This makes them match the same macros in the main decoder/encoder
libraries. long_t (which is typedeffed to long) actually is 64
bit on 64 bit unix platforms, which might not be what was
intended.
Just use the standard inline keyword with sufficient backwards
compatibility defines, similar to how it is done in the main decoder
and encoder libraries.
Instead of using "defined(MSC_VER) || defined(__MINGW32__)" to
indicate the windows platform, just check for the _WIN32 define
instead.
Also remove an unused codepath - the removed codepath would
only be used under the condition
"(defined(MSC_VER) || defined(__MINGW32__)) && !defined(_WIN32)",
and I'm not aware of any environment with MSVC or MinGW that
doesn't define _WIN32, thus this codepath never was used.
This fixes two separate issues.
First, with the MSVC _snprintf implementations, the return value
is negative if the buffer wasn't large enough - this would in
the worst case lead to making iBufferUsed negative, writing before
the start of the buffer.
Secondly, when both iBufferUsed and iBufferLeft are accumulated,
one can't do "iBufferLeft -= iBufferUsed;". As an example,
say the buffer is 100 bytes in total and iBufferLeft is 40 and
iBufferUsed is 60. If SNPRINTF then writes 5 more bytes to the
buffer, iBufferUsed would be 65, but if we now do
"iBufferLeft -= iBufferUsed;" then iBufferLeft would end up as
-25 even though there's 35 bytes left in the buffer to use.
Therefore, we use a separate variable to store the return value
from the latest SNPRINTF call. This is checked to make sure it
wasn't negative, and only this amount is added to iBufferUsed
and subtracted from iBufferLeft.
This is the same pattern used in codec/encoder/core/src/utils.cpp.
strftime never returns negative numbers, so those calls don't
need as much checking.
Checking iBufferLeft > iBufferUsed does not make sense, since
this would stop writing into the buffer alredy after the buffer
is half full, when there is less space left than has been used.
The right check is iBufferLeft > 0.
The following pattern is unsafe on all platforms:
n = SNPRINTF(buf, ...);
buf[n] = '\0';
On windows, the _snprintf variants return a negative number
if the buffer was too small, thus buf[n] would be outside
of (before the start of) the buffer.
On other platforms, the C99 snprintf function returns the
total number of characters which would have been written if
the buffer had been large enough, which can be larger than
the buffer size itself, and thus buf[n] would be beyond the
end of the buffer.
The C99 snprintf function always null terminate the buffer.
These invocations of SNPRINTF are within !WIN32, so we can
be sure that the SNPRINTF call itself already null terminated
the buffer.
Don't enable threading globally since the MSVC/ARM build target
(neither windows phone nor windows rt) doesn't support the normal
windows threading functions.
The decoder used WelsMedian while the encoder used WELS_MEDIAN.
The former has two different implementations, WELS_MEDIAN was
identical to the disabled version of WelsMedian.
Settle on using the same implementation for both decoder and
encoder - whichever version of the implementations is faster
should be used for both.