Remove a hardcoded debug path specific to somebody's environment

Instead of using platform specific paths, just use the local
directory instead, reducing the amounts of ifdefs.
This commit is contained in:
Martin Storsjö 2014-01-26 00:00:43 +02:00
parent d67fbe74ce
commit 2963f4ab6e

View File

@ -1115,12 +1115,7 @@ void CWelsH264SVCEncoder::DumpSrcPicture (const uint8_t* pSrc) {
str_t strFileName[256] = {0};
const int32_t iDataLength = m_iMaxPicWidth * m_iMaxPicHeight;
#if defined(__GNUC__)
STRNCPY (strFileName, 256, "/tmp/pic_in_", STRNLEN ("/tmp/pic_in_", 255)); // confirmed_safe_unsafe_usage
#else
STRNCPY (strFileName, 256, "d:\\incoming\\mosaic_st\\pic_in_", STRNLEN ("d:\\incoming\\mosaic_st\\pic_in_",
255)); // confirmed_safe_unsafe_usage
#endif//__GNUC__
STRNCPY (strFileName, 256, "pic_in_", STRNLEN ("pic_in_", 255)); // confirmed_safe_unsafe_usage
if (m_iMaxPicWidth == 640) {
STRCAT (strFileName, 256, "360p."); // confirmed_safe_unsafe_usage