As long as WelsFileHandle* is equal to FILE* this doesn't matter,
but for consistency use the WelsF* functions for all handles
opened by WelsFopen, and use WelsFileHandle* as type for it
instead of FILE*.
Both encoder and decoder versions were functionally equivalent,
but I picked the decoder version (but added the static inline
keywords to it) since the encoder one was quite messy with a lot
of commented out code.
If the buffer is too small, there's no guarantee that it is
null terminated. The docs (on both unix and MSVC) say explicitly
that the function returns 0 and the buffer contents are
indeterminate in this case.
Otherwise builds on platforms other than MSVC might be
insecure.
Use vsnprintf_s with the _TRUNCATE flag instead of vsprintf_s
when using MSVC - this truncates the buffer instead of aborting
the whole process in case it's too small.
int8_t in general should to be defined as signed char, since there
are actual envrionments where a plain 'char' is unsigned.
This also reduces the differences between the typedef headers of
the different sub-libraries.
This makes them match the same macros in the main decoder/encoder
libraries. long_t (which is typedeffed to long) actually is 64
bit on 64 bit unix platforms, which might not be what was
intended.
Just use the standard inline keyword with sufficient backwards
compatibility defines, similar to how it is done in the main decoder
and encoder libraries.
Instead of using "defined(MSC_VER) || defined(__MINGW32__)" to
indicate the windows platform, just check for the _WIN32 define
instead.
Also remove an unused codepath - the removed codepath would
only be used under the condition
"(defined(MSC_VER) || defined(__MINGW32__)) && !defined(_WIN32)",
and I'm not aware of any environment with MSVC or MinGW that
doesn't define _WIN32, thus this codepath never was used.
This fixes two separate issues.
First, with the MSVC _snprintf implementations, the return value
is negative if the buffer wasn't large enough - this would in
the worst case lead to making iBufferUsed negative, writing before
the start of the buffer.
Secondly, when both iBufferUsed and iBufferLeft are accumulated,
one can't do "iBufferLeft -= iBufferUsed;". As an example,
say the buffer is 100 bytes in total and iBufferLeft is 40 and
iBufferUsed is 60. If SNPRINTF then writes 5 more bytes to the
buffer, iBufferUsed would be 65, but if we now do
"iBufferLeft -= iBufferUsed;" then iBufferLeft would end up as
-25 even though there's 35 bytes left in the buffer to use.
Therefore, we use a separate variable to store the return value
from the latest SNPRINTF call. This is checked to make sure it
wasn't negative, and only this amount is added to iBufferUsed
and subtracted from iBufferLeft.
This is the same pattern used in codec/encoder/core/src/utils.cpp.
strftime never returns negative numbers, so those calls don't
need as much checking.