609 lines
22 KiB
C++
609 lines
22 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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// Authors:
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// * Ozan Tonkal, ozantonkal@gmail.com
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// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
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//
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// OpenCV Viz module is complete rewrite of
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// PCL visualization module (www.pointclouds.org)
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//
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//M*/
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#include "precomp.hpp"
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#include "viz3d_impl.hpp"
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#include <vtkRenderWindowInteractor.h>
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#if 1 || !defined __APPLE__
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vtkRenderWindowInteractor* vtkRenderWindowInteractorFixNew()
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{
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return vtkRenderWindowInteractor::New();
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}
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#endif
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Viz3d::VizImpl::VizImpl(const String &name)
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: style_(vtkSmartPointer<cv::viz::InteractorStyle>::New())
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, widget_actor_map_(new WidgetActorMap)
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, s_lastDone_(0.0)
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{
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renderer_ = vtkSmartPointer<vtkRenderer>::New();
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// Create a RendererWindow
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window_ = vtkSmartPointer<vtkRenderWindow>::New();
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// Set the window size as 1/2 of the screen size
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cv::Vec2i window_size = cv::Vec2i(window_->GetScreenSize()) / 2;
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window_->SetSize(window_size.val);
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window_->AddRenderer(renderer_);
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// Create the interactor style
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style_->Initialize();
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style_->setRenderer(renderer_);
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style_->setWidgetActorMap(widget_actor_map_);
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style_->UseTimersOn();
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/////////////////////////////////////////////////
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interactor_ = vtkSmartPointer <vtkRenderWindowInteractor>::Take(vtkRenderWindowInteractorFixNew());
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window_->AlphaBitPlanesOff();
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window_->PointSmoothingOff();
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window_->LineSmoothingOff();
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window_->PolygonSmoothingOff();
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window_->SwapBuffersOn();
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window_->SetStereoTypeToAnaglyph();
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interactor_->SetRenderWindow(window_);
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interactor_->SetInteractorStyle(style_);
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interactor_->SetDesiredUpdateRate(30.0);
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// Initialize and create timer, also create window
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interactor_->Initialize();
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timer_id_ = interactor_->CreateRepeatingTimer(5000L);
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// Set a simple PointPicker
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vtkSmartPointer<vtkPointPicker> pp = vtkSmartPointer<vtkPointPicker>::New();
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pp->SetTolerance(pp->GetTolerance() * 2);
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interactor_->SetPicker(pp);
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exit_main_loop_timer_callback_ = vtkSmartPointer<ExitMainLoopTimerCallback>::New();
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exit_main_loop_timer_callback_->viz_ = this;
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exit_main_loop_timer_callback_->right_timer_id = -1;
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interactor_->AddObserver(vtkCommand::TimerEvent, exit_main_loop_timer_callback_);
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exit_callback_ = vtkSmartPointer<ExitCallback>::New();
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exit_callback_->viz_ = this;
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interactor_->AddObserver(vtkCommand::ExitEvent, exit_callback_);
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resetStoppedFlag();
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//////////////////////////////
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String window_name;
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VizAccessor::generateWindowName(name, window_name);
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window_->SetWindowName(window_name.c_str());
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Viz3d::VizImpl::~VizImpl()
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{
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if (interactor_)
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interactor_->DestroyTimer(timer_id_);
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if (renderer_) renderer_->Clear();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget, const Affine3f &pose)
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{
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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if (exists)
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{
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// Remove it if it exists and add it again
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removeActorFromRenderer(wam_itr->second);
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}
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// Get the actor and set the user matrix
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vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(widget));
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if (actor)
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{
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// If the actor is 3D, apply pose
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vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
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actor->SetUserMatrix(matrix);
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actor->Modified();
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}
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// If the actor is a vtkFollower, then it should always face the camera
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vtkFollower *follower = vtkFollower::SafeDownCast(actor);
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if (follower)
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{
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follower->SetCamera(renderer_->GetActiveCamera());
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}
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renderer_->AddActor(WidgetAccessor::getProp(widget));
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(*widget_actor_map_)[id] = WidgetAccessor::getProp(widget);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::removeWidget(const String &id)
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{
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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CV_Assert("Widget could not be removed." && removeActorFromRenderer(wam_itr->second));
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widget_actor_map_->erase(wam_itr);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Widget cv::viz::Viz3d::VizImpl::getWidget(const String &id) const
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{
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WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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Widget widget;
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WidgetAccessor::setProp(widget, wam_itr->second);
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return widget;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setWidgetPose(const String &id, const Affine3f &pose)
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{
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
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CV_Assert("Widget is not 3D." && actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
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actor->SetUserMatrix(matrix);
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actor->Modified();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::updateWidgetPose(const String &id, const Affine3f &pose)
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{
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
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CV_Assert("Widget is not 3D." && actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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if (!matrix)
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{
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setWidgetPose(id, pose);
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return ;
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}
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Matx44f matrix_cv = convertToMatx(matrix);
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Affine3f updated_pose = pose * Affine3f(matrix_cv);
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matrix = convertToVtkMatrix(updated_pose.matrix);
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actor->SetUserMatrix(matrix);
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actor->Modified();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::Affine3f cv::viz::Viz3d::VizImpl::getWidgetPose(const String &id) const
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{
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WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
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CV_Assert("Widget is not 3D." && actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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Matx44f matrix_cv = convertToMatx(matrix);
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return Affine3f(matrix_cv);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setDesiredUpdateRate(double rate)
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{
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if (interactor_)
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interactor_->SetDesiredUpdateRate(rate);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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double cv::viz::Viz3d::VizImpl::getDesiredUpdateRate()
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{
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if (interactor_)
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return interactor_->GetDesiredUpdateRate();
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return 0.0;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::saveScreenshot(const String &file) { style_->saveScreenshot(file.c_str()); }
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::registerMouseCallback(MouseCallback callback, void* cookie)
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{ style_->registerMouseCallback(callback, cookie); }
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void cv::viz::Viz3d::VizImpl::registerKeyboardCallback(KeyboardCallback callback, void* cookie)
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{ style_->registerKeyboardCallback(callback, cookie); }
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::spin()
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{
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resetStoppedFlag();
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window_->Render();
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interactor_->Start();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::spinOnce(int time, bool force_redraw)
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{
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resetStoppedFlag();
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if (time <= 0)
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time = 1;
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if (force_redraw)
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interactor_->Render();
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double s_now_ = cv::getTickCount() / cv::getTickFrequency();
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if (s_lastDone_ > s_now_)
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s_lastDone_ = s_now_;
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if ((s_now_ - s_lastDone_) > (1.0 / interactor_->GetDesiredUpdateRate()))
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{
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exit_main_loop_timer_callback_->right_timer_id = interactor_->CreateRepeatingTimer(time);
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interactor_->Start();
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interactor_->DestroyTimer(exit_main_loop_timer_callback_->right_timer_id);
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s_lastDone_ = s_now_;
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::removeAllWidgets()
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{
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widget_actor_map_->clear();
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renderer_->RemoveAllViewProps();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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bool cv::viz::Viz3d::VizImpl::removeActorFromRenderer(const vtkSmartPointer<vtkProp> &actor)
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{
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vtkProp* actor_to_remove = vtkProp::SafeDownCast(actor);
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vtkPropCollection* actors = renderer_->GetViewProps();
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actors->InitTraversal();
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vtkProp* current_actor = NULL;
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while ((current_actor = actors->GetNextProp()) != NULL)
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{
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if (current_actor != actor_to_remove)
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continue;
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renderer_->RemoveActor(actor);
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return true;
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}
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return false;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::createActorFromVTKDataSet(const vtkSmartPointer<vtkDataSet> &data, vtkSmartPointer<vtkLODActor> &actor, bool use_scalars)
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{
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if (!actor)
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actor = vtkSmartPointer<vtkLODActor>::New();
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New();
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#if VTK_MAJOR_VERSION <= 5
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mapper->SetInput(data);
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#else
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mapper->SetInputData(data);
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#endif
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if (use_scalars)
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{
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vtkSmartPointer<vtkDataArray> scalars = data->GetPointData()->GetScalars();
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if (scalars)
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{
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cv::Vec3d minmax(scalars->GetRange());
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mapper->SetScalarRange(minmax.val);
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mapper->SetScalarModeToUsePointData();
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// interpolation OFF, if data is a vtkPolyData that contains only vertices, ON for anything else.
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vtkPolyData* polyData = vtkPolyData::SafeDownCast(data);
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bool interpolation = (polyData && polyData->GetNumberOfCells() != polyData->GetNumberOfVerts());
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mapper->SetInterpolateScalarsBeforeMapping(interpolation);
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mapper->ScalarVisibilityOn();
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}
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}
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mapper->ImmediateModeRenderingOff();
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actor->SetNumberOfCloudPoints(int(std::max<vtkIdType>(1, data->GetNumberOfPoints() / 10)));
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actor->GetProperty()->SetInterpolationToFlat();
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actor->GetProperty()->BackfaceCullingOn();
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actor->SetMapper(mapper);
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setBackgroundColor(const Color& color)
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{
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Color c = vtkcolor(color);
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renderer_->SetBackground(c.val);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setCamera(const Camera &camera)
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{
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vtkCamera& active_camera = *renderer_->GetActiveCamera();
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// Set the intrinsic parameters of the camera
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window_->SetSize(camera.getWindowSize().width, camera.getWindowSize().height);
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double aspect_ratio = static_cast<double>(camera.getWindowSize().width)/static_cast<double>(camera.getWindowSize().height);
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Matx44f proj_mat;
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camera.computeProjectionMatrix(proj_mat);
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// Use the intrinsic parameters of the camera to simulate more realistically
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Matx44f old_proj_mat = convertToMatx(active_camera.GetProjectionTransformMatrix(aspect_ratio, -1.0, 1.0));
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vtkTransform *transform = vtkTransform::New();
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// This is a hack around not being able to set Projection Matrix
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transform->SetMatrix(convertToVtkMatrix(proj_mat * old_proj_mat.inv()));
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active_camera.SetUserTransform(transform);
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transform->Delete();
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renderer_->ResetCameraClippingRange();
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renderer_->Render();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Camera cv::viz::Viz3d::VizImpl::getCamera() const
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{
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vtkCamera& active_camera = *renderer_->GetActiveCamera();
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Size window_size(renderer_->GetRenderWindow()->GetSize()[0],
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renderer_->GetRenderWindow()->GetSize()[1]);
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double aspect_ratio = static_cast<double>(window_size.width) / static_cast<double>(window_size.height);
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Matx44f proj_matrix = convertToMatx(active_camera.GetProjectionTransformMatrix(aspect_ratio, -1.0f, 1.0f));
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Camera camera(proj_matrix, window_size);
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return camera;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3f &pose)
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{
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vtkCamera& camera = *renderer_->GetActiveCamera();
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// Position = extrinsic translation
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cv::Vec3f pos_vec = pose.translation();
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// Rotate the view vector
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cv::Matx33f rotation = pose.rotation();
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cv::Vec3f y_axis(0.f, 1.f, 0.f);
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cv::Vec3f up_vec(rotation * y_axis);
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// Compute the new focal point
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cv::Vec3f z_axis(0.f, 0.f, 1.f);
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cv::Vec3f focal_vec = pos_vec + rotation * z_axis;
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camera.SetPosition(pos_vec[0], pos_vec[1], pos_vec[2]);
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camera.SetFocalPoint(focal_vec[0], focal_vec[1], focal_vec[2]);
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camera.SetViewUp(up_vec[0], up_vec[1], up_vec[2]);
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renderer_->ResetCameraClippingRange();
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renderer_->Render();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::Affine3f cv::viz::Viz3d::VizImpl::getViewerPose()
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{
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vtkCamera& camera = *renderer_->GetActiveCamera();
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Vec3d pos(camera.GetPosition());
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Vec3d view_up(camera.GetViewUp());
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Vec3d focal(camera.GetFocalPoint());
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Vec3d y_axis = normalized(view_up);
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Vec3d z_axis = normalized(focal - pos);
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Vec3d x_axis = normalized(y_axis.cross(z_axis));
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cv::Matx33d R;
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R(0, 0) = x_axis[0];
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R(0, 1) = y_axis[0];
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R(0, 2) = z_axis[0];
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R(1, 0) = x_axis[1];
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R(1, 1) = y_axis[1];
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R(1, 2) = z_axis[1];
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R(2, 0) = x_axis[2];
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R(2, 1) = y_axis[2];
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R(2, 2) = z_axis[2];
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return cv::Affine3f(R, pos);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord)
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{
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Vec3d window_pt;
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vtkInteractorObserver::ComputeWorldToDisplay(renderer_, pt.x, pt.y, pt.z, window_pt.val);
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window_coord = window_pt;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction)
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{
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Vec4d world_pt;
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vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coord.z, world_pt.val);
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vtkCamera &active_camera = *renderer_->GetActiveCamera();
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Vec3d cam_pos;
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active_camera.GetPosition(cam_pos.val);
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origin = cam_pos;
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direction = normalize(Vec3d(world_pt.val) - cam_pos);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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|
void cv::viz::Viz3d::VizImpl::resetCameraViewpoint(const String &id)
|
|
{
|
|
vtkSmartPointer<vtkMatrix4x4> camera_pose;
|
|
static WidgetActorMap::iterator it = widget_actor_map_->find(id);
|
|
if (it != widget_actor_map_->end())
|
|
{
|
|
vtkProp3D *actor = vtkProp3D::SafeDownCast(it->second);
|
|
CV_Assert("Widget is not 3D." && actor);
|
|
camera_pose = actor->GetUserMatrix();
|
|
}
|
|
else
|
|
return;
|
|
|
|
// Prevent a segfault
|
|
if (!camera_pose) return;
|
|
|
|
vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera();
|
|
cam->SetPosition(camera_pose->GetElement(0, 3),
|
|
camera_pose->GetElement(1, 3),
|
|
camera_pose->GetElement(2, 3));
|
|
|
|
cam->SetFocalPoint(camera_pose->GetElement(0, 3) - camera_pose->GetElement(0, 2),
|
|
camera_pose->GetElement(1, 3) - camera_pose->GetElement(1, 2),
|
|
camera_pose->GetElement(2, 3) - camera_pose->GetElement(2, 2));
|
|
|
|
cam->SetViewUp(camera_pose->GetElement(0, 1),
|
|
camera_pose->GetElement(1, 1),
|
|
camera_pose->GetElement(2, 1));
|
|
|
|
renderer_->SetActiveCamera(cam);
|
|
renderer_->ResetCameraClippingRange();
|
|
renderer_->Render();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::resetCamera()
|
|
{
|
|
renderer_->ResetCamera();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::setRepresentation(int representation)
|
|
{
|
|
vtkActorCollection * actors = renderer_->GetActors();
|
|
actors->InitTraversal();
|
|
vtkActor * actor;
|
|
switch (representation)
|
|
{
|
|
case REPRESENTATION_POINTS:
|
|
{
|
|
while ((actor = actors->GetNextActor()) != NULL)
|
|
actor->GetProperty()->SetRepresentationToPoints();
|
|
break;
|
|
}
|
|
case REPRESENTATION_SURFACE:
|
|
{
|
|
while ((actor = actors->GetNextActor()) != NULL)
|
|
actor->GetProperty()->SetRepresentationToSurface();
|
|
break;
|
|
}
|
|
case REPRESENTATION_WIREFRAME:
|
|
{
|
|
while ((actor = actors->GetNextActor()) != NULL)
|
|
actor->GetProperty()->SetRepresentationToWireframe();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::updateCells(vtkSmartPointer<vtkIdTypeArray> &cells, vtkSmartPointer<vtkIdTypeArray> &initcells, vtkIdType nr_points)
|
|
{
|
|
// If no init cells and cells has not been initialized...
|
|
if (!cells)
|
|
cells = vtkSmartPointer<vtkIdTypeArray>::New();
|
|
|
|
// If we have less values then we need to recreate the array
|
|
if (cells->GetNumberOfTuples() < nr_points)
|
|
{
|
|
cells = vtkSmartPointer<vtkIdTypeArray>::New();
|
|
|
|
// If init cells is given, and there's enough data in it, use it
|
|
if (initcells && initcells->GetNumberOfTuples() >= nr_points)
|
|
{
|
|
cells->DeepCopy(initcells);
|
|
cells->SetNumberOfComponents(2);
|
|
cells->SetNumberOfTuples(nr_points);
|
|
}
|
|
else
|
|
{
|
|
// If the number of tuples is still too small, we need to recreate the array
|
|
cells->SetNumberOfComponents(2);
|
|
cells->SetNumberOfTuples(nr_points);
|
|
vtkIdType *cell = cells->GetPointer(0);
|
|
// Fill it with 1s
|
|
std::fill_n(cell, nr_points * 2, 1);
|
|
cell++;
|
|
for (vtkIdType i = 0; i < nr_points; ++i, cell += 2)
|
|
*cell = i;
|
|
// Save the results in initcells
|
|
initcells = vtkSmartPointer<vtkIdTypeArray>::New();
|
|
initcells->DeepCopy(cells);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The assumption here is that the current set of cells has more data than needed
|
|
cells->SetNumberOfComponents(2);
|
|
cells->SetNumberOfTuples(nr_points);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::setFullScreen(bool mode)
|
|
{
|
|
if (window_)
|
|
window_->SetFullScreen(mode);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
cv::String cv::viz::Viz3d::VizImpl::getWindowName() const
|
|
{
|
|
return (window_ ? window_->GetWindowName() : "");
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::setWindowPosition(int x, int y) { window_->SetPosition(x, y); }
|
|
void cv::viz::Viz3d::VizImpl::setWindowSize(int xw, int yw) { window_->SetSize(xw, yw); }
|
|
cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(window_->GetSize()[0], window_->GetSize()[1]); }
|