c.
/// If map[b] is -1, then the byte sequence is malformed.
/// If map[b] is -n, where n >= 2, then b is the first byte of an n-byte
/// sequence that encodes a single Unicode scalar value. Byte sequences up
/// to 6 bytes in length are supported.
virtual ~TextEncoding();
/// Destroys the encoding.
virtual const CharacterMap& characterMap() const = 0;
/// Returns the CharacterMap for the encoding.
/// The CharacterMap should be kept in a static member. As
/// characterMap() can be called frequently, it should be
/// implemented in such a way that it just returns a static
/// map. If the map is built at runtime, this should be
/// done in the constructor.
virtual int convert(const unsigned char* bytes) const;
/// The convert function is used to convert multibyte sequences;
/// bytes will point to a byte sequence of n bytes where
/// getCharacterMap()[*bytes] == -n.
///
/// The convert function must return the Unicode scalar value
/// represented by this byte sequence or -1 if the byte sequence is malformed.
/// The default implementation returns (int) bytes[0].
virtual int convert(int ch, unsigned char* bytes, int length) const;
/// Transform the Unicode character ch into the encoding's
/// byte sequence. The method returns the number of bytes
/// used. The method must not use more than length characters.
/// Bytes and length can also be null - in this case only the number
/// of bytes required to represent ch is returned.
/// If the character cannot be converted, 0 is returned and
/// the byte sequence remains unchanged.
/// The default implementation simply returns 0.
};
} // namespace Poco
#endif // Foundation_TextEncoding_INCLUDED