// // BasicEvent.h // // $Id: //poco/Main/Foundation/include/Poco/BasicEvent.h#2 $ // // Library: Foundation // Package: Events // Module: BasicEvent // // Implementation of the BasicEvent template. // // Copyright (c) 2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_BasicEvent_INCLUDED #define Foundation_BasicEvent_INCLUDED #include "Poco/AbstractEvent.h" #include "Poco/DefaultStrategy.h" #include "Poco/AbstractDelegate.h" #include "Poco/CompareFunctions.h" namespace Poco { template class BasicEvent: public AbstractEvent < TArgs, DefaultStrategy, p_less > >, AbstractDelegate > /// A BasicEvent uses internally a DefaultStrategy which /// invokes delegates in an arbitrary manner. /// Note that one object can only register one method to a BasicEvent. /// Subsequent registrations will overwrite the existing delegate. /// For example: /// BasicEvent event; /// MyClass myObject; /// event += Delegate(&myObject, &MyClass::myMethod1); /// event += Delegate(&myObject, &MyClass::myMethod2); /// /// The second registration will overwrite the first one. The reason is simply that /// function pointers can only be compared by equality but not by lower than. { public: BasicEvent() { } ~BasicEvent() { } private: BasicEvent(const BasicEvent& e); BasicEvent& operator = (const BasicEvent& e); }; } // namespace Poco #endif