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89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
//
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// BasicEvent.h
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//
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// $Id: //poco/Main/Foundation/include/Poco/BasicEvent.h#2 $
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//
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// Library: Foundation
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// Package: Events
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// Module: BasicEvent
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//
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// Implementation of the BasicEvent template.
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//
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// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_BasicEvent_INCLUDED
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#define Foundation_BasicEvent_INCLUDED
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#include "Poco/AbstractEvent.h"
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#include "Poco/DefaultStrategy.h"
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#include "Poco/AbstractDelegate.h"
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#include "Poco/CompareFunctions.h"
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namespace Poco {
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template <class TArgs>
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class BasicEvent: public AbstractEvent <
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TArgs, DefaultStrategy<TArgs, AbstractDelegate<TArgs>, p_less<AbstractDelegate<TArgs> > >,
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AbstractDelegate<TArgs>
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>
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/// A BasicEvent uses internally a DefaultStrategy which
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/// invokes delegates in an arbitrary manner.
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/// Note that one object can only register one method to a BasicEvent.
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/// Subsequent registrations will overwrite the existing delegate.
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/// For example:
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/// BasicEvent<int> event;
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/// MyClass myObject;
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/// event += Delegate<MyClass, int>(&myObject, &MyClass::myMethod1);
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/// event += Delegate<MyClass, int>(&myObject, &MyClass::myMethod2);
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///
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/// The second registration will overwrite the first one. The reason is simply that
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/// function pointers can only be compared by equality but not by lower than.
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{
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public:
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BasicEvent()
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{
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}
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~BasicEvent()
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{
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}
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private:
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BasicEvent(const BasicEvent& e);
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BasicEvent& operator = (const BasicEvent& e);
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};
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} // namespace Poco
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#endif
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