diff --git a/Net/include/Poco/Net/ServerSocket.h b/Net/include/Poco/Net/ServerSocket.h index c06447d71..2fb7727a0 100644 --- a/Net/include/Poco/Net/ServerSocket.h +++ b/Net/include/Poco/Net/ServerSocket.h @@ -38,7 +38,7 @@ public: /// Creates a server socket. /// /// The server socket must be bound to - /// and address and put into listening state. + /// an address and put into listening state. ServerSocket(const Socket& socket); /// Creates the ServerSocket with the SocketImpl @@ -73,7 +73,7 @@ public: /// increments the reference count of the SocketImpl. virtual void bind(const SocketAddress& address, bool reuseAddress = false); - /// Bind a local address to the socket. + /// Binds a local address to the socket. /// /// This is usually only done when establishing a server /// socket. TCP clients should not bind a socket to a @@ -83,7 +83,7 @@ public: /// socket option. virtual void bind(Poco::UInt16 port, bool reuseAddress = false); - /// Bind a local port to the socket. + /// Binds a local port to the socket. /// /// This is usually only done when establishing a server /// socket. @@ -92,7 +92,7 @@ public: /// socket option. virtual void bind6(const SocketAddress& address, bool reuseAddress = false, bool ipV6Only = false); - /// Bind a local IPv6 address to the socket. + /// Binds a local IPv6 address to the socket. /// /// This is usually only done when establishing a server /// socket. TCP clients should not bind a socket to a @@ -109,7 +109,7 @@ public: /// a Poco::NotImplementedException will be thrown. virtual void bind6(Poco::UInt16 port, bool reuseAddress = false, bool ipV6Only = false); - /// Bind a local IPv6 port to the socket. + /// Binds a local IPv6 port to the socket. /// /// This is usually only done when establishing a server /// socket. @@ -135,7 +135,7 @@ public: /// for this socket. virtual StreamSocket acceptConnection(SocketAddress& clientAddr); - /// Get the next completed connection from the + /// Gets the next completed connection from the /// socket's completed connection queue. /// /// If the queue is empty, waits until a connection @@ -147,7 +147,7 @@ public: /// The client socket's address is returned in clientAddr. virtual StreamSocket acceptConnection(); - /// Get the next completed connection from the + /// Gets the next completed connection from the /// socket's completed connection queue. /// /// If the queue is empty, waits until a connection