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@ -38,7 +38,7 @@ public:
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/// Creates a server socket.
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///
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/// The server socket must be bound to
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/// and address and put into listening state.
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/// an address and put into listening state.
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ServerSocket(const Socket& socket);
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/// Creates the ServerSocket with the SocketImpl
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@ -73,7 +73,7 @@ public:
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/// increments the reference count of the SocketImpl.
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virtual void bind(const SocketAddress& address, bool reuseAddress = false);
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/// Bind a local address to the socket.
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/// Binds a local address to the socket.
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///
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/// This is usually only done when establishing a server
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/// socket. TCP clients should not bind a socket to a
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@ -83,7 +83,7 @@ public:
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/// socket option.
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virtual void bind(Poco::UInt16 port, bool reuseAddress = false);
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/// Bind a local port to the socket.
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/// Binds a local port to the socket.
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///
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/// This is usually only done when establishing a server
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/// socket.
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@ -92,7 +92,7 @@ public:
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/// socket option.
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virtual void bind6(const SocketAddress& address, bool reuseAddress = false, bool ipV6Only = false);
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/// Bind a local IPv6 address to the socket.
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/// Binds a local IPv6 address to the socket.
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///
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/// This is usually only done when establishing a server
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/// socket. TCP clients should not bind a socket to a
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@ -109,7 +109,7 @@ public:
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/// a Poco::NotImplementedException will be thrown.
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virtual void bind6(Poco::UInt16 port, bool reuseAddress = false, bool ipV6Only = false);
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/// Bind a local IPv6 port to the socket.
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/// Binds a local IPv6 port to the socket.
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///
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/// This is usually only done when establishing a server
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/// socket.
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@ -135,7 +135,7 @@ public:
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/// for this socket.
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virtual StreamSocket acceptConnection(SocketAddress& clientAddr);
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/// Get the next completed connection from the
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/// Gets the next completed connection from the
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/// socket's completed connection queue.
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///
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/// If the queue is empty, waits until a connection
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@ -147,7 +147,7 @@ public:
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/// The client socket's address is returned in clientAddr.
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virtual StreamSocket acceptConnection();
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/// Get the next completed connection from the
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/// Gets the next completed connection from the
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/// socket's completed connection queue.
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///
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/// If the queue is empty, waits until a connection
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