This simplifies forward source compatibility when new fields are
added to SEncParamExt - when new fields are added to SEncParamExt,
this method makes sure those fields are initialized to the
default value - otherwise all API users would have to manually check
SEncParamExt every time it is updated to make sure there's no new fields
that should be set to a nonzero value by default (e.g. like
bEnableFrameSkip).
Instead just duplicate the common fields. These fields had to
be duplicated for the C interface compatibility anyway - but
this way there is no risk to accidentally introduce an ABI
break since there is no need for the layout of SEncParamBase to
actually match the start of SEncParamExt.
Remove the useless iInitType parameter, make the method
private within CWelsH264SVCEncoder class, give the pointer
parameter the correct type, avoiding needless casting.
TRUE/FALSE has intentionally been left in use for the few
platform specific APIs that define these constants themselves
and expect them to be used, for consistency.
As long as WelsFileHandle* is equal to FILE* this doesn't matter,
but for consistency use the WelsF* functions for all handles
opened by WelsFopen, and use WelsFileHandle* as type for it
instead of FILE*.
This fixes two separate issues.
First, with the MSVC _snprintf implementations, the return value
is negative if the buffer wasn't large enough - this would in
the worst case lead to making iBufferUsed negative, writing before
the start of the buffer.
Secondly, when both iBufferUsed and iBufferLeft are accumulated,
one can't do "iBufferLeft -= iBufferUsed;". As an example,
say the buffer is 100 bytes in total and iBufferLeft is 40 and
iBufferUsed is 60. If SNPRINTF then writes 5 more bytes to the
buffer, iBufferUsed would be 65, but if we now do
"iBufferLeft -= iBufferUsed;" then iBufferLeft would end up as
-25 even though there's 35 bytes left in the buffer to use.
Therefore, we use a separate variable to store the return value
from the latest SNPRINTF call. This is checked to make sure it
wasn't negative, and only this amount is added to iBufferUsed
and subtracted from iBufferLeft.
This is the same pattern used in codec/encoder/core/src/utils.cpp.
strftime never returns negative numbers, so those calls don't
need as much checking.
Checking iBufferLeft > iBufferUsed does not make sense, since
this would stop writing into the buffer alredy after the buffer
is half full, when there is less space left than has been used.
The right check is iBufferLeft > 0.